I love objective gametypes, but there isn’t much focus on teamwork. So here’s my suggestion; How about faster objective captures when team mates are around? Here’s some examples.
CTF: The flag carrier loses the movement penalty when team mates are on his radar. This would add more incentive to have people actually back up the flag carrier. Assault: Same as above, the bomb carrier would move at a normal pace when he has backup in his radius. Also, disarming a bomb should be faster depending on how many team mates are trying to disarm it. One person would be very slow, whereas four people would disarm the bomb very quickly. Territories: The same concept as above, where territories capture faster based on how many people are in them. King of the Hill: Points could climb faster depending on how many team mates are inside the hill. Oddball: This one would mix concepts from CTF and KotH, points would climb faster when team mates are on the skull carrier’s radar
I think this would be a great way to provoke teamwork and make objective games a tad bit better. What say you?
> I love objective gametypes, but there isn’t much focus on teamwork. So here’s my suggestion; How about faster objective captures when team mates are around? Here’s some examples.
>
> CTF: The flag carrier loses the movement penalty when team mates are on his radar. This would add more incentive to have people actually back up the flag carrier.
> Assault: Same as above, the bomb carrier would move at a normal pace when he has backup in his radius. Also, disarming a bomb should be faster depending on how many team mates are trying to disarm it. One person would be very slow, whereas four people would disarm the bomb very quickly.
> Territories: The same concept as above, where territories capture faster based on how many people are in them.
> King of the Hill: Points could climb faster depending on how many team mates are inside the hill.
> Oddball: This one would mix concepts from CTF and KotH, points would climb faster when team mates are on the skull carrier’s radar
>
> I think this would be a great way to provoke teamwork and make objective games a tad bit better. What say you?
I think the King of the Hill one is already implemented, but yes, these do seem like they would increase the amount of teamwork involved in these gametypes.
why not just incentive to get the objective and win… you know like in ce-3 not reach were only kills even counted toward rank so people just stat whored
also having people just huddled around the flag carrier isnt always the best strategy its better in my opinion to cover from slightly afar so you can cover more area. plus you need people protecting your flag to so they dont get your flag as soon as you capture theirs which happens it seems like all the time
> why not just incentive to get the objective and win… you know like in ce-3 not reach were only kills even counted toward rank so people just stat whored
It’s true that this would help the most, not everybody uses mics and can communicate openly. Plus, a lot of players have their “lone wolf” playstyle. These things would discourage that, and make them go back up the flag carrier instead of stay at the base and get boost their K/D. Also, not everybody plays ranked matches, so this would apply to social games too.
> > why not just incentive to get the objective and win… you know like in ce-3 not reach were only kills even counted toward rank so people just stat whored
>
> It’s true that this would help the most, not everybody uses mics and can communicate openly. Plus, a lot of players have their “lone wolf” playstyle. These things would discourage that, and make them go back up the flag carrier instead of stay at the base and get boost their K/D.
but isnt that booster in a way helping the flag carrier by sniping the enemy team. implying of course that he or she is actually competent of course and not just wasting your teams time
> but isnt that booster in a way helping the flag carrier by sniping the enemy team. implying of course that he or she is actually competent of course and not just wasting your teams time
I have to agree, he’s certainly helping, but it’s in an indirect way. Implementing these features would get the people that are randomly wandering trying to rack up kills to maybe go and help their team mates. And let me reiterate that not everybody plays ranked games, so these features would provoke teamwork in social games where winning isn’t exactly high priority.
How about addings some more medals and commendations for teamwork?
A subtle addition, but it might work. I mean, Warthog drivers got the “Wheelman” medals in Reach. Why not expand upon that?
Saved the Flag Carrier’s life? Medal.
Helped carrying the bomb/flag/skull/datacore for more than 10 seconds? Medal.
Defended your flag? Medal
etc etc etc.
Also: disable Party Chat in Objective playlists!
You HAVE to talk to your teammates, not to your buddies who are playing a completely different game than you do!
Because, I agree, there needs to be more incentive for working together in Objectives to make the playlist a bit more filled with players. Although I’m afraid the community these days is a bit too selfish. Ah, the good old days of Halo 2, when people actually communicated with each other and worked together as a team…I miss those days.
Lol, Objective gametypes require much more teamwork than slayer gametypes.
It is much harder to take on 4 players while you are a man down (he is running the flag), than it is to simply slay. You can have one person carry a whole team in slayer, that is impossible in objective.
And some of your suggestions I like, while others show you have a fundamental misunderstanding of teamwork in Objective games. i.e. you don’t cover the flag guy by standing right next to him, you cover him by cutting off the opponents routes that allow them to get to the flag guy, which are often across the map.
I like multiple seconds for both players in the hill, as it allows for greater comebacks, and there is a great disadvantage to having more than one person in the hill which balances out the 2 points per second.
Sorry but no, just being in near an objective carrier does not mean teamwork. Sometimes moving out, controlling vantage points, controlling power weapons, watching high traffic areas etc. Are MUCH more intricate and effective ways to be a team player then just “Derp imma stick right next to you no matter where you go”
I like most of the ideas, but I’m not crazy on the faster disarming. Not entirely sure why, just don’t like that one. But I like the player speeds idea.