I don’t know why people are freaking out about smart scope, it’s been there since day one. A lot of people are saying it destroys the gameplay of the game, and is like Call of Duty. You don’t need to zoom in to get kills, hip fire is still as accurate as always. Smart scope doesn’t slow down your movements nor does it increase your accuracy. On my opinion of smart scope I think it makes halo fresh again!
I agree on how it makes halo fresh again and that it has ben there since day one. I was talking to a work buddy and he isn’t very good at halo. In fact he really never played a halo game in the series, like ever. So I thought he should try to get into the series. I let him borrow halo ce anniversary and reach, he also downloaded halo 3 when I became free on the marketplace. Turns out he didn’t like it very much, but when I sparked up a conversation with another halo fan he joined in. Long story short, he knew about the zoom In feature and thought it was neat that they were turning it into smart scope in halo 5. He is a cod player and he agreed that it was nothing like cod. Btw he’s 33, so no he isn’t some squeaker
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> I don’t know why people are freaking out about smart scope, it’s been there since day one. A lot of people are saying it destroys the gameplay of the game, and is like Call of Duty. You don’t need to zoom in to get kills, hip fire is still as accurate as always. Smart scope doesn’t slow down your movements nor does it increase your accuracy. On my opinion of smart scope I think it makes halo fresh again!
I am not big fan of the visual aesthetic of the BR, DMR or the pistol. Should have kept it the way it was. But the AR was badly in need of a scope option and I glad they added it…
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> > 2533274879229679;1:
> > I don’t know why people are freaking out about smart scope, it’s been there since day one. A lot of people are saying it destroys the gameplay of the game, and is like Call of Duty. You don’t need to zoom in to get kills, hip fire is still as accurate as always. Smart scope doesn’t slow down your movements nor does it increase your accuracy. On my opinion of smart scope I think it makes halo fresh again!
>
>
> I am not big fan of the visual aesthetic of the BR, DMR or the pistol. Should have kept it the way it was. But the AR was badly in need of a scope option and I glad they added it…
Well you see, it would be really weird if every gun had it’s own zoom. Think about it…
except it Does improve the accuracy of certain full autos, such as the smg so its not just a aesthetic change, furthermore, it obscures the screen, in a unwanted and canonical incorrect way.
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> except it Does improve the accuracy of certain full autos, such as the smg so its not just a aesthetic change, furthermore, it obscures the screen, in a unwanted and canonical incorrect way.
No, it does not improve accuracy what so ever. How is it incorrect? So if it’s unwanted how come it was there since day 1? No one cared about the the zoom with the helmet, but apparently not until now. A little fact, Bungie was going to put sprint and “Actual ADS” but they didn’t it was last minute thoughts. They put ADS on the BR but they had it halo style. They didn’t put in sprint because it was they game was finished, four more months till halo 2 was released. If Bungie put those elements into the game people would not have complained. Since 343i added sprint, and Smart Scope (Which is completely different from other ADS) it makes halo fresh and unique again!
it’s mostly an aesthetic thing i dislike. it doesn’t fell or look very Haloish… its more like COD destiny and titanfall
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> > 2533274794052092;5:
> > except it Does improve the accuracy of certain full autos, such as the smg so its not just a aesthetic change, furthermore, it obscures the screen, in a unwanted and canonical incorrect way.
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>
> No, it does not improve accuracy what so ever. How is it incorrect? So if it’s unwanted how come it was there since day 1? No one cared about the the zoom with the helmet, but apparently not until now. A little fact, Bungie was going to put sprint and “Actual ADS” but they didn’t it was last minute thoughts. They put ADS on the BR but they had it halo style. They didn’t put in sprint because it was they game was finished, four more months till halo 2 was released. If Bungie put those elements into the game people would not have complained. Since 343i added sprint, and Smart Scope (Which is completely different from other ADS) it makes halo fresh and unique again!
Actually the smartscope improves the bullet spread and kick of a few weapons while others remain unchanged. If a weapons spread is reduced then arguably that means its more accurate, here is a quote
Josh Holmes: For example, the SMG, which you might have used, when you free-fire it, it has a very wide spread. When you go into Smart Scope there’s a slight narrowing of the spread.
