Slightly low fps on pretty strong pc

My pc is a dell inspiron 15 7000 gaming laptop; while I agree that it’s not the strongest pc out there, it shouldn’t be getting occasional drops down to 59 fps when playing Halo Reach on the absolute minimum graphics settings and minimum resolution. Unfortunately, it is getting those fps drops under the conditions described above. And yes, I’m not using vsync or framerate cap.

My pc handles overwatch with no issues at 1080p without ever going below 70 fps, and gets pretty similarly satisfactory results on most other pre-2017 “Xbox One-grade” games. So in other words, it should be getting better performance on a former Xbox 360 game than it is currently.

Anyone know a solution? By the way, I use the Windows Store version; does anyone know if the steam version maybe works better?

> 2535408155951908;1:
> My pc is a dell inspiron 15 7000 gaming laptop; while I agree that it’s not the strongest pc out there, it shouldn’t be getting occasional drops down to 59 fps when playing Halo Reach on the absolute minimum graphics settings and minimum resolution. Unfortunately, it is getting those fps drops under the conditions described above. And yes, I’m not using vsync or framerate cap.
>
> My pc handles overwatch with no issues at 1080p without ever going below 70 fps, and gets pretty similarly satisfactory results on most other pre-2017 “Xbox One-grade” games. So in other words, it should be getting better performance on a former Xbox 360 game than it is currently.
>
> Anyone know a solution? By the way, I use the Windows Store version; does anyone know if the steam version maybe works better?

I could only find a version of that laptop that has a 1050ti, is that what yours has?

> 2535441479802766;2:
> > 2535408155951908;1:
> > My pc is a dell inspiron 15 7000 gaming laptop; while I agree that it’s not the strongest pc out there, it shouldn’t be getting occasional drops down to 59 fps when playing Halo Reach on the absolute minimum graphics settings and minimum resolution. Unfortunately, it is getting those fps drops under the conditions described above. And yes, I’m not using vsync or framerate cap.
> >
> > My pc handles overwatch with no issues at 1080p without ever going below 70 fps, and gets pretty similarly satisfactory results on most other pre-2017 “Xbox One-grade” games. So in other words, it should be getting better performance on a former Xbox 360 game than it is currently.
> >
> > Anyone know a solution? By the way, I use the Windows Store version; does anyone know if the steam version maybe works better?
>
> I could only find a version of that laptop that has a 1050ti, is that what yours has?

No, it uses GTX 1050, non-ti, but still— as I said, it has no issue with many Xbox one grade games; why’s it having an issue with a game as old as this?

> 2535408155951908;3:
> > 2535441479802766;2:
> > > 2535408155951908;1:
> > > My pc is a dell inspiron 15 7000 gaming laptop; while I agree that it’s not the strongest pc out there, it shouldn’t be getting occasional drops down to 59 fps when playing Halo Reach on the absolute minimum graphics settings and minimum resolution. Unfortunately, it is getting those fps drops under the conditions described above. And yes, I’m not using vsync or framerate cap.
> > >
> > > My pc handles overwatch with no issues at 1080p without ever going below 70 fps, and gets pretty similarly satisfactory results on most other pre-2017 “Xbox One-grade” games. So in other words, it should be getting better performance on a former Xbox 360 game than it is currently.
> > >
> > > Anyone know a solution? By the way, I use the Windows Store version; does anyone know if the steam version maybe works better?
> >
> > I could only find a version of that laptop that has a 1050ti, is that what yours has?
>
> No, it uses GTX 1050, non-ti, but still— as I said, it has no issue with many Xbox one grade games; why’s it having an issue with a game as old as this?

Game is not optimized, it runs well sure but there is still room for improvement. Forge maps are the worst. Your GPU could run at 40% - 50% on normal maps at 60fps and on Forge maps it will jump to 90% - 100% causing a bit of frame drops.

Oh wait, my GeForce driver isn’t yet at version 441.41 (the one recommended for Halo Reach); is getting that driver known to actually help?

> 2535408155951908;5:
> Oh wait, my GeForce driver isn’t yet at version 441.41 (the one recommended for Halo Reach); is getting that driver known to actually help?

In some cases, using the driver that claims to be optimized for games is best, yes. I’m one of those weirdos that always updates to the newest driver.

