Small Concern About The Sidekick

Can we please make the warthog the official measure of distance.

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If it wasn’t already, it is now.

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If it was truly a balanced weapon wouldn’t it be a starting gun for Esports? Or at least on the maps for Esports?

Just saying…

Yes. You casuals are not the only Playerr who play this game! A gun that has a skill gap shouldn’t be nerfed because it’s strong in a good players hands. It doesn’t matter if sweats are 1% of the population we matter just as well as you. This weapon isn’t op in a bad players hands but is in a good players. You should be grateful it’s not h5 magnum otherwise if you’re not good, youd never get past 5 kills against anyone good.

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Now that i know the range you spoke is between 0-4 warthogs, I think the best way to nerf SK’s range is to give it a descope effect when shot. Maybe even shorten its aim assist range. That way the SK functions very well as a cqb weapon, but at mid range people would need to applied some skill to the sk instead of spamming the trigger.

This applies to every weapon bud.

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Even if it got nerfed, the pros still wouldn’t approve of the gun because it has bloom.

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The pistol in every Halo came has always been stronger than the AR from its 3-shot, 4 shot, 5 shot designs in previous games. Halo 5 was a 4 shot and you barely had any time to react because hitting your shots was easier than it is now for the Infinite’s sidekick.

Why is it today that people have a problem this time?

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More specifically, the sidekick of all things. That gun isn’t causing anything to see less use.

I just used it in real life.

Wife Did you park close?
Me Just around the corner. A couple of warthogs back.
Wife ???

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The sidekick is not a magnum and was meant to finish weakened opponents, hence the name sidekick. The magnum was indeed a powerhouse in skilled hands. High damage for slower fire. You had to be accurate. Sidekick as it is now in Infinite is high damage with high fire in it’s proper range, when I think it should be lower damage with high rate of fire.

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It is a pick up, not sure that really means anything because so is the mangler and sword, but those don’t get used.

No more nerfs for anything.

The only problem with the Sidekick is the high rate of fire of roughly 360 RPM that can only be reached depending on your input device.

Mouseclicks (1 mm) and Elite 2 with triggerstops (3 mm) have an easier time reaching the max rate of fire, while a regular Xbox controller (12 mm) is at a clear disadvantage when it comes to the rate of fire.

Just lower the rate of fire to max 250 RPM and make it a 6 shot kill. Or lower it to 250 RPM and keep it a 7 shot kill if you think the TTK is to fast.

To compare, the Halo 5 magnum has a rate of fire of only 150 RPM.

Def not OP! I respect your opinion but I highly doubt you’re consistently hitting perfects with the sidekick. It’s actually pretty hard.

The AR melts with very minimal skill… Why not nerf it?

I don’t have a lot of experience with the Sidekick.

It’s not an easy weapon to use - so kudos to those who have the skills.

What I have found though in the Social games that I have played is that people with the Assist Rifle tend to run straight at you. Like beeline. And in those cases it’s not hard to face them and spam the SK to kill them BEFORE they can get into that deadly 1 warthog range.

Hitting a target moving across the screen at 4 or more warthogs away - is another story entirely.

I see where you’re coming from, but I like that the weapon can hold its own on spawn. Also, that it takes consistent accuracy to make work. It doesn’t hand you kills.

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Is a Warthog in metric or Imperial?

I don’t like how it’s seamingly the baseline for global TTKs in Infinite. It’s kills in 1s flat and everything seems to be balanced around that. So end up with guns like the Needler and Stalker that kill you in under a second while still having to deal with the true 1-shot kill guns.

It’s ubiquitous.

The metric version, used in most countries, expands and contracts on the base length; micro-warthog, milli-warthog, centi-warthog, warthog, kilo-warthog etc.

The Imperial version still has the identically dimensioned base warthog - but relies on other completely unrelated units to convey bigger or smaller units; eg a pelican.

But as long as we talk warthogs -everyone is on the same page.

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If there’s any real issue with it, it’s this. The only time I’ve really seen it be a problem is when someone with a very fast finger using a mouse is able to max out its fire-rate. I suppose that’s potentially true for particular controllers too.

Not sure what the appropriate reduction should be, but I can see a slight reduction being helpful.

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