Smart scope benefits and flinch ruin the game.

343 said that it would break the game if aiming was being used to be more competitive. My question is, why is that the case?

In previous games spread was not affected by zooming.
(Clip I found)

http://xboxdvr.com/YxS0xS3RI0US/805ada98-7b22-4b99-82f2-367a3d3b75c8

This is is not the case in h5
(video posted by a preview member)

https://m.youtube.com/watch?v=XthuZAGTjpU

accuracy should not be given to any weapon, it makes them easier to use at range, especially with autos because instead of having to burst, they can now just unload on the target, the recoil present does not help the situation and nor should it. The zoom on all weapons should function they way it always has, as it doesn’t change the weapon’s performance, and doesn’t nerf hipfire, something the new zoom for some reason does, it’s not a cosmetic change, it’s the exact opposite.

Ranged encounters with autos will just become “who shoots first wins” because of the zoom and because of hipfire flinching. The person being shot at range won’t be able to descope his opponent because his reticule is jumping all over the screen. His weapon is less accurate because he’s being descoped and he can’t descope the other guy because he can’t hit him! That’s not good design, in fact it’s terrible design.

Autos having a zoom isn’t the issue, it’s what zooming has become that’s the problem, it needs to revert back to what it was before. the precision rifles should be perfectly accurate zooming or not And the autos should start out accurate but bloom out after 4 or 5 shots to encourage bursting skills at range.

Giving autos a zoom changes the game in a good way already, zoom making guns better does not, and flinch just makes everything worse.

Anybody?

I’m reserving final judgment until I actually play the game, but as of right now, I’m liking what I see. I think Sprint, Clamber, and Smart Scope are going to do wonders for making Halo feel like a modern shooter again instead of an old, dusty relic of an age in gaming that has long since passed.

> 2533274929479318;1:
> 343 said that it would break the game if aiming was being used to be more competitive. My question is, why is that the case?
>
> In previous games spread was not affected by zooming.
>
> http://xboxdvr.com/YxS0xS3RI0US/805ada98-7b22-4b99-82f2-367a3d3b75c8
>
> This is is not the case in h5
>
> Hip Fire vs Smart Scope - YouTube
>
> accuracy should not be given to any weapon, it makes them easier to use at range, especially with autos because instead of having to burst, they can now just unload on the target, the recoil present does not help the situation and nor should it. The zoom on all weapons should function they way it always has, as it doesn’t change the weapon’s performance, and doesn’t nerf hipfire, something the new zoom for some reason does, it’s not a cosmetic change, it’s the exact opposite.
>
> Ranged encounters with autos will just become “who shoots first wins” because of the zoom and because of hipfire flinching. The person being shot at range won’t be able to descope his opponent because his reticule is jumping all over the screen. His weapon is less accurate because he’s being descoped and he can’t descope the other guy because he can’t hit him! That’s not good design, in fact it’s terrible design.
>
> Autos having a zoom isn’t the issue, it’s what zooming has become that’s the problem, it needs to revert back to what it was before. the precision rifles should be perfectly accurate zooming or not And the autos should start out accurate but bloom out after 4 or 5 shots to encourage bursting skills at range.
>
> Giving autos a zoom changes the game in a good way already, zoom making guns better does not, and flinch just makes everything worse.

The reticle jump isn’t as bad as your making it up to be, and in a good portion of cases, those who shoot first don’t always win the firefight. Halo is notable for a fairly longer time to kill, allowing accuracy and play to really come out on top.

Have you played the game. When I’m close enough to hip fire with a precision weapon (pistol, BR, dmr), I almost always win against someone who is too dependent on smart scope. I have 0 issues de-scoping folks with hip fire, some I’m not sure what you are talking about.

With the pistol and good maneuvering, I’ve dropped folks who had AR and spotted me first.

