> I would love to have a sneaky Spec-op AI that will sneak up behind you and perform and assassination on you. It will make the game much more engaging as you will have to be watching your back instead of the usual move forward and keep shooting approach. Then again, the AI seems to always improve, and the best of the best are working at 343i so I can’t wait to see how great it is going to end up.
In H2, I’ve noticed Elites withholding fire on me until I faced them. This was in the bomb room on Cairo Station on Legendary. They are very playful if given the chance to fight back. As allies, the Elites had a little stealth but they often revealed themselves (except for the Spec Ops Elites on The Arbiter).
H3 Elites also had a little bit of stealth but they just weren’t fast enough.
Reach Elites didn’t use stealth at all.
> I hope more than anything the Marines/ODSTs/etc are quicker to react to threats and have a fast roll like they did in CE.
> I also want to see more friendly AI taking cover and moving up or retreating. Out friendly AI should have behavior that is more akin to modern shooters than the Covenant. When out of cover they should be quick and mobile like the CE Marines and when they are fighting at range they should be fighting similarly to the enemies in cover based shooters.
> Grunts, crawlers, flood have numbers to make up for a lack of cover, Skirmishers and Drones have speed and numbers, Jackals have either shields or range on their side, Brutes/Elites/Knights have shields and strength, Hunters are Hunters. Human AI should behave more tactically to make up for their general weaknesses.
> As for Friendly/Invincible AI don’t bother adding them if they do slightly more than half damage. The Arbiter was a good example because he could still “die” but he still did decent damage, especially in close quarters. What is the point of Kat wielding an Assault rifle that does half of its already pitiful damage. Spartans and other BA friendlies should feel powerful, like someone you would send on these missions.
H3 friendly AI were the most tactical (the 2 marines that accompany you at The Ark’s rally point bravo take cover when fighting the Brutes and Jackals and don’t charge out like the doomed marines in Cairo’s second hangar) but they could have been better.
Seems Reach tried to make the friendly AI into cannon fodder since there could be up to 10 of them in one area or dropped off by a Pelican and they, well, all charge at the enemies, only retreating when there’s only a few left (it took them this long to learn their lesson).
Agreed. It’d be great if it was possible for important NPCs to die and get back up like in H3. When Arby decided to kill steal, most of the time I could do something about him. Even with severely nerfed AI and damage, Noble Team are still too damn effective.