If I run out of ammo in a duel and need to melee but slow down to half the speed of walking backwards, while I’m sprinting towards my enemy, while I also already have 3-4 shots on me then there is very little chance I can get to the enemy in time to even have a chance to kill them.
This makes no sense, at all.
A spartan that is walking backwards shouldn’t be able to back up faster than another biologically enhanced, power armor wearing super soldier just because he hit the dudes overshield with a few bullets.
I have no clue if this was present in any of the other games and if it was it was MUCH MUCH MUCH less present than in this one. (At least from Halo 3 and up.)
Could somebody please clarify why any intelligent or at least partially sane person would have thought this was a good idea?
Now that I’ve gotten this off my chest, I’m going to go take a nap. PEACE OUT!
Have you played Halo: Reach? The second someone started to lose a fight they would sprint off. It’s really frustrating to have someone run away when you were about to kill them.
> Have you played Halo: Reach? The second someone started to lose a fight they would sprint off. It’s really frustrating to have someone run away when you were about to kill them.
Running away is the smart thing to do. It might seems cowardly, but it’s better than sticking with the fight that you know you’re going to lose.
> > Have you played Halo: Reach? The second someone started to lose a fight they would sprint off. It’s really frustrating to have someone run away when you were about to kill them.
>
> Running away is the smart thing to do. It might seems cowardly, but it’s better than sticking with the fight that you know you’re going to lose.
And now you can’t be a coward and run away. It’s one of the improvements of this game that was for the better.
> > Have you played Halo: Reach? The second someone started to lose a fight they would sprint off. It’s really frustrating to have someone run away when you were about to kill them.
>
> Running away is the smart thing to do. It might seems cowardly, but it’s better than sticking with the fight that you know you’re going to lose.
Yes, it is smart to flee an encounter you likely cannot win. However this was made far too easy to do in Reach with sprint. This is why we have the slow down mechanic OP, you can still get away from a losing battle, but it takes more than just pressing a button.
I noticed it’s change, I just find it annoying when Im trying to escape, and I get shot that final moment before I reach cover, it’s horribly irritating in dominion.
> > Have you played Halo: Reach? The second someone started to lose a fight they would sprint off. It’s really frustrating to have someone run away when you were about to kill them.
>
> Running away is the smart thing to do. It might seems cowardly, but it’s better than sticking with the fight that you know you’re going to lose.
The smart thing to do is not pick fights you can’t win in the first place. In Reach you could just engage with anyone because you knew you could just run away when your shield was about to pop. That and double melee spamming were the reasons 343i implemented the slow-down mechanic.
We need to have sprint to be like COD > oh no, it broke the game > better nerf sprint > wait, what’s the point of running if you can’t run while you’re running? > 343 removes sprint
Yeah I’m going to go ahead and say it’s as annoying as the tarps on skyline. Sprinting at a ghost to board it or coming around the corner to find a player with an AR is impossible to deal with considering you are reduced to walking speed… if that.
So people can’t consistently rely on sprint beatdowns or run away like cowards whenever their opponents outplay them. Both of those happened in Reach.
In my opinion, sprint doesn’t belong in Halo multiplayer, they should have restricted it to Campaign and Spartan Ops and given us fast walking for versus mode. But since 343 went ahead and did it anyway, slowing down sprinting players when they get shot was the only way to achieve some degree of balance.
Find it funny how people complain about it happening in Reach despite the fact that it was worse in 4. In Reach, if you ran away you still needed to find health. Could easily set up an ambush or throw a grenade to the location. Or even call him out for a teammate to cut him off (gasp Teamwork in Reach!)
In 4, they merely have to get away, their shields recharge, and they’re able to fight again.
Also, double beatdowns in Reach was so easy to fix I’m shocked at how little thought people put into it.
I still find it -Yoink- when I walk around the corner to see 3 guys and they shoot me to death before I can get to the corner which is 5 feet away because I’m being slowed.
There’s also many times when I’m getting DMR’d from ridiculous spots and the only option is to hide behind something and the bullets slow me right down and it just feels cheap. I can understand why it’s good to counter the cowards, but there are some situations where it’s just flat out unfair.
Honestly it’s one of the best changes that this game made.
If you played reach you would notice people just sprinting around maps and double meleeing you, people running away from any losing fight and people with sprint getting all the power weapons 1st.
Of course I can state of these annoyances because I was an abuser of sprint myself. In Halo 4 it’s a lot harder to do all of these and basically takes away all of the frustration.
> Find it funny how people complain about it happening in Reach despite the fact that it was worse in 4. In Reach, if you ran away you still needed to find health. Could easily set up an ambush or throw a grenade to the location. Or even call him out for a teammate to cut him off (gasp Teamwork in Reach!)
> In 4, they merely have to get away, their shields recharge, and they’re able to fight again.
>
> Also, double beatdowns in Reach was so easy to fix I’m shocked at how little thought people put into it.
Everything you just described (minus health) applies to Halo 4 also (*gasp Teamwork in Halo 4!)
Reach has shields… that recharge… at which point the health makes little to no difference.
The escaping a deserved death rate is noticeably higher in Halo Reach. Period.
Not trying to bash either game or you or start a game A vs game B thing here, it’s just honestly for me… it was a definite improvement.