> 2533274808578327;4:
> > 2533274929479318;1:
> > 343 said that it would break the game if aiming was being used to be more competitive. My question is, why is that the case?
> >
> > In previous games spread was not affected by zooming.
> >
> > http://xboxdvr.com/YxS0xS3RI0US/805ada98-7b22-4b99-82f2-367a3d3b75c8
> >
> > This is is not the case in h5
> >
> > Hip Fire vs Smart Scope - YouTube
> >
> > accuracy should not be given to any weapon, it makes them easier to use at range, especially with autos because instead of having to burst, they can now just unload on the target, the recoil present does not help the situation and nor should it. The zoom on all weapons should function they way it always has, as it doesn’t change the weapon’s performance, and doesn’t nerf hipfire, something the new zoom for some reason does, it’s not a cosmetic change, it’s the exact opposite.
> >
> > Ranged encounters with autos will just become “who shoots first wins” because of the zoom and because of hipfire flinching. The person being shot at range won’t be able to descope his opponent because his reticule is jumping all over the screen. His weapon is less accurate because he’s being descoped and he can’t descope the other guy because he can’t hit him! That’s not good design, in fact it’s terrible design.
> >
> > Autos having a zoom isn’t the issue, it’s what zooming has become that’s the problem, it needs to revert back to what it was before. the precision rifles should be perfectly accurate zooming or not And the autos should start out accurate but bloom out after 4 or 5 shots to encourage bursting skills at range.
> >
> > Giving autos a zoom changes the game in a good way already, zoom making guns better does not, and flinch just makes everything worse.
>
>
> The reticle jump isn’t as bad as your making it up to be, and in a good portion of cases, those who shoot first don’t always win the firefight. Halo is notable for a fairly longer time to kill, allowing accuracy and play to really come out on top.

I was getting killed by people with ARs because It was impossible to scope in or even place my reticule, it’s unnecessary and the game would be better without it.

> 2676692992818466;5:
> Have you played the game. When I’m close enough to hip fire with a precision weapon (pistol, BR, dmr), I almost always win against someone who is too dependent on smart scope. I have 0 issues de-scoping folks with hip fire, some I’m not sure what you are talking about.
>
> With the pistol and good maneuvering, I’ve dropped folks who had AR and spotted me first.

I had the privilege of playing it with a friend of mine, as he was part of the preview thing, but your missing the point, close range isn’t the issue it’s mid range with AR starts that’s the problem.

I could use the same argument when talking about sprint, you might say its not a get out of jail free card, but it could say how I’ve consistently been able to get across the map from a fight, anecdotes don’t make for good arguments.

> 2533274929479318;6:
> > 2533274808578327;4:
> > > 2533274929479318;1:
> > > 343 said that it would break the game if aiming was being used to be more competitive. My question is, why is that the case?
> > >
> > > In previous games spread was not affected by zooming.
> > >
> > > http://xboxdvr.com/YxS0xS3RI0US/805ada98-7b22-4b99-82f2-367a3d3b75c8
> > >
> > > This is is not the case in h5
> > >
> > > Hip Fire vs Smart Scope - YouTube
> > >
> > > accuracy should not be given to any weapon, it makes them easier to use at range, especially with autos because instead of having to burst, they can now just unload on the target, the recoil present does not help the situation and nor should it. The zoom on all weapons should function they way it always has, as it doesn’t change the weapon’s performance, and doesn’t nerf hipfire, something the new zoom for some reason does, it’s not a cosmetic change, it’s the exact opposite.
> > >
> > > Ranged encounters with autos will just become “who shoots first wins” because of the zoom and because of hipfire flinching. The person being shot at range won’t be able to descope his opponent because his reticule is jumping all over the screen. His weapon is less accurate because he’s being descoped and he can’t descope the other guy because he can’t hit him! That’s not good design, in fact it’s terrible design.
> > >
> > > Autos having a zoom isn’t the issue, it’s what zooming has become that’s the problem, it needs to revert back to what it was before. the precision rifles should be perfectly accurate zooming or not And the autos should start out accurate but bloom out after 4 or 5 shots to encourage bursting skills at range.
> > >
> > > Giving autos a zoom changes the game in a good way already, zoom making guns better does not, and flinch just makes everything worse.
> >
> >
> >
> >
> > The reticle jump isn’t as bad as your making it up to be, and in a good portion of cases, those who shoot first don’t always win the firefight. Halo is notable for a fairly longer time to kill, allowing accuracy and play to really come out on top.
>
>
>
>
> I was getting killed by people with ARs because It was impossible to scope in or even place my reticule, it’s unnecessary and the game would be better without it.

Not being able to zoom in is of course natural, you are still getting shot at. As for aiming your reticle, isn’t that more of your lack of accuracy/maybe how your sensitivity is set?