Here is the source as proof:
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> I don’t know why people are freaking out about smart scope, it’s been there since day one. A lot of people are saying it destroys the gameplay of the game, and is like Call of Duty. You don’t need to zoom in to get kills, hip fire is still as accurate as always. Smart scope doesn’t slow down your movements nor does it increase your accuracy. On my opinion of smart scope I think it makes halo fresh again!
it obscures the screen.
and it DOES improve the accuracy of certain weapons, ar and smg to name a few.
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> > 2533274879229679;6:
> > > 2533274794052092;5:
> > > except it Does improve the accuracy of certain full autos, such as the smg so its not just a aesthetic change, furthermore, it obscures the screen, in a unwanted and canonical incorrect way.
> >
> >
> >
> > No, it does not improve accuracy what so ever. How is it incorrect? So if it’s unwanted how come it was there since day 1? No one cared about the the zoom with the helmet, but apparently not until now. A little fact, Bungie was going to put sprint and “Actual ADS” but they didn’t it was last minute thoughts. They put ADS on the BR but they had it halo style. They didn’t put in sprint because it was they game was finished, four more months till halo 2 was released. If Bungie put those elements into the game people would not have complained. Since 343i added sprint, and Smart Scope (Which is completely different from other ADS) it makes halo fresh and unique again!
>
>
> Actually the smartscope improves the bullet spread and kick of a few weapons while others remain unchanged. If a weapons spread is reduced then arguably that means its more accurate, here is a quote
>
> Josh Holmes: For example, the SMG, which you might have used, when you free-fire it, it has a very wide spread. When you go into Smart Scope there’s a slight narrowing of the spread.
>
> Here is the source as proof:
> http://www.eurogamer.net/articles/2014-11-12-digging-deeper-into-halo-5-guardians-new-smart-scope-and-spartan-abilities
Oh I did not know that! Thanks for the information! I am just glad it is a beta and they can change it.
I have a mixed view of Smart Scope. To the people who say it has been there “since day one”, I would argue that while maybe it has been with us all along, it certainly has not been in this current form. Consider this idea; the Mjolnir armor system, as well as the ODST gear and perhaps even standard Marine armor, are integrated with a system that would almost completely negate the need to aim down the sights of a weapon. The system displays a reticule on your HUD which shows where your weapon is currently aiming. Presumably, without a helmet on, a soldier would not have access to this reticule and so aiming down the sights of a weapon would be necessary. In any case, the secondary function of this system is that it also allows for soldiers to link their helmet to a camera inside the scope of a weapon, the prime example of this being the Halo CE pistol. That bump on top of the pistol is the scope, and you look through it by linking your helmet to it, displaying on your HUD what the camera sees. With these two functions, a Spartan would almost never need to look down the sights of their weapon, unless their helmet was removed or they just wanted to feel the nostalgia of doing things analog style. For this reason, I find it hard to come to terms with the current Smart Scope design for weapons like the BR and DMR, because rather than aiming through the sight of the weapon via a camera linked to the HUD, Spartans are now bringing the weapon up to a standard aiming position, which with the systems previously stated in place, should not be necessary. Make no mistake, I actually appreciate the idea of Smart Scope on the Assault Rifle, as it stays in line with the already defined concept of Spartans aiming, which is that they don’t need to bring the weapon up to any standard aiming position. Weapons like the DMR and BR however have forsaken this function, and instead demand that Spartans bring the weapon up from a hip fire position, rather than using the linked Smart Scope which removes that need. What this does is conflict with the lore. It poses questions on whether or no this is a retconn or not, or whether Spartan IVs have removed this system for unknown reasons.
My solution is simply that, while weapons like the SMG, Shotgun, and perhaps even some Covenant weapons could benefit from a Smart Scope function similar in design to the AR, weapons like the BR DMR, and Pistol should have stayed with the original design, which was already an established idea in canon.
