> Sorry to edit out most of you post but it was a LONG post, which is good that just shows you put a lot of thought in this topic and you did make a good post. But I think the remake and complex would at least fit in the same map sizing as Longbow. And yes, sprint will be speeding things up. But not as much as everyone thinks. Sprint in Reach didn’t make things too crampt and small. Sure not everyone used it, but a lot of people did. And when they did it didn’t make the map too small. Sure player models were initially slower in Reach but even with the faster models in 4 sprint didn’t speed them up a whole lot. Point is (and I know I’m giving this point very poorly, sorry it’s very late in the night over here) that it won’t speed things up and make it crampt as everyone beleives it will. Now Solice looks to be the only truely small map. And it is a small map! Does the gameplay for it look crampt and to sped up? No! And as a side note watching people play Halo 4 most forget they even have sprint and never even really use it! Which won’t be the case for most of the community but still it doesn’t matter if sprint is default it would affect it too much. It’ll all work. <mark>Sure we can’t have maps as small as some in the past but we can still have smaller maps.</mark>
The thing is…from the footage we’ve seen, we always saw 4 vs 4 or 5 vs 5 on Exile and Longbow. The matches were always filled with action, non-stop, and the maps seem to work best at that setting. So that’s why they just don’t seem large. I saw someone in a PAX gameplay vid, cap the flag on Exile by himself just walking, in about 20 seconds. That’s from the middle of the map to their base. So roughly 40 seconds to get from one side to the other just walking. It seems very similar in size to Standoff. Which I would consider Medium-Large if sprint is there, plus it’s in a canyon so it’s not just 1 big open area.
Longbow isn’t much bigger. It seems like it’s mainly just a base, with a smaller base, and then a small-medium sized area to drive around in. The map as a whole doesn’t seem any bigger than Zanzibar. Which was always a Medium-Large map, especially when you add sprint it couldn’t be seen as Large.
I could be off. I just don’t consider any of these maps to be considered “Large” when you have maps like Sidewinder, Containment, Boneyard, Spire, and Sandtrap. Those maps feel “Large”, as if they should be in their own category. They take forever to walk from 1 side to the other. Exile and Longbow have more stuff to occupy space, and overall they just don’t seem like any bigger than Standoff was. Standoff was a map that could support 8 vs 8, but it also played 4 vs 4 just fine. Exile and Longbow seem smaller in comparison, because 5 vs 5 seems to be the ideal team size. The remake is probably more comfortable at 6 vs 6. Yet we still have no definite 8 vs 8 feeling map. Just as we have no really small one. As I said, they are going for versatility, which is good. I’m sure we will get more extremes with some DLC ones, and the last 3 will probably have at least 1 small or large one.
At least this way each playlist won’t be relegated to only 3-4 maps. BTB has Exile, Complex, Longbow, and Remake, and we’ll probably get 1 or 2 more middle ground maps. 4 vs 4 will work for just about any map shown so far.