> 2533274808578327;7:
> > 2533274929479318;6:
> > > 2533274808578327;4:
> > > > 2533274929479318;1:
> > > > 343 said that it would break the game if aiming was being used to be more competitive. My question is, why is that the case?
> > > >
> > > > In previous games spread was not affected by zooming.
> > > >
> > > > http://xboxdvr.com/YxS0xS3RI0US/805ada98-7b22-4b99-82f2-367a3d3b75c8
> > > >
> > > > This is is not the case in h5
> > > >
> > > > Hip Fire vs Smart Scope - YouTube
> > > >
> > > > accuracy should not be given to any weapon, it makes them easier to use at range, especially with autos because instead of having to burst, they can now just unload on the target, the recoil present does not help the situation and nor should it. The zoom on all weapons should function they way it always has, as it doesn’t change the weapon’s performance, and doesn’t nerf hipfire, something the new zoom for some reason does, it’s not a cosmetic change, it’s the exact opposite.
> > > >
> > > > Ranged encounters with autos will just become “who shoots first wins” because of the zoom and because of hipfire flinching. The person being shot at range won’t be able to descope his opponent because his reticule is jumping all over the screen. His weapon is less accurate because he’s being descoped and he can’t descope the other guy because he can’t hit him! That’s not good design, in fact it’s terrible design.
> > > >
> > > > Autos having a zoom isn’t the issue, it’s what zooming has become that’s the problem, it needs to revert back to what it was before. the precision rifles should be perfectly accurate zooming or not And the autos should start out accurate but bloom out after 4 or 5 shots to encourage bursting skills at range.
> > > >
> > > > Giving autos a zoom changes the game in a good way already, zoom making guns better does not, and flinch just makes everything worse.
> > >
> > >
> > >
> > >
> > > The reticle jump isn’t as bad as your making it up to be, and in a good portion of cases, those who shoot first don’t always win the firefight. Halo is notable for a fairly longer time to kill, allowing accuracy and play to really come out on top.
> >
> >
> >
> >
> > I was getting killed by people with ARs because It was impossible to scope in or even place my reticule, it’s unnecessary and the game would be better without it.
>
>
> Not being able to zoom in is of course natural, you are still getting shot at. As for aiming your reticle, isn’t that more of your lack of accuracy/maybe how your sensitivity is set?

It would be if flinch wasn’t in the game. Descope isn’t the problem, the problem is that I cant get the accuracy benefit that he has just because he shot me first, he’s winning because he’s pressing a button. That’s not balance.

> 2533274929479318;8:
> > 2533274808578327;7:
> > > 2533274929479318;6:
> > > > 2533274808578327;4:
> > > > > 2533274929479318;1:
> > > > > 343 said that it would break the game if aiming was being used to be more competitive. My question is, why is that the case?
> > > > >
> > > > > In previous games spread was not affected by zooming.
> > > > >
> > > > > http://xboxdvr.com/YxS0xS3RI0US/805ada98-7b22-4b99-82f2-367a3d3b75c8
> > > > >
> > > > > This is is not the case in h5
> > > > >
> > > > > Hip Fire vs Smart Scope - YouTube
> > > > >
> > > > > accuracy should not be given to any weapon, it makes them easier to use at range, especially with autos because instead of having to burst, they can now just unload on the target, the recoil present does not help the situation and nor should it. The zoom on all weapons should function they way it always has, as it doesn’t change the weapon’s performance, and doesn’t nerf hipfire, something the new zoom for some reason does, it’s not a cosmetic change, it’s the exact opposite.
> > > > >
> > > > > Ranged encounters with autos will just become “who shoots first wins” because of the zoom and because of hipfire flinching. The person being shot at range won’t be able to descope his opponent because his reticule is jumping all over the screen. His weapon is less accurate because he’s being descoped and he can’t descope the other guy because he can’t hit him! That’s not good design, in fact it’s terrible design.
> > > > >
> > > > > Autos having a zoom isn’t the issue, it’s what zooming has become that’s the problem, it needs to revert back to what it was before. the precision rifles should be perfectly accurate zooming or not And the autos should start out accurate but bloom out after 4 or 5 shots to encourage bursting skills at range.
> > > > >
> > > > > Giving autos a zoom changes the game in a good way already, zoom making guns better does not, and flinch just makes everything worse.
> > > >
> > > >
> > > >
> > > >
> > > > The reticle jump isn’t as bad as your making it up to be, and in a good portion of cases, those who shoot first don’t always win the firefight. Halo is notable for a fairly longer time to kill, allowing accuracy and play to really come out on top.
> > >
> > >
> > >
> > >
> > > I was getting killed by people with ARs because It was impossible to scope in or even place my reticule, it’s unnecessary and the game would be better without it.
> >
> >
> >
> > Not being able to zoom in is of course natural, you are still getting shot at. As for aiming your reticle, isn’t that more of your lack of accuracy/maybe how your sensitivity is set?
>
>
> It would be if flinch wasn’t in the game. Descope isn’t the problem, the problem is that I cant get the accuracy benefit that he has just because he shot me first, he’s winning because he’s pressing a button. That’s not balance.

since when can someone possibly even look down a scope and not flitch when getting shot? I think flinching and getting out of scope when being shot should stay in, People are just placing blame on Halo game mechanics because I’d hate to say this but maybe its not the game but because you suck at playing with any real force of a challenge and can’t overcome it as I and many people have had no problems that you have and very little including you can’t seem to learn to adapt.

