Small change that should be applied to aiming

A 2 ton Spartan being knocked out of the scope over one little bullet to their energy shield is stupid. It sucked on old games where you clicked the stick to aim, but it feels extremely out of place on Halo 5 where I’m actually holding a damn button and still getting zoomed out. It’s garbage.

> 2535432270630264;1:
> A 2 ton Spartan being knocked out of the scope over one little bullet to their energy shield is stupid. It sucked on old games where you clicked the stick to aim, but it feels extremely out of place on Halo 5 where I’m actually holding a damn button and still getting zoomed out. It’s garbage.

It’s for balancing reasons.

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> > 2535432270630264;1:
> > A 2 ton Spartan being knocked out of the scope over one little bullet to their energy shield is stupid. It sucked on old games where you clicked the stick to aim, but it feels extremely out of place on Halo 5 where I’m actually holding a damn button and still getting zoomed out. It’s garbage.
>
> It’s for balancing reasons.

Bull. It’s not necessary, nor realistic. There’s no balance when everyone’s cross-mapping with BRs anyway. The scope thing just makes it annoying and cheap as all hell.

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> > > 2535432270630264;1:
> > > A 2 ton Spartan being knocked out of the scope over one little bullet to their energy shield is stupid. It sucked on old games where you clicked the stick to aim, but it feels extremely out of place on Halo 5 where I’m actually holding a damn button and still getting zoomed out. It’s garbage.
> >
> > It’s for balancing reasons.
>
> Bull. It’s not necessary, nor realistic. There’s no balance when everyone’s cross-mapping with BRs anyway. The scope thing just makes it annoying and cheap as all hell.

Wrong. It is balanced just fine. A sniper taking everybody out instantly from across the map would not be fun or balanced - if you have the option to take pot shots and descope him you have more opportunity to close the gap.

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> > 2535432270630264;3:
> > > 2607664605677189;2:
> > > > 2535432270630264;1:
> > > > A 2 ton Spartan being knocked out of the scope over one little bullet to their energy shield is stupid. It sucked on old games where you clicked the stick to aim, but it feels extremely out of place on Halo 5 where I’m actually holding a damn button and still getting zoomed out. It’s garbage.
> > >
> > > It’s for balancing reasons.
> >
> > Bull. It’s not necessary, nor realistic. There’s no balance when everyone’s cross-mapping with BRs anyway. The scope thing just makes it annoying and cheap as all hell.
>
> Wrong. It is balanced just fine. A sniper taking everybody out instantly from across the map would not be fun or balanced - if you have the option to take pot shots and descope him you have more opportunity to close the gap.

Definitely with Novacat on this one. Scoped weapons should definitely have the advantage at mid-long range, but they shouldn’t be infallible.

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> > 2607664605677189;2:
> > > 2535432270630264;1:
> > > A 2 ton Spartan being knocked out of the scope over one little bullet to their energy shield is stupid. It sucked on old games where you clicked the stick to aim, but it feels extremely out of place on Halo 5 where I’m actually holding a damn button and still getting zoomed out. It’s garbage.
> >
> > It’s for balancing reasons.
>
> Bull. It’s not necessary, nor realistic. There’s no balance when everyone’s cross-mapping with BRs anyway. The scope thing just makes it annoying and cheap as all hell.

And Halo has always been focused on realism right?

Anyways, the descope feature is for balancing as Novacat writes. In Halo 4, you would stay scoped but as you took fire, you’d flinch a bare minimum but not enough to disturb your aim. This recieved alot of criticism back in the day, when Halo 4 first launched. People opt for the descope feature because it can knock an opponents aim off, and thus force them to change strategy in the moment.

For example, a sniper sits atop a hill and banks alotta headshots, no problem. He gets spotted by an enemy player and gets hit, yet his aim remains constant, so he just quickly turns towards the attacker, and banks another easy kill.

The other scenario: Same as before, but now the sniper gets descoped and is forced to retaliate with either attempting to zoom again, or retreat and plan a quick response against the attacker.

I’ve seen plenty of people be able to zoom again under constant fire, i even do that myself or if in a complete BS situation, i make for cover and try to outsmart the other player.

Dis be but how the games were, are and will be. It’s in the base game mechanic of Halo and not something likely to ever be removed again after Halo 4.

It’s all about balancing, halo isn’t known for being realistic. It doesn’t matter about the lore of the Spartan being super heavy or super fast etc.

Balancing for gameplay will always take priority. The descope function is a tried and tested system that has worked for years.

