Well, ask yourself, what good does pessimism do? What good does cynicism do? What’s the point of just being mad and sad if you can’t do anything about it?
Sure pessimism is bad for you but I’m far from being pessimistic. I’m being cautious and I believe realistic.
Unrealistic optimism is setting yourself up for disappointment anyway which is also bad for you.
It took a while - but I’ve found their recent updates and communication to be refreshing.
They obviously believe in the product.
For whatever reasons - a late change in direction, COVID / working from home / undue pressure from MS to be a launch title for the Xbox Series X, etc - Infinite got off to a bad start.
And Slipspace obviously has some issues. But we know that Blam did solid service for Halo 5. Maybe they bit off a bit too much going PC and/or backwards compatibility to the Xbox One.
But it seems to be heading in the right direction.
If they can ramp up the Seasons / content to three monthly blocks… and keep chipping away at the technical debt of Slipspace… we should hopefully be in for a solid year.
And I guess I’m naturally more of a glass half full - so it’s time for the next round - sort of guy.
Can’t argue with that.
It’s the ‘technical debt’ as you put it that still worries me though. There hasn’t been much movement on that front yet (although I do love region select) and it’s quite possibly the hardest thing to make meaningful progress on.
Fingers crossed that you and KCD0DGER are right.
Of course thats a possibility, but in my enviroment (and I do work in the VFX and partly game industry) it’s rather rare. That’s why I was asking, because things were stated as facts…
Well, if you can point out were I did that, I gladly reflect on that. All I was asking how you could backup the statements you are posting as facts.
OR just go back to using blam and update blam so we can have the best of both worlds?
No, Slipspace is PART blam engine part it’s own engine, it’s a frankenstein’d mesh of both, which is why it is being handled so poorly, nobody knows how to use it, and nobody knows how to fix it.
Not really.
It is literally just Blam! 6.0, though it has been so heavily overhauled and modified that they deemed it necessary to rebrand the engine under a new name.
This isn’t the first time we have had a terrible engine though. Halo 2 was notorious for having an engine with strange limitations and a lot of development hassle that required the game to have its original build entirely scrapped when it was over half-way done with production just to rework the engine to a more workable state and make the game; and even then the devs state that the engine is held together by duct-tape and luck.
This is just the same case on a larger scale and with it being more akin to the mess that the original build of Blam! 2.0 being a mess. Only now the dev staff have the ability to update the engine with development update patches while the game is live in order to work out the many bugs; rather than having to scrap the engine and start anew because, as times were back in the early 2000s vs the modern gaming industry, you can update games reliably because almost everyone has internet. Back in the past LAN parties were the norm for multiplayer and Xbox Live was just starting off and not as prevalent until the Xbox 360 came around, then you started seeing a LOT more online support for consoles.
Hardly being unrealistic. Just enjoying it as it comes, hoping for the best. This might be shocking but frankly, Halo isn’t what I care about the most nor the only game I play. I play it sometimes and I generally enjoy it when I do.
No one game should be anyone’s reason for waking up. Y’know? So why bother being mad when I can just shrug and hope things keep going well?
I’m sincerely hoping.
If SlipSpace could use all the features of DX12Ult to create a picture
I suspect many of the visual issues could be improved.
After all, the current situation of making it a multi-title with XBOX ONE
I think it’s one factor that’s pulling Infinite’s legs.
It may not be an engine issue.
In addition, 343 has the impression that the program is poor.
HALO WARS2 still has the save data loss bug,
The number of initial bugs in HALO Infinite was regarded as a problem.
Now that the engine developers have left the studio
I think it makes more sense to use id tech. DOOM has better visuals than HALO.
But HALO has satisfied me with Infinite, so I need a technician if I want to continue using Slipspace.
I feel like the arguments for switching to a different engine are valid. However, I think they oversimplify a process that is a VERY time-consuming and difficult thing to do. If you think about it, If they switched to a different engine, it would be very hard to make it FEEL like Halo. Not just to be less buggy. As those things should just be fixed right in our own engine. Its buggy rn, i agree. But it’s just a very far-fetched argument that it would all be magically fixed in a week after moving to a new engine. (hyperbole of course) I think they should have fixed these bugs in the engine a long time ago. But Im optimistic.
I would say yes they could build Halo infinite on Idtech or unreal. But I feel like especially if, theoretically, it was done, wouldnt there still be a lot of bugs in the beginning? Especially considering 343 is known to release games before they are…finished. ItzTheDay makes a lot of good points. A full team of devs could totally create it on a new engine. My worry is that, tho its simpler to make it look like halo (as he stated- a replica) but to make it actually feel like halo is another story.
Thats what he said. “if little Timmy can build something that looks like halo”
Its a good point becuase if little timmy can get far enough for that, a team of experts can go far enough to make it into the real game
Being a developer doesn’t necessarily mean you have to have experience with physical pc components so you are exactly right. No shame in learning how to update a bios. Heck, not a lot of people could tell you what a BIOS is
Bingo. I’m glad someone got it.
(obviously a bios isnt a physical component but you get the idea)
No it’s not that I don’t get it, it’s that I don’t believe it’s feasible. I genuinely don’t think Halo can be replicated on other engines terribly well.
If they wanted to, they could. I believe if done, the final product could be better than what we have now.
Maybe, though what we have no is what we’ve got. I’d like to see them prove they can fix it before moving onto something else.
After all, why believe they could do it better another way if they can’t get it right this way? faith in the company would be very low after being dropped after like, two years of activity by then.
Artists nowadays have the privilege to create almost everything. OFC the Halo feeling is possible in UE5. Especially if you are a company…
Thats what Im thinking. We need to iron out the kings with the engine we have in the present.