> 2533274828029763;9:
> > 2533274929479318;8:
> > > 2533274808578327;7:
> > > > 2533274929479318;6:
> > > > > 2533274808578327;4:
> > > > > > 2533274929479318;1:
> > > > > > 343 said that it would break the game if aiming was being used to be more competitive. My question is, why is that the case?
> > > > > >
> > > > > > In previous games spread was not affected by zooming.
> > > > > >
> > > > > > http://xboxdvr.com/YxS0xS3RI0US/805ada98-7b22-4b99-82f2-367a3d3b75c8
> > > > > >
> > > > > > This is is not the case in h5
> > > > > >
> > > > > > Hip Fire vs Smart Scope - YouTube
> > > > > >
> > > > > > accuracy should not be given to any weapon, it makes them easier to use at range, especially with autos because instead of having to burst, they can now just unload on the target, the recoil present does not help the situation and nor should it. The zoom on all weapons should function they way it always has, as it doesn’t change the weapon’s performance, and doesn’t nerf hipfire, something the new zoom for some reason does, it’s not a cosmetic change, it’s the exact opposite.
> > > > > >
> > > > > > Ranged encounters with autos will just become “who shoots first wins” because of the zoom and because of hipfire flinching. The person being shot at range won’t be able to descope his opponent because his reticule is jumping all over the screen. His weapon is less accurate because he’s being descoped and he can’t descope the other guy because he can’t hit him! That’s not good design, in fact it’s terrible design.
> > > > > >
> > > > > > Autos having a zoom isn’t the issue, it’s what zooming has become that’s the problem, it needs to revert back to what it was before. the precision rifles should be perfectly accurate zooming or not And the autos should start out accurate but bloom out after 4 or 5 shots to encourage bursting skills at range.
> > > > > >
> > > > > > Giving autos a zoom changes the game in a good way already, zoom making guns better does not, and flinch just makes everything worse.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > The reticle jump isn’t as bad as your making it up to be, and in a good portion of cases, those who shoot first don’t always win the firefight. Halo is notable for a fairly longer time to kill, allowing accuracy and play to really come out on top.
> > > >
> > > >
> > > >
> > > >
> > > > I was getting killed by people with ARs because It was impossible to scope in or even place my reticule, it’s unnecessary and the game would be better without it.
> > >
> > >
> > >
> > >
> > > Not being able to zoom in is of course natural, you are still getting shot at. As for aiming your reticle, isn’t that more of your lack of accuracy/maybe how your sensitivity is set?
> >
> >
> >
> >
> > It would be if flinch wasn’t in the game. Descope isn’t the problem, the problem is that I cant get the accuracy benefit that he has just because he shot me first, he’s winning because he’s pressing a button. That’s not balance.
>
>
>
> since when can someone possibly even look down a scope and not flitch when getting shot? I think flinching and getting out of scope when being shot should stay in, People are just placing blame on Halo game mechanics because I’d hate to say this but maybe its not the game but because you suck at playing with any real force of a challenge and can’t overcome it as I and many people have had no problems that you have and very little including you can’t seem to learn to adapt.

Your missing the point, I can adapt by being a faster shot, but that’s the problem, this Is making mid range battles with autos more twitchy. Whoever shoots first wins. That ain’t halo bub, and I specifically stated that this is a problem with combat between autos, I don’t have a problem with this when I have a br. You can brag all you want about how good you are, but the issues remain, you’re pressing a button and gaining an advantage.

Full autos don’t need scopes, full autos never needed scopes. All it’s doing is making them easier to use against other rifles that are actually built for mid range, like the BR.

The only thing the AR needed in terms of changes was a tighter cone of spread with a slightly smaller reticule to reflect the fact that it has less spread. That would have allowed it to at least fend off scoped BR users while not directly competing with the BR’s niche range. In case people haven’t figured it out already (and believe me I’ve seen people who still don’t have a clue), the AR is primarily a close range weapon with LIMITED mid range capabilities, it should NOT be good at both close and mid range, because that’s just a recipe for a new “go-to” gun in the sandbox. People who try to use the AR against the BR at mid range SHOULD DIE because the AR isn’t supposed to be better than or even equal to the BR at that range.

