Small Balancing Changes

This is the first time I’ve really posted on the forums since I left for midnight launch because I’ve been busy playing it. :stuck_out_tongue:

I just want to start out by saying I think this game is great and I’m really addicted to it. I just think a couple small things need to be changed in the multiplayer because some things are a bit unbalanced.

  • Nerf the DMR
    The DMR is a bit overpowered when it comes to multiplayer. It’s basically turned Ragnarok into a long range camp fest. I think either the rate of fire needs to be slowed or it’s damage needs to be toned down to a 6SK. It’s just not balanced with the other rifles in the game and it makes trying other options somewhat pointless.

[It could be nerfed by increasing the bloom/spread of the weapon making it less effective at extremely long rage. - Suggested by OZ Tallgeese]

  • Extend Harlight Shield Time
    I think the Hardlight Shield disappears way to quickly. It seems to me that it becomes ineffective in big firefights because it disappears right when you need it most.

  • Shield Recharge Wait
    The delay for your shield recharge is a bit long. I find myself cowering behind rocks for long periods of time because of this. It doesn’t really seem to fit well with Halo 4’s quick paced gameplay.

[Note that I’m talking about the delay that happens before your shield actually starts recharging. The armor mod doesn’t effect this.]

  • Decrease the Mantis Health
    After you pop the Mantis shields it seems like you need an entire army to bring it down. I get that it’s supposed to be the most powerful vehicle, but in games where there aren’t any ordinance drops it’s an uphill struggle trying to take one down.

Those are just a couple things I find a little bothersome. The game functions great as it is, but I think if these changes were made it would provide a more diverse and balanced War Games experience.

Feel free to post your thoughts.

Wow, pushed off the front page immediately. I’m having flashbacks to Bungie.net

Seems like some pretty strong points.

Also, buff the LightRifle. The gun is so weak compared to the BR, DMR, and Carbine.

> Seems like some pretty strong points.
>
> Also, buff the LightRifle. The gun is so weak compared to the BR, DMR, and Carbine.

From my experience it seems the Light Rifle’s problems come from is difficulty to headshot with. I find it’s scope a bit awkward.

Have you ever stop to think maybe your not a very good player? No disrespect but every change you mention is nooby. Decrease mantis health? I havenot had a problem destroying it and I’ve done all but 1 by melee. Hardlight lasting longer? Nooby for sure. Faster shield recharge wait? noob. DMR nerf? obvious noob.

EDIT: yup I seen enough, these nerfing threads and all are made by not so great players and it’s kinda annoying. Thanks for confirming this, I know not to click on them. (Not being disrespectful)

I agree with pretty much all of this. DMR needs to be looked at, it definitely feels op compared to other rifles. Glad to hear from someone who isn’t going crazy “HALO IS RUINED FOREVER!!!111eleven”

But don’t be surprised if someone comes in here and starts calling you a whiner/complainer. “Don’t play the game if you don’t like it!” You know the like.

…and wow D TheLastKing, you don’t need be so insulting. I wish mods would come in here and shut people like you down.

> Have you ever stop to think maybe your not a very good player? No disrespect but every change you mention is nooby. Decrease mantis health? I havenot had a problem destroying it and I’ve done all but 1 by melee. Hardlight lasting longer? Nooby for sure. Faster shield recharge wait? noob. DMR nerf? obvious noob

I’m a noob apperently…

MY K/D is positive and I’m usually the top player in the game, so I’ll just leave that there.

Either way, these are valid balancing concerns. One weapon overpowering the rest is bad, a useless armor ability is bad, a near indestructible vehicle is bad. You wanting everything to be overpowered honestly sounds nooby to me. :wink:

> > Seems like some pretty strong points.
> >
> > Also, buff the LightRifle. The gun is so weak compared to the BR, DMR, and Carbine.
>
> From my experience it seems the Light Rifle’s problems come from is difficulty to headshot with. I find it’s scope a bit awkward.

