Slow turn fix for mcc

So I tinkered with my deadzones in H5 after watching a tutorial and my slow turn to the left was completely fixed! But I havent been able to find one for mcc. My controller turns to the right at normal speed. But when I look to the left its at least halved.
Anyone know any way to fix this with MCC? I’ve been tinkering w deadzones in a custom game for a half hour and getting a little frustrated lol

I’m not sure that the MCC allows you to adjust your outer deadzones. It would be nice to have control over outer deadzones since I, too, have noticed an issue with slow turn in the past, particularly in Halo 4. Recently, though, it seems to have gotten better for me. However, I’ve not checked thoroughly enough to know if it’s just a placebo effect or if the issue has truly disappeared.

If the issue is as significant as it sounds, you might have to use a different controller. I don’t know of any fixes that exist on the software end, at least from the user’s standpoint. Sorry I can’t help more.

@Cizlin Thanks man appreciate the response. Yea just gonna buy a new Elite at best buy and get the warranty. See if that helps and if it doesn’t, ahhh well.

Okay my controller seems to be working fine in H5 and other games but when I boot up MCC, the right turn for aiming is bork’d. At 5 sensitivity it takes 2 seconds to do a 360 to the left but 4 or so to do so to the right. It doesn’t seem to be my controller. Any advice on how to fix this?

@The Rice Potato
Still haven’t found -Yoink- :confused:

> 2535442929897097;4:
> Okay my controller seems to be working fine in H5 and other games but when I boot up MCC, the right turn for aiming is bork’d. At 5 sensitivity it takes 2 seconds to do a 360 to the left but 4 or so to do so to the right. It doesn’t seem to be my controller. Any advice on how to fix this?

Please don’t revive old topics thanks