As for the SMG, it’s a bullet hose meant for close range, and shouldn’t even have a scope in the first place. I’m almost too afraid to ask what’s going to happen to the Plasma Pistol and Rifle in this game…

> 2535432359236232;11:
> Full autos don’t need scopes, full autos never needed scopes. All it’s doing is making them easier to use against other rifles that are actually built for mid range, like the BR.
>
> The only thing the AR needed in terms of changes was a tighter cone of spread with a slightly smaller reticule to reflect the fact that it has less spread. That would have allowed it to at least fend off scoped BR users while not directly competing with the BR’s niche range. In case people haven’t figured it out already (and believe me I’ve seen people who still don’t have a clue), the AR is primarily a close range weapon with LIMITED mid range capabilities, it should NOT be good at both close and mid range, because that’s just a recipe for a new “go-to” gun in the sandbox. People who try to use the AR against the BR at mid range SHOULD DIE because the AR isn’t supposed to be better than or even equal to the BR at that range.
>
> As for the SMG, it’s a bullet hose meant for close range, and shouldn’t even have a scope in the first place. I’m almost too afraid to ask what’s going to happen to the Plasma Pistol and Rifle in this game…

They will have two scopes which will allow you to snipe your enemies in 3-D. Classic Red and Blue lenses. Variable zoom. Only weapons that can ‘tag’ enemies for allies and overheating them will give you a personal bubble shield.

> 2533274929479318;10:
> Your missing the point, I can adapt by being a faster shot, but that’s the problem, this Is making mid range battles with autos more twitchy. Whoever shoots first wins. That ain’t halo bub, and I specifically stated that this is a problem with combat between autos, I don’t have a problem with this when I have a br. You can brag all you want about how good you are, but the issues remain, you’re pressing a button and gaining an advantage.

I’ve mentioned this in several similar threads pertaining to this complaint: In every previous Halo FPS title, zooming (pressing a button/clicking a thumbstick) granted an increased red-reticle range (an advantage that specifically -Yoink!- players in hitting targets at longer ranges). Why has this always been acceptable, and yet many people are claiming that this^ statement is why smart-scope is unacceptable.

Another issue many people seem to have with smart-scope is that it is new and different than the past Halos. To that, I say that a new installment shouldn’t be weighed down by irrelevant tradition of how mechanics have been implemented/balanced in the past for the sake of consistency. If a different implementation is better-suited to the other changes/goals in the installment, it should be used.

> 2535440283237581;13:
> > 2533274929479318;10:
> > Your missing the point, I can adapt by being a faster shot, but that’s the problem, this Is making mid range battles with autos more twitchy. Whoever shoots first wins. That ain’t halo bub, and I specifically stated that this is a problem with combat between autos, I don’t have a problem with this when I have a br. You can brag all you want about how good you are, but the issues remain, you’re pressing a button and gaining an advantage.
>
>
> I’ve mentioned this in several similar threads pertaining to this complaint: In every previous Halo FPS title, zooming (pressing a button/clicking a thumbstick) granted an increased red-reticle range (an advantage that specifically -Yoink!- players in hitting targets at longer ranges). Why has this always been acceptable, and yet many people are claiming that this^ statement is why smart-scope is unacceptable.
>
> The issue many people seem to have with smart-scope is that it is new and different than the past Halos. To that, I say that a new installment shouldn’t be weighed down by irrelevant tradition of how mechanics have been implemented/balanced in the past for the sake of consistency. If a different implementation is better-suited to the other changes/goals in the installment, it should be used.

Red reticle range is just a visual indicator that your aiming at somebody’s body, with an extension of aim assist at that range, now spread is totally negated with smart scope, scoping before didn’t change the weapon accuracy, now it does. My problem isn’t that the old way is better, it’s that the new way literally makes the game worse.

The zoom in previous games didn’t directly aid the player, the new zoom does, and that’s the problem.

> 2533274929479318;14:
> Red reticle range is just a visual indicator that your aiming at somebody’s body, with an extension of aim assist at that range, now spread is totally negated with smart scope, scoping before didn’t change the weapon accuracy, now it does. My problem isn’t that the old way is better, it’s that the new way literally makes the game worse.
>
> The zoom in previous games didn’t directly aid the player, the new zoom does, and that’s the problem.