The LR takes 4 scoped headshots to kill and is the most powerful primary weapon in terms of kill-speed. It’s only drawback is the poor close range power with the 3-shot burst, but then again that’s why you equip the firepower mod.

> I agree with pretty much all of this. DMR needs to be looked at, it definitely feels op compared to other rifles. Glad to hear from someone who isn’t going crazy “HALO IS RUINED FOREVER!!!111eleven”
>
> But don’t be surprised if someone comes in here and starts calling you a whiner/complainer. “Don’t play the game if you don’t like it!” You know the like.
>
>
> …and wow D TheLastKing, you don’t need be so insulting. I wish mods would come in here and shut people like you down.

Sorry an I realized myself I sound like some hardcore a hole, my bad. It’s just I’m sick of seeing threads about nerfing and buffing things that are perfect the way they are and the reason they think it’s OP don’t make sense. So sorry if I sound mean I’m trying not to.

I am fine with the DMR and Mantis as is, but shield recharge should be decreased. It doesn’t mesh well with the fast gameplay.

Decrease the DMR range not the rate of fire in my opinion. Its easy to 5 shot snipers across the map

> > Have you ever stop to think maybe your not a very good player? No disrespect but every change you mention is nooby. Decrease mantis health? I havenot had a problem destroying it and I’ve done all but 1 by melee. Hardlight lasting longer? Nooby for sure. Faster shield recharge wait? noob. DMR nerf? obvious noob
>
> I’m a noob apperently…
>
> MY K/D is positive and I’m usually the top player in the game, so I’ll just leave that there.
>
> Either way, these are valid balancing concerns. One weapon overpowering the rest is bad, a useless armor ability is bad, a near indestructible vehicle is bad. You wanting everything to be overpowered honestly sounds nooby to me. :wink:

That’s the thing they are not OP! People want the mantis to die in 1 grenade shot. I still don’t know why the want a DMR nerf, and you saying the hardlight shield dont last long makes my think you want it to last untill you shield recharge 100%. c’mon these thing are not right.

> Decrease the DMR range not the rate of fire in my opinion. Its easy to 5 shot snipers across the map

Well, the only way to do this would be to increase bloom/spread, but it sounds like a good solution. I’ll add it to the OP.

> > > Have you ever stop to think maybe your not a very good player? No disrespect but every change you mention is nooby. Decrease mantis health? I havenot had a problem destroying it and I’ve done all but 1 by melee. Hardlight lasting longer? Nooby for sure. Faster shield recharge wait? noob. DMR nerf? obvious noob
> >
> > I’m a noob apperently…
> >
> > MY K/D is positive and I’m usually the top player in the game, so I’ll just leave that there.
> >
> > Either way, these are valid balancing concerns. One weapon overpowering the rest is bad, a useless armor ability is bad, a near indestructible vehicle is bad. You wanting everything to be overpowered honestly sounds nooby to me. :wink:
>
> That’s the thing they are not OP! People want the mantis to die in 1 grenade shot. I still don’t know why the want a DMR nerf, and you saying the hardlight shield dont last long makes my think you want it to last untill you shield recharge 100%. c’mon these thing are not right.

They are overpowered. I don’t want the mantis to die quickly, but as it stands it shouldn’t take an entire army to bring the thing down. A small health nerf won’t make it ineffective. It would still by far be the most powerful vehicle in the game.

I want a DMR nerf because it’s too easy to kill people with it and I find myself and others using it way too much, especially at long distances.

As for the Hardlight Shield, your shield doesn’t even have time to recharge while using it, so I’m not sure why you’re worried about that. I’m saying that it could use an extra fraction of a second to better serve it’s purpose.

You haven’t really given anything to support your side of the argument other than calling mine “nooby.” If you can find any actual flaws in my suggestions then I will happy to change my OP, because I don’t want the game to be broken any more than you do.

The DMR is amazing. 1v1 encounters are actually skillfull and fast. 1 player with skill can take on 2 players. strafing and jumping ar emore important than ever.

Honestly this game is more Halo CE than any halo game since H2. You just need to get used to it.

