343 said that it would break the game if aiming was being used to be more competitive. My question is, why is that the case?
In previous games spread was not affected by zooming.
(Clip I found)
http://xboxdvr.com/YxS0xS3RI0US/805ada98-7b22-4b99-82f2-367a3d3b75c8
This is is not the case in h5
(video posted by a preview member)
https://m.youtube.com/watch?v=XthuZAGTjpU
accuracy should not be given to any weapon, it makes them easier to use at range, especially with autos because instead of having to burst, they can now just unload on the target, the recoil present does not help the situation and nor should it. The zoom on all weapons should function they way it always has, as it doesn’t change the weapon’s performance, and doesn’t nerf hipfire, something the new zoom for some reason does, it’s not a cosmetic change, it’s the exact opposite.
Ranged encounters with autos will just become “who shoots first wins” because of the zoom and because of hipfire flinching. The person being shot at range won’t be able to descope his opponent because his reticule is jumping all over the screen. His weapon is less accurate because he’s being descoped and he can’t descope the other guy because he can’t hit him! That’s not good design, in fact it’s terrible design.
Autos having a zoom isn’t the issue, it’s what zooming has become that’s the problem, it needs to revert back to what it was before. the precision rifles should be perfectly accurate zooming or not And the autos should start out accurate but bloom out after 4 or 5 shots to encourage bursting skills at range.
Giving autos a zoom changes the game in a good way already, zoom making guns better does not, and flinch just makes everything worse.