How can it be “just a visual indicator” AND extend the range of aim-assist?

Spread is not “totally negated” with smart-scope; it is lessened.

Zooming in previous games (at least in the original trilogy) didn’t mechanically make the weapon any more or less accurate, but it did make the player more accurate through aim-assist. Example: two players of equal skill are wielding BRs, standing outside the “hip-fire”/un-zoomed aim-assist range but within “scoped”/zoomed aim-assist range. If one player is zoomed in and the other is not, the one who is zoomed in has the advantage of aim-assist.

How does that not “directly aid the player”?

Also, your “the old way isn’t better, the new way is just worse” statement (in bold above) doesn’t make any sense whatsoever. Using the term “worse” when referring to one of two things automatically makes the other thing “better”.

> 2533274929479318;6:
> > 2533274808578327;4:
> > > 2533274929479318;1:
> > > 343 said that it would break the game if aiming was being used to be more competitive. My question is, why is that the case?
> > >
> > > In previous games spread was not affected by zooming.
> > >
> > > http://xboxdvr.com/YxS0xS3RI0US/805ada98-7b22-4b99-82f2-367a3d3b75c8
> > >
> > > This is is not the case in h5
> > >
> > > Hip Fire vs Smart Scope - YouTube
> > >
> > > accuracy should not be given to any weapon, it makes them easier to use at range, especially with autos because instead of having to burst, they can now just unload on the target, the recoil present does not help the situation and nor should it. The zoom on all weapons should function they way it always has, as it doesn’t change the weapon’s performance, and doesn’t nerf hipfire, something the new zoom for some reason does, it’s not a cosmetic change, it’s the exact opposite.
> > >
> > > Ranged encounters with autos will just become “who shoots first wins” because of the zoom and because of hipfire flinching. The person being shot at range won’t be able to descope his opponent because his reticule is jumping all over the screen. His weapon is less accurate because he’s being descoped and he can’t descope the other guy because he can’t hit him! That’s not good design, in fact it’s terrible design.
> > >
> > > Autos having a zoom isn’t the issue, it’s what zooming has become that’s the problem, it needs to revert back to what it was before. the precision rifles should be perfectly accurate zooming or not And the autos should start out accurate but bloom out after 4 or 5 shots to encourage bursting skills at range.
> > >
> > > Giving autos a zoom changes the game in a good way already, zoom making guns better does not, and flinch just makes everything worse.
> >
> >
> >
> > The reticle jump isn’t as bad as your making it up to be, and in a good portion of cases, those who shoot first don’t always win the firefight. Halo is notable for a fairly longer time to kill, allowing accuracy and play to really come out on top.
>
>
>
> I was getting killed by people with ARs because It was impossible to scope in or even place my reticule, it’s unnecessary and the game would be better without it.
>
> > 2676692992818466;5:
> > Have you played the game. When I’m close enough to hip fire with a precision weapon (pistol, BR, dmr), I almost always win against someone who is too dependent on smart scope. I have 0 issues de-scoping folks with hip fire, some I’m not sure what you are talking about.
> >
> > With the pistol and good maneuvering, I’ve dropped folks who had AR and spotted me first.
>
>
> I had the privilege of playing it with a friend of mine, as he was part of the preview thing, but your missing the point, close range isn’t the issue it’s mid range with AR starts that’s the problem.
>
> I could use the same argument when talking about sprint, you might say its not a get out of jail free card, but it could say how I’ve consistently been able to get across the map from a fight, anecdotes don’t make for good arguments.

Fair enough, but given my experiences, I can’t help but question the accuracy of your claims. There is no penalty to shooting from the hip. If you can’t land a single shot on someone using a scoped AR, then the problem lies with your own accuracy.

Sorry, but smart score made the Assault Rifle a viable weapon to start with. Otherwise, it was some useless gun that didnt do anything outside of short range.

Once I figured that out, I stopped switching to the pistol and used it more effectively.

Smart Scope works and its awesome.

Sorry to burst your bubble, but smart scope does NOT ruin the game.

So I haven’t played the beta yet, can someone explain the flinch in H5:G aspect to me? I thought they had descope in.

Hmm this is interesting. hopefully the will be able to change it to where it only affects the spread slightly or not at all.

> 2533274816380673;18:
> So I haven’t played the beta yet, can someone explain the flinch in H5:G aspect to me? I thought they had descope in.

Descope is in. but I THINK when hip firing, you do flinch slightly when hit. dont quote me on that tho.