> The DMR is amazing. 1v1 encounters are actually skillfull and fast. 1 player with skill can take on 2 players. strafing and jumping ar emore important than ever.
>
>
>
> Honestly this game is more Halo CE than any halo game since H2. You just need to get used to it.

It isn’t the 1v1 encounters I have a problem with, those are great! It’s the hide and shoot long distance nonsense that gets me.

I miss my gandhi hopping though (I use Default). :frowning:

> > > > Have you ever stop to think maybe your not a very good player? No disrespect but every change you mention is nooby. Decrease mantis health? I havenot had a problem destroying it and I’ve done all but 1 by melee. Hardlight lasting longer? Nooby for sure. Faster shield recharge wait? noob. DMR nerf? obvious noob
> > >
> > > I’m a noob apperently…
> > >
> > > MY K/D is positive and I’m usually the top player in the game, so I’ll just leave that there.
> > >
> > > Either way, these are valid balancing concerns. One weapon overpowering the rest is bad, a useless armor ability is bad, a near indestructible vehicle is bad. You wanting everything to be overpowered honestly sounds nooby to me. :wink:
> >
> > That’s the thing they are not OP! People want the mantis to die in 1 grenade shot. I still don’t know why the want a DMR nerf, and you saying the hardlight shield dont last long makes my think you want it to last untill you shield recharge 100%. c’mon these thing are not right.
>
> They are overpowered. I don’t want the mantis to die quickly, but as it stands it shouldn’t take an entire army to bring the thing down. A small health nerf won’t make it ineffective. It would still by far be the most powerful vehicle in the game.
>
> I want a DMR nerf because it’s too easy to kill people with it and I find myself and others using it way too much, especially at long distances.
>
> As for the Hardlight Shield, your shield doesn’t even have time to recharge while using it, so I’m not sure why you’re worried about that. I’m saying that it could use an extra fraction of a second to better serve it’s purpose.
>
> You haven’t really given anything to support your side of the argument other than calling mine “nooby.” If you can find any actual flaws in my suggestions then I will happy to change my OP, because I don’t want the game to be broken any more than you do.

ok, I’ll counter
Mantis, it take the same amount of damage as the wraith. It’s slow and overheats fast, it’s easy to run up behind and board it when it’s shooting at someone else

Hardlight shield, it’s great to help you survive longer by defecting bullets and anything else that hits it. With it you can survive long enough for a team mate to kill the enemy or go behnd a wall or take less grenade damage. Your shield recharges almost instantly after the hardlight shield goes down. The hardligt lasting any longer is OP

DMR, it doesn’t have much aim assest and it’s sniper like style make it bad at short range. A BR use should out play a DMR at short range. At mid range strafing on the DMR is easier than anyother rifle. The othr 4 rifle are accurate at long range but just don’t have the 3x scope like the DMR(this is 100% true)

Make your shield recharge sooner an having AA’s and sprint you’ll survive almost every encounter that you have.

Look Halo 4 uses more strategy than any other Halo. I knew I would be better at Halo 4 than the other halo because of this and I have read comments that had bad ways of thinking and I said to my self people are gonna be better or worst at H4 and not the same. I was right

~+~ i feel like the DMR is balanced because yes it does a good amount of damage but its fire rate is not amazing, so if your in a DMR battle and you miss with one shot you could lose. and the comment of Ragnarok being a DMR-fest is not true, yes people use DMR’s on that map but there is nooks and crannies where a assault rifle will dominate.

~+~ and if they extended the hard light shield that would change the the aspect of the game dramatically, the hard light shield is strong as it is because it gives you that few seconds from harm so you can get around that corner you running for or when the grenade lands in from of you and you panic. i believe the hard light shield was added for those “chest death” circumstances not to be used to the point where you can just walk up to someone.|

~+~ the mantis is a lot weaker than you think! yes if a good player plays a mantis and dominate the enemy team but 1-3 people can take it out in seconds not the whole team is needed…

I believe the hardlight shield is a very good point. I like the hardlight shield but it wears out way too quickly. Just my thoughts