Don’t fix something that isn’t broken.

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> > 2535432270630264;3:
> > > 2607664605677189;2:
> > > > 2535432270630264;1:
> > > > A 2 ton Spartan being knocked out of the scope over one little bullet to their energy shield is stupid. It sucked on old games where you clicked the stick to aim, but it feels extremely out of place on Halo 5 where I’m actually holding a damn button and still getting zoomed out. It’s garbage.
> > >
> > > It’s for balancing reasons.
> >
> > Bull. It’s not necessary, nor realistic. There’s no balance when everyone’s cross-mapping with BRs anyway. The scope thing just makes it annoying and cheap as all hell.
>
> Wrong. It is balanced just fine. A sniper taking everybody out instantly from across the map would not be fun or balanced - if you have the option to take pot shots and descope him you have more opportunity to close the gap.

A sniper scope is one thing. Being zoomed on a BR/DMR is another.

Nah that’s one mechanic that’s unique to Halo that I really like. Helps it stand out from other shooters.

Yep. Needs to stay.

> 2535432270630264;1:
> A 2 ton Spartan being knocked out of the scope over one little bullet to their energy shield is stupid. It sucked on old games where you clicked the stick to aim, but it feels extremely out of place on Halo 5 where I’m actually holding a damn button and still getting zoomed out. It’s garbage.

I feel this is a larger issue with the control scheme rather than the mechanic. I agree descope feels weird when you’re holding to zoom, but it works fine with toggle to zoom. Highly disagree with removing it though. It’s honestly one of the pillars of Halo’s sandbox balancing and is what keeps ranged weapons in check.

Descope’s been a thing since the beginning and the one time they tried removing it the response wasn’t glowing to say the least. It’s one of those things that you’ll just need to learn to deal with since it’s not going anywhere.

I forgot Hold To Zoom was even a thing, but honestly it sounds like it’s more trouble than its worth - at least in PvP where you’re likely going to be shot at a whole lot more often.

> 2535410773397964;11:
> > 2535432270630264;1:
> > A 2 ton Spartan being knocked out of the scope over one little bullet to their energy shield is stupid. It sucked on old games where you clicked the stick to aim, but it feels extremely out of place on Halo 5 where I’m actually holding a damn button and still getting zoomed out. It’s garbage.
>
> I feel this is a larger issue with the control scheme rather than the mechanic. I agree descope feels weird when you’re holding to zoom, but it works fine with toggle to zoom. Highly disagree with removing it though. It’s honestly one of the pillars of Halo’s sandbox balancing and is what keeps ranged weapons in check.

Gears just makes your aim shake rather than completely screwing your view. That makes more sense. At the very least, they could turn it off for PvE.

> 2535432270630264;13:
> > 2535410773397964;11:
> > > 2535432270630264;1:
> > > A 2 ton Spartan being knocked out of the scope over one little bullet to their energy shield is stupid. It sucked on old games where you clicked the stick to aim, but it feels extremely out of place on Halo 5 where I’m actually holding a damn button and still getting zoomed out. It’s garbage.
> >
> > I feel this is a larger issue with the control scheme rather than the mechanic. I agree descope feels weird when you’re holding to zoom, but it works fine with toggle to zoom. Highly disagree with removing it though. It’s honestly one of the pillars of Halo’s sandbox balancing and is what keeps ranged weapons in check.
>
> Gears just makes your aim shake rather than completely screwing your view. That makes more sense. At the very least, they could turn it off for PvE.

why have a difference in basic function? This isnt a balance of weapons, but a mechanic that really should not vary on mode

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> > 2535432270630264;3:
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> > > > 2535432270630264;1:
> > > > A 2 ton Spartan being knocked out of the scope over one little bullet to their energy shield is stupid. It sucked on old games where you clicked the stick to aim, but it feels extremely out of place on Halo 5 where I’m actually holding a damn button and still getting zoomed out. It’s garbage.
> > >
> > > It’s for balancing reasons.
> >
> > Bull. It’s not necessary, nor realistic. There’s no balance when everyone’s cross-mapping with BRs anyway. The scope thing just makes it annoying and cheap as all hell.
>
> Wrong. It is balanced just fine. A sniper taking everybody out instantly from across the map would not be fun or balanced - if you have the option to take pot shots and descope him you have more opportunity to close the gap.