In Halo: First Strike, Linda used a sniper rifle to shoot multiple banshee pilots out of their fliers whilst aiming one handed and upside down. I had always attributed this to be due to both her ability as a Spartan II as well as the MJOLNIR’s ability to link the HUD to the scope of a weapon. If the new rendition of weapon scoping takes precedence over the original, then trick shots such as Linda’s, or the idea of a Spartan maybe using his pistol’s scope to see around a corner, are now negated because in order to USE the Smart Scope function, a Spartan must aim his weapon like a soldier without a helmet on.
I’m not riled up about it, but then again, I’m not really excited, either, and I really wish they’d just left it out of the game. To me, it takes away the feel of Halo that really distinguishes it from the rest of the generic, run-of-the-mill shooters out there. With ADS (sorry, “Smart Scope”), it looks and feels like any other shooter out there that’s either CoD or has copied them.
In regard to the canonical significance, I also think introducing smart scope causes some issues. You shouldn’t have to aim down sights in order to be able to zoom in, as shown by Linda in First Strike.
I also don’t like how it affects gameplay- weapons are more accurate when you use it. If anything, it should just help you see the target more clearer, and help you aim better by looking directly down the sights and zooming in, not make the weapon more stable or make the grouping tighter.
I really hope they take this criticism into consideration following the beta.
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> > > 2533274879229679;1:
> > > I don’t know why people are freaking out about smart scope, it’s been there since day one. A lot of people are saying it destroys the gameplay of the game, and is like Call of Duty. You don’t need to zoom in to get kills, hip fire is still as accurate as always. Smart scope doesn’t slow down your movements nor does it increase your accuracy. On my opinion of smart scope I think it makes halo fresh again!
> >
> >
> >
> > I am not big fan of the visual aesthetic of the BR, DMR or the pistol. Should have kept it the way it was. But the AR was badly in need of a scope option and I glad they added it…
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> Well you see, it would be really weird if every gun had it’s own zoom. Think about it…
No not really, Lil’ bro. Different guns have different purposes, therefore their zoom can be different. You could still call it smart scope just without the visual aesthetic…
Except we’re talking about a First Person Shooter game here that is, fundamentally, an arena shooter. The classification of what makes an arena shooter varies (as even well known arena shooter titles have progressed to having bigger maps featuring vehicles as well), but what stays mechanically true to the arena shooter genre is that weapons have and keep to their own roles.
Weapon role crossover tends to happen very rarely as the key aspect to designing weapons for arena shooters is to make them behave and shoot completely different projectiles. Extreme examples would be the Battle Rifle and the Plasma Pistol. The former is a utility weapon that can zoom, but only fires bullets in bursts of three. The latter can be overcharged to EMP shields, vehicles and disable equipment.
Introducing “Smart Scope” (which is essentially just a name given to an ADS mechanic) has serious repercussions to the weapon’s sandbox, its balancing and weapon roles as the implementation of variable zoom and accuracy for weapons that previously had no zoom introduces weapon role crossover.
In my opinion people just need to accept the aesthetic look of scoping in. It behaves nothing like your traditional Iron Sights so everyone’s argument against it is completely pointless. And so what if automatics get a slight accuracy boost while scoped in? Makes those weapons a lot more useful this time around.
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> Introducing “Smart Scope” (which is essentially just a name given to an ADS mechanic) has serious repercussions to the weapon’s sandbox, its balancing and weapon roles as the implementation of variable zoom and accuracy for weapons that previously had no zoom introduces weapon role crossover.
In Quake you can zoom and fire with every single gun, including the Shotgun. Probably the Gauntlet too if I wanted to get on and test that.
I don’t really care about zoom itself, but if zooming starts to impact the actual spread of the weapon, then we’re gonna have issues.
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> In my opinion people just need to accept the aesthetic look of scoping in. It behaves nothing like your traditional Iron Sights so everyone’s argument against it is completely pointless. And so what if automatics get a slight accuracy boost while scoped in? Makes those weapons a lot more useful this time around.
The aesthetic look does conflict with lore, however.
It is the same thing as old zoom…
Is ADS on all weapons? Or do some have normal zoom from classic Halo?
I like how the argument has moved from being just cosmetic to… it’s being there since day one.
The goal post will continue to move by some one people. There’s just no point in having any discussion.