In Halo history some weapons are used much, some guns are used little. Some guns are tools and support weapons. Some for long range, some for short, some for anti-everything.
Yet lately some weapons don’t have a place. Halo:CE made every weapon useable and pointful. Yet lately it seems as if Halo has turned into 85% BR/DMR/Pistol and less about variety.
How can it be that out of several weapons that the new pistol, DMR and Needle Rifle have probably 1/3rd of the games total kills alone.
Well because every game is DMR start, or if it’s an AR and Pistol start you pick up a stronger weapon. Nobody goes out with an Assault Rifle and expects to get a running riot. And nobody picks up a Spiker or Plasma Rifle to replace there 3sk pistol.
I think Halo Reach could use a small arms playlist. In which the “weaker” weapons would be in. No power weapons. No sniper rifles, launchers, DMR’s or rifles. Where the Needler is your power weapon and the Spiker and Plasma Rifle would be useful.
The Modes
Small Arms Classic [No Load outs]
>Starting Weapon: Assault Rifle.
>Starting Grenades: 1 Frag [none on map]
>Weapons on map: Spiker(many) Plasma Rifle(many) Needler(1-2) Plasma Repeater(many) concussion rifle(1-2)
Small Arms LO (load out)
Load Outs:
Assault Rifle+Sprint
Plasma Rifle+Evade
Spiker+Drop Shield
Plasma Repeater+active camo
Assault Rifle+Jetpack
>Starting grenades: 1 per load out. None on map.
>Weapons on map: Same as before (look above)
Small Arms SnB (Spikes n Blobs (fun mode)
Two Load Outs
1-Needler+Plasma Grenade+Jetpack
2-Spiker+Plasma Grenade+Drop Shield
3-Conc Rifle+Jetpack
Weapons on Map: Needler, Conc Rifle, Spiker, plasma grenades.
Other Notes
In bigger modes vehicles are limited to Ghosts and Mangooses.
Mostly in 4v4 slayer matches
That’s it