> 2533274950278211;6:
> > 2535408155951908;5:
> > Oh wait, my GeForce driver isn’t yet at version 441.41 (the one recommended for Halo Reach); is getting that driver known to actually help?
>
> In some cases, using the driver that claims to be optimized for games is best, yes. I’m one of those weirdos that always updates to the newest driver.

What I was saying is that my driver is outdated; do you recommend updating in this case?
(Sorry, I usually have a mindset of “if its working fine now, why update?”; that’s why I’ve got outdated drivers)

> 2535408155951908;7:
> > 2533274950278211;6:
> > > 2535408155951908;5:
> > > Oh wait, my GeForce driver isn’t yet at version 441.41 (the one recommended for Halo Reach); is getting that driver known to actually help?
> >
> > In some cases, using the driver that claims to be optimized for games is best, yes. I’m one of those weirdos that always updates to the newest driver.
>
> What I was saying is that my driver is outdated; do you recommend updating in this case?
> (Sorry, I usually have a mindset of “if its working fine now, why update?”; that’s why I’ve got outdated drivers)

Sorry, my answer was a little odd. Yes, use the newer driver and see if it helps.

Thanks! Will try

This isn’t a computer problem this is an optimization problem. The game was developed for a console designed to run at a maximum of 30fps. There is also the problem of connectivity between units. The game had major fps problems between Xbox’s that weren’t directly connected through a LAN line. It makes sense that such an issue would weasel its way back through the PC port. I have a great laptop that runs Reach at max settings, but I’ll still get frame rate drops, and severe ones at that thanks to those two problems.

can we please see your complete pc specs?

> 2533274950278211;8:
> > 2535408155951908;7:
> > > 2533274950278211;6:
> > > > 2535408155951908;5:
> > > > Oh wait, my GeForce driver isn’t yet at version 441.41 (the one recommended for Halo Reach); is getting that driver known to actually help?
> > >
> > > In some cases, using the driver that claims to be optimized for games is best, yes. I’m one of those weirdos that always updates to the newest driver.
> >
> > What I was saying is that my driver is outdated; do you recommend updating in this case?
> > (Sorry, I usually have a mindset of “if its working fine now, why update?”; that’s why I’ve got outdated drivers)
>
> Sorry, my answer was a little odd. Yes, use the newer driver and see if it helps.

nvm lol

> 2535446984392734;10:
> This isn’t a computer problem this is an optimization problem. The game was developed for a console designed to run at a maximum of 30fps. There is also the problem of connectivity between units. The game had major fps problems between Xbox’s that weren’t directly connected through a LAN line. It makes sense that such an issue would weasel its way back through the PC port. I have a great laptop that runs Reach at max settings, but I’ll still get frame rate drops, and severe ones at that thanks to those two problems.

This is also true. However, I’d still recommend updating drivers just to try and squeeze out what you can.

aye can confirm, drivers are pretty important

Update your operating system and your gpu drivers. That fixes the problem a lot of the time not just for halo but games in general.

I’m running a 1060 and I get 120+ FPS uncapped. A 1050 shouldn’t be too much worse.

Are all your driver’s up to date? How does it look in your task manager when it’s running?

> 2535406718185548;16:
> I’m running a 1060 and I get 120+ FPS uncapped. A 1050 shouldn’t be too much worse.
>
> Are all your driver’s up to date? How does it look in your task manager when it’s running?

seems like he hasn’t installed the reach game ready drivers yet

> 2535446584829381;17:
> > 2535406718185548;16:
> > I’m running a 1060 and I get 120+ FPS uncapped. A 1050 shouldn’t be too much worse.
> >
> > Are all your driver’s up to date? How does it look in your task manager when it’s running?
>
> seems like he hasn’t installed the reach game ready drivers yet

Haha, not a bad shout.

> 2535406718185548;16:
> I’m running a 1060 and I get 120+ FPS uncapped. A 1050 shouldn’t be too much worse.
>
> Are all your driver’s up to date? How does it look in your task manager when it’s running?

Didn’t get to check so thoroughly, but from what I saw, cpu was at 100% the whole time, ram stayed pretty much at same amount (probably like 50%) most of the time, and gpu kept jumping back and forth between 0 and 50% usage every couple seconds with no in between

Anyone notice that benchmarking sites reported no issues at all, and supposedly never went below 60 fps at all even on really old hardware?