Slightly worrying sight in E3 trailer...

In one of the E3 videos released today (I think it was the Infinity trailer) a screen was momentarily displayed which said the following:

> Weapon Unlocked: Battle Rifle

Now, I don’t know if this has been announced before or anything, but one of the things I hated about playing CoD was not having the full roster of weapons available to me from the beginning. Does this mean something similar will happen in Halo 4, only allowing players to use better weapons (like the Scattershot and the Carbine) after the player has reached a certain level? Or am I just over-reacting and there is no need to panic?

The BR isnt necessarily “Better” than every other gun. Every weapon has an optimal range.

I understand that, but it still feels wrong to me that better players, or players who have played for longer, should get more weapons than somebody who is just starting out.

> I understand that, but it still feels wrong to me that better players, or players who have played for longer, should get more weapons than somebody who is just starting out.

^ This. I’ve never been a fan of unlocking weapons. But it’s not like you need a BR to win.

> I understand that, but it still feels wrong to me that better players, or players who have played for longer, should get more weapons than somebody who is just starting out.

It’d be better if it was for better players, but since it’s a Reach-esque progression system, anyone can get it. That, is worrisome. The better player should be rewarded first, not someone who simply plays more.

> The BR isnt necessarily “Better” than every other gun. Every weapon has an optimal range.

That’s true, but Halo has always been about a level playing field. Now if you come up against someone who has the BR unlocked while you don’t, and you’re in the BRs ideal range, then you’re at a distinct and unfair disadvantage.

I’m all for unlocks in Halo 4, just not unlocks that are vital to the gameplay experience. Have them unlock new emblems or armour/weapon colours or skins, but leave weapons as they are; unlocked for anyone to use.

> I understand that, but it still feels wrong to me that better players, or players who have played for longer, should get more weapons than somebody who is just starting out.

Listen to this:

Each map will have a preset loadout with a gametype. For instance, if the map is a mid-range style map, starts would probably be the BR. You don’t HAVE to use custom loadouts. So the preset ones will be best suited for the map and gametype.

> > I understand that, but it still feels wrong to me that better players, or players who have played for longer, should get more weapons than somebody who is just starting out.
>
> It’d be better if it was for better players, but since it’s a Reach-esque progression system, anyone can get it. That, is worrisome. The better player should be rewarded first, not someone who simply plays more.

I disagree somewhat. The better player should be rewarded with more customisation options, such as armor, but not weapons. All weapons should, in my opinion, be available to all players at all times.

It’d be the same as if someone spawned right next to a BR. Just go and find one yourself.

> It’d be the same as if someone spawned right next to a BR. Just go and find one yourself.

It’s not that simple.

What if the maps don’t have BRs? What if you run into someone before you get to a weapon spawn? An unfair advantage is just that.

> > It’d be the same as if someone spawned right next to a BR. Just go and find one yourself.
>
> It’s not that simple.
>
> What if the maps don’t have BRs? What if you run into someone before you get to a weapon spawn? An unfair advantage is just that.

In saying that, have you seen the AR damage? Sure if they are far away it’d be bad but otherwise, get a CQC and steal the BR. I doubt it will take long to unlock it anyway. Jussayin’ I’m not hating or anything but… adapt

> > I understand that, but it still feels wrong to me that better players, or players who have played for longer, should get more weapons than somebody who is just starting out.
>
> Listen to this:
>
> Each map will have a preset loadout with a gametype. For instance, if the map is a mid-range style map, starts would probably be the BR. You don’t HAVE to use custom loadouts. So the preset ones will be best suited for the map and gametype.

Is this true or are you making this up? If it’s true I’d like a link to the source.

by the sounds of it as you rank up you can improve load outs that you use either for certain games in matchmaking and in spartan ops

> > > It’d be the same as if someone spawned right next to a BR. Just go and find one yourself.
> >
> > It’s not that simple.
> >
> > What if the maps don’t have BRs? What if you run into someone before you get to a weapon spawn? An unfair advantage is just that.
>
> In saying that, have you seen the AR damage? Sure if they are far away it’d be bad but otherwise, get a CQC and steal the BR. I doubt it will take long to unlock it anyway. Jussayin’ I’m not hating or anything but… adapt

I much as I agree with you, the adapt argument is about as invalid as saying a grunt should adapt to be less stupid.

