Halo fans have three issues with ADS: 1) the way it sacrifices movement, and affects hip fire effectiveness, 2) the way the weapon clutters the screen when zoomed in, and 3) the way it doesn’t portray how the technology works.
The first is not an issue, because Halo 5 doesn’t sacrifice movement, or compromise the effectiveness of hip fire when using Smart Scope. However, the second is very much an issue, and what 343 should do is change it back to the way zoom looked in the previous games, and also add that same - or similar - aesthetic to all the other weapons. Zoom wasn’t intrusive, which was a key difference from other shooters. Not only was it beneficial for gameplay purposes, but it best portrayed how the technology worked within the fiction. The whole point is that Spartans don’t have to train their eye down the weapon. The smart linking is a quick - and unobtrusive - piece of tech.
For weapons - like the AR - that have no scope, they could have it appear as they already do in Halo 5, but instead of taking up a portion of the screen they’d be faint outlines or something. Like a transparent schematic look on the HUD that gives you enough visibility to see where the gun’s pointing, but not be a hindrance or obvious distraction. It’s beneficial for gameplay, and it would better communicate to the player how the technology works.
Sprint
Though I’d never be as incessant on the subject as others, I’m firmly in the camp that believes sprint should be pardoned from Halo. The game just works so much better without it. Regardless of this newly introduced counter to Sprint, it will still hamper gameplay - and the design of maps still has to accommodate it. People will still behave as they did, though at least we won’t have the instant respawn/sprint combo. I think being able to move too quickly into - and out of - battle just creates this chaos within what should be a more tactical/methodical experience.
My answer to the issue is that - as has been said many times - the base player movement is increased. People are uncomfortable (for lack of a better word) without sprint because otherwise moving around the environment feels like a chore. By increasing the base speed of players, we can eliminate that problem. However, that’s not all. Sprint in Halo 5 has a maximum speed of sorts, where tell-tale lines will appear on the screen indicating that you can perform a Charge or Slide. What they could do - on top of increasing base movement - is also incorporate the same maximum speed mechanic that gives players a further boost after maintaining movement for a certain amount of time. This way they can further eliminate the issue of moving from A to B to C - in particular around big maps - and 343 can also hold onto the Charge and Slide abilities.
Increasing the base movement speed will not fix the problem you would still have to increase the map sizes to accommodate the increase in movement speed they way sprint is being implemented now seems like a feasible solution. If you don’t want sprint you like everyone else should just ask for a playlist with this removed in Halo 5 and play on forge maps to suit.
The only other thing they could do to perhaps make sprint more balanced and less of a get out of jail free card along with shields not being able to regen while sprinting is that if you get shot while attempting to sprint you stop and return to normal pace.
Also smart scope is fine and does not need changing that it is on every weapon should not matter if your worried about it hindering your screen with the AR etc then don’t use it, there is no penalty for not using it anyway so not really a big deal you don’t gain accuracy from using smart scope.
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> The only other thing they could do to perhaps make sprint more balanced and less of a get out of jail free card along with shields not being able to regen while sprinting is that if you get shot while attempting to sprint you stop and return to normal pace.
That’s basically what they did to Sprint in Reach to nerf it. I thought it worked pretty well.
if removing sprint is totally out of the question then i think it should atleast drain your sheilds. currently it just prevents your sheild from refilling but thats not enough. if the shields drained from sprinting then people will only sprint on larger maps where enemies are less of a threat at some points and where sprinting is actually needed.
when you have no sheilds after a fight and are trying to escape, you wont be able to sprint due to the fact you have little or no sheilds. this prohibits sprint being used effectively as an escape tactic.
everything else in halo 5 seems fine to me with the exception of the power of auto weapons like the smg and AR. they kill way to fast
Problem with sprint is that it screws up the pace that halo plays at and imho, that’s one of the reasons why I feel so close to the halo series. Map design is such an important factor in how halo plays for me and sprint is just going to screw that up, you just have to look at the midship remake to see what a difference it makes. They are making the maps bigger just so people can feel good holding down sprint at sections, it brings very little to the actual gameplay. However the sad reality is that for many people modern day FPS games need sprint which imho is silly but that’s the way it is,I’ll learn to accept it however I’ll be crossing my fingers that midship remake isn’t an indication of map sizes because “arena” shooters play much better on smaller maps.