Happy Haloween!
If you have played in the special edition Smashing Punkins playlist, this is the place to leave the Matchmaking Systems Team your feedback! Please leave your thoughts on the following items and issues:
-The Smashing Punkins game type!
Note: If you found a bug while playing Halo 4 Matchmaking, please post here.
The Matchmaking Systems Team will review feedback and join the discussion when necessary. Thanks for playing.
Needs more mobility I think. Especially on the larger maps, if the Punkin gets away, no way the hammers can catch him. 
Also, no CSR for this? Too bad.
PS - Can this stay forever? It’s fun. 
> Needs more mobility I think. Especially on the larger maps, if the Punkin gets away, no way the hammers can catch him. 
>
> Also, no CSR for this? Too bad.
>
> PS - Can this stay forever? It’s fun. 
Everything she said!
EVERYTHING.
Billy Corgan, Smashing Pumpkins.
Homer Simpson, smiling politely.
Thanks again for offering up another silly, yet satisfying, gongshow.
CSR isn’t needed.
Is it possible to include FFA gametypes in Action Sack? If so, this would make a fun addition. Smashy, smashy.
Edit:
Add a greater selection of Forge maps to the playlist. There’s more to life than Simplex.
Remove JIP, as it serves no real purpose. Joining a game that’s already had seven players drop out with the leader pushing 30 points doesn’t make a lot of sense.
Just played several matches of this and I find it to be a fun little game. Couple things I would change.
-
Make the movement like it is on Lightning Flag.
-
Possible add Thruster Pack.
Overall really fun to play. I hope you do something like this for Christmas too. Maybe a snowball game type on Longbow. Like on this video.
http://www.youtube.com/watch?v=rWEWL_UZju4
Make the teams Red Vs. Green.
> Needs more mobility I think. Especially on the larger maps, if the Punkin gets away, no way the hammers can catch him. 
>
> Also, no CSR for this? Too bad.
>
> PS - Can this stay forever? It’s fun. 
Actually, there is CSR for it. It just showed up this morning. Also, the mobility thing would help, however, I feel that it’s nearly impossible for the carrier to survive even 1 hit. I think if the carrier can survive 1 hammer smack and have slower recharge rates, that it would help balance it out a bit.
> > Needs more mobility I think. Especially on the larger maps, if the Punkin gets away, no way the hammers can catch him. 
> >
> > Also, no CSR for this? Too bad.
> >
> > PS - Can this stay forever? It’s fun. 
>
> Actually, there is CSR for it. It just showed up this morning.
Well to be fair, look at the time stamp of when I posted that post compared to Bravo’s OP. 
Incidentally, I found the CSR thingy though!
> Also, the mobility thing would help, however, I feel that it’s nearly impossible for the carrier to survive even 1 hit. I think if the carrier can survive 1 hammer smack and have slower recharge rates, that it would help balance it out a bit.
I find the gametype wildly inconsistent actually. Sometimes I get hit once and I’d go flying, other times I get hit and I die instantly. I’d like to have seen the movement speeds a bit more like the Grifball settings because running out of sprint when you’re trying to chase the carrier is frustrating as hell. But seeing as it’s a temporary playlist, wishful thinking I suppose. 
Please bring this back permanently! This was some of the most fun I’ve had in match making in quite sometime!
If you bring back this playlist, you should correct this exploit on Solace:
http://www.youtube.com/watch?v=S--c5sgTmQ8