Some games these days lack in little details that the people like and love, so I would like to know if there’s any details that you would like to be added on Halo Infinite.
in my case I would like the game to have weapon inspection in multiplayer or campaign I really enjoy doing this when hanging around with friends and just gives the game a little detail to make it better, I really enjoy it a lot.
An example of a game that has weapon inspection animation: Call of Duty Infinite Warfare
Marine interactions. I love when you walk into an area and all the marines get excited o see you or you hear them yelling about the battle. Really creates the immersion, and feels great when the marines hype you up. Also I want to fight alongside marines.
I hope that vehicle weaknesses have more of an emphasis. Maybe for example shooting the gravity propulsors off a banshee to make it spin out of control.
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> I hope that vehicle weaknesses have more of an emphasis. Maybe for example shooting the gravity propulsors off a banshee to make it spin out of control.
Yo I’ve never thought about that, that’d be dope. Question though, what about weaknesses that are more easily exploitable? Imagine being able to disable a warthog by shooting one of its tires a few times.
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> > 2533274813310478;3:
> > I hope that vehicle weaknesses have more of an emphasis. Maybe for example shooting the gravity propulsors off a banshee to make it spin out of control.
>
> Yo I’ve never thought about that, that’d be dope. Question though, what about weaknesses that are more easily exploitable? Imagine being able to disable a warthog by shooting one of its tires a few times.
I imagine the warthog’s tires are a bit bullet resistant, they look quite thick. But maybe limit it to certain vehicles like banshees, and if they bring back the hornet, maybe make it’s rotors weakpoints It’d make fighting air vehicles more interesting anyway.
the seat switching from 5, that was actually a pretty great mechanic.
also the simple weapon lowering from halo 2 classic (down on d-pad) and halo 5 (down on d-pad and X) would be awesome. its annoying how over-complicated the button combinations are in halo 3 and reach and that the player has to jump, crouch, throw grenades, and so on just to lower their weapon.
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> the seat switching from 5, that was actually a pretty great mechanic.
>
> also the simple weapon lowering from halo 2 classic (down on d-pad) and halo 5 (down on d-pad and X) would be awesome. its annoying how over-complicated the button combinations are in halo 3 and reach and that the player has to jump, crouch, throw grenades, and so on just to lower their weapon.
The weapon lowering is a good idea.
It makes sense if your going to be visiting UNSC bases, I’d think 343 would at least lower Chiefs weapons so it doesn’t feel like we’re holding folks hostage. So the mechanics would likely exist in the game.
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> the seat switching from 5, that was actually a pretty great mechanic.
>
> also the simple weapon lowering from halo 2 classic (down on d-pad) and halo 5 (down on d-pad and X) would be awesome. its annoying how over-complicated the button combinations are in halo 3 and reach and that the player has to jump, crouch, throw grenades, and so on just to lower their weapon.
I really enjoyed the seat switching mechanic in 5 it was actually really useful/helpful, not having to get off to get back on. I hope the add that again
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> I hope that vehicle weaknesses have more of an emphasis. Maybe for example shooting the gravity propulsors off a banshee to make it spin out of control.
That is some really good detail, it would make the game more diverse in the way you want to play it, it gives you more options to explore, and I really enjoyed this idea