> > > I understand that, but it still feels wrong to me that better players, or players who have played for longer, should get more weapons than somebody who is just starting out.
> >
> > Listen to this:
> >
> > Each map will have a preset loadout with a gametype. For instance, if the map is a mid-range style map, starts would probably be the BR. You don’t HAVE to use custom loadouts. So the preset ones will be best suited for the map and gametype.
>
> Is this true or are you making this up? If it’s true I’d like a link to the source.

It’s true.

Unfortunately, I don’t have a search bar so I can’t send you to a link, sorry :frowning:

> > > > It’d be the same as if someone spawned right next to a BR. Just go and find one yourself.
> > >
> > > It’s not that simple.
> > >
> > > What if the maps don’t have BRs? What if you run into someone before you get to a weapon spawn? An unfair advantage is just that.
> >
> > In saying that, have you seen the AR damage? Sure if they are far away it’d be bad but otherwise, get a CQC and steal the BR. I doubt it will take long to unlock it anyway. Jussayin’ I’m not hating or anything but… adapt
>
> I much as I agree with you, the adapt argument is about as invalid as saying a grunt should adapt to be less stupid.

Well it’s hard to say anything else. You have to take in your environment and use it to your advantage. A grunt can’t simply take his idiocy and change it from its surroundings (Well, unless he was taught by someone like Forerunners, smart things)

Just requires a brain and some motor skills to get things done the way you want them.

> > > I understand that, but it still feels wrong to me that better players, or players who have played for longer, should get more weapons than somebody who is just starting out.
> >
> > Listen to this:
> >
> > Each map will have a preset loadout with a gametype. For instance, if the map is a mid-range style map, starts would probably be the BR. You don’t HAVE to use custom loadouts. So the preset ones will be best suited for the map and gametype.
>
> Is this true or are you making this up? If it’s true I’d like a link to the source.

it was in one of the bullitens and frankie said it on neogaf ages ago just after it was revealed that there were loadouts as lots of people had asked this

> > > It’d be the same as if someone spawned right next to a BR. Just go and find one yourself.
> >
> > It’s not that simple.
> >
> > What if the maps don’t have BRs? What if you run into someone before you get to a weapon spawn? An unfair advantage is just that.
>
> In saying that, have you seen the AR damage? Sure if they are far away it’d be bad but otherwise, get a CQC and steal the BR. I doubt it will take long to unlock it anyway. Jussayin’ I’m not hating or anything but… adapt

This will be a bad example, but i personally have always hated using the automatic weapons in Halo. Precision weapons are my preferred type of gun, so i don’t really think it’s fair for me to have to use a weapon that i don’t want to use, just to potentially survive (although, me with an AR leads to a small chance of survival) an enemy that is a rank higher than me.

The adapt argument can be used anywhere, but it’s never been valid.

From what I understand, they’re just starting weapons. Like, you’ll still be able to find them scattered around the map (hopefully).

Don’t like the move, but I’ll get used to it. All games need to evolve. Hopefully this isn’t a bad evolution though :frowning:

> > > > It’d be the same as if someone spawned right next to a BR. Just go and find one yourself.
> > >
> > > It’s not that simple.
> > >
> > > What if the maps don’t have BRs? What if you run into someone before you get to a weapon spawn? An unfair advantage is just that.
> >
> > In saying that, have you seen the AR damage? Sure if they are far away it’d be bad but otherwise, get a CQC and steal the BR. I doubt it will take long to unlock it anyway. Jussayin’ I’m not hating or anything but… adapt
>
> This will be a bad example, but i personally have always hated using the automatic weapons in Halo. Precision weapons are my preferred type of gun, so i don’t really think it’s fair for me to have to use a weapon that i don’t want to use, just to potentially survive (although, me with an AR leads to a small chance of survival) an enemy that is a rank higher than me.
>
> The adapt argument can be used anywhere, but it’s never been valid.

I tried to explain it before in a valid context. But I agree, I also am a precision weapon person. Though I will gladly use a pistol or some other weapon in my arsenal to gain access to my desired weapon. If I fail, I retry. Once my hands are on it then I’ll be happy. Like I said before, it will no doubt be long before you get it anyway, seems like the most desired weapon imo.