Smaller Battles than the original Halo Wars?

From what it seems to me is that the battles are a lot smaller than the original Halo Wars. Yes the unit count is 80 but have you seen how many units some take up? For example after playing yesterday I built a condor super unit and all I could build after that was like 3 or so grizzly tanks. But anyway not just these units but just units in general seem to be taking up so much space in your unit count and no doubt the battles are a lot smaller. That’s just how it feels to me anyway, does anyone know if this is true?

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> From what it seems to me is that the battles are a lot smaller than the original Halo Wars. Yes the unit count is 80 but have you seen how many units some take up? For example after playing yesterday I built a condor super unit and all I could build after that was like 3 or so grizzly tanks. But anyway not just these units but just units in general seem to be taking up so much space in your unit count and no doubt the battles are a lot smaller. That’s just how it feels to me anyway, does anyone know if this is true?

The unit count is 80 at the beginning of the round but if upgraded twice it can hit a max of 120. The 80 unit count should allow you to get 3 Grizzly tanks in addition to the Condor while the 120 cap should let you get 7 Grizzly tanks with 3 spare pop. Alternatively you can get up to 11 generic tanks w/ a condor. If you compare the games you can get 1 more Scorpion on the field in Halo Wars 2 then you could in Halo Wars 1, but far fewer Grizzly Tanks because they have a higher population cost.

So the battles are not drastically smaller, however units definitely cost more across the board in Halo Wars 2, often almost completely negating the technically larger population cap. Which is disappointing considering the higher unit cap is the only popular fan request from Halo Wars 1 feedback they chose to implement, and well they didn’t really implement it.

Does any one unit count as 1 population?

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> Does any one unit count as 1 population?

I had the same thought when I posted that. I just looked up Marines and Jack Rabbits and they are both 2 a piece. So I doubt it.

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> Does any one unit count as 1 population?

No, which I find stupid. i always have a odd number for my population and can’t have it full. I like sending out everything I got, FULL FORCE!

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> > 2533274809541057;3:
> > Does any one unit count as 1 population?
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> No, which I find stupid. i always have a odd number for my population and can’t have it full. I like sending out everything I got, FULL FORCE!

This is now one of my top ten post-launch support requests. We need a leader agnostic unit that takes up one population cap for both factions. They have to be balanced in such a way that it makes sense that they take up half the population cap of a marine or grunt squad. I am formally requesting a Hamish Beamish unit for the UNSC. Hamish Beamishs secondary ability would allow him to recover five percent of the resource costs used to build units that die within a radius of his position for a limited duration. His primary ability would of course consist of hitting an enemy with a mop, followed by immediately turning exactly 164 degrees to his left and without any path finding enabled running non-stop until given a new order.

I noticed this too. I think marines cost 3 population, so having a huge population limit with larger standard population fillers with units is kind of dumb. They might as well have just kept it the same or added 10 extra slots. I’m loving the game but that is a disappointment.