The other option is flinch , so you effectively flinch and in theory stay scoped in but miss your shot or by luck or reflex bring your recticke back on target , it’s a choose your poison type deal but there has to be a penalty for taking shots while being scoped in , I’m personally fine with the descoping mechanic having also played shooters with flinch .

> 2535432270630264;3:
> > 2607664605677189;2:
> > > 2535432270630264;1:
> > > A 2 ton Spartan being knocked out of the scope over one little bullet to their energy shield is stupid. It sucked on old games where you clicked the stick to aim, but it feels extremely out of place on Halo 5 where I’m actually holding a damn button and still getting zoomed out. It’s garbage.
> >
> > It’s for balancing reasons.
>
> Bull. It’s not necessary, nor realistic. There’s no balance when everyone’s cross-mapping with BRs anyway. The scope thing just makes it annoying and cheap as all hell.

It also helps with awareness, if you were not pulled out of it when shot, being killed from another direction while trying to snipe somebody would happen frequently. So the feature is helpful to you too.

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> Bull. It’s not necessary, nor realistic.

It’s only not realistic when ADS is included in the game. Sure, if the Spartan is forced to aim manually through crude iron sights, yeah, it makes no sense that he himself lowers the weapon whenever he gets hit.
With smart-link, however, the Spartan isn’t moving the gun to eyes’ height, he is projecting a visual feed from a camera mounted on the gun onto his HUD that precisely calculates where the weapon is aimed at. This is how guns that don’t actually have a scope have always been able to zoom, e.g. the Magnum.
The software is programmed in such a way that it will separate this visual feed when the Spartan is shot to give him more peripheral vision and find his attacker, in case he’s shot from the side or behind.
The nonsensical part isn’t descope, it’s ADS.

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> > 2535432270630264;13:
> > > 2535410773397964;11:
> > > > 2535432270630264;1:
> > > > A 2 ton Spartan being knocked out of the scope over one little bullet to their energy shield is stupid. It sucked on old games where you clicked the stick to aim, but it feels extremely out of place on Halo 5 where I’m actually holding a damn button and still getting zoomed out. It’s garbage.
> > >
> > > I feel this is a larger issue with the control scheme rather than the mechanic. I agree descope feels weird when you’re holding to zoom, but it works fine with toggle to zoom. Highly disagree with removing it though. It’s honestly one of the pillars of Halo’s sandbox balancing and is what keeps ranged weapons in check.
> >
> > Gears just makes your aim shake rather than completely screwing your view. That makes more sense. At the very least, they could turn it off for PvE.
>
> why have a difference in basic function? This isnt a balance of weapons, but a mechanic that really should not vary on mode

I believe that descope is necessary for balance in multiplayer, but what’s wrong with having a slight difference in mechanics for PvE modes? As long as it’s not too jarringly different from a gameplay perspective or makes the game too easy, I wouldn’t mind seeing features that wouldn’t work in multiplayer used in campaign.

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> > > 2535432270630264;13:
> > > > 2535410773397964;11:
> > > > > 2535432270630264;1:
> > > > > A 2 ton Spartan being knocked out of the scope over one little bullet to their energy shield is stupid. It sucked on old games where you clicked the stick to aim, but it feels extremely out of place on Halo 5 where I’m actually holding a damn button and still getting zoomed out. It’s garbage.
> > > >
> > > > I feel this is a larger issue with the control scheme rather than the mechanic. I agree descope feels weird when you’re holding to zoom, but it works fine with toggle to zoom. Highly disagree with removing it though. It’s honestly one of the pillars of Halo’s sandbox balancing and is what keeps ranged weapons in check.
> > >
> > > Gears just makes your aim shake rather than completely screwing your view. That makes more sense. At the very least, they could turn it off for PvE.
> >
> > why have a difference in basic function? This isnt a balance of weapons, but a mechanic that really should not vary on mode
>
> I believe that descope is necessary for balance in multiplayer, but what’s wrong with having a slight difference in mechanics for PvE modes? As long as it’s not too jarringly different from a gameplay perspective or makes the game too easy, I wouldn’t mind seeing features that wouldn’t work in multiplayer featured in campaign.

I’m firmly in the camp of having the same mechanics across both.

And I think it would be quite jarring. If you’ve been using a weapon one way in Campaign and have it work differently in Multiplayer. Descope is a big step from a flinch.

Plus… the descope is definitely necessary to give players a chance vs precision weapons.

They tried it in Halo 4, it was not received well. I personally do not want it to return.

Being kicked out of scope when damaged is apart of Halo.