Slaying in OBJ. Why it's a good thing.

Before you all go haywire and start flaming, please approach this with an open mind. When people, like myself, are “farming” kills in OBJ games. We are helping the team more than you think. By constantly keeping the other team down a man or two, we are opening a window of time for you to pull the flag or give you a few much needed seconds of ball time. Let’s say were down 30 seconds of ball time in an oddball game. New snipe is up and I grab it. Meanwhile you guys are rushing towards the guy with the ball. With that snipe that I just picked up I kill the ball guy and his other 3 team mates and get the over-kill exterm. For e, I just got a montage clip. For you guys, you get that extra 30 seconds of time you needed to catch up and maintain control of the ball and win. All in all it’s a win win situation. Me personally I could careless about that 40 kill spree I went on showing up in my k/d. Why? Well I don’t put my k/d in a montage. lol I’ve also never really cared what people think about my k/d. I let my actions in game speak for how well I play instead of some stupid number. I have a 1.3 k/d and absolutely destroy other people that have 2.0 or higher k/ds. Anyway’s I’m about to go to a party and don’t have time to finish my point completely. I might edit this post when I get home. So, please do discuss.

I think what you’re describing is just “killing”, not “kill-farming”, and I agree that there’s nothing wrong with ordinary killing.

As I understand the term, kill-farming is when a team grabs the objective and holds it (to essentially stop the game), and then kills until the time limit expires – essentially boosting their K/D by turning the game into a Slayer match with no kill limit. That’s what people have a problem with.

I don’t mind strategically killing off enemies to clear the way for your team to move in and cap the flag, it’s just when the whole game turns into a slayer match with infinite kills and nobody even attempts to go for the objective that pisses people off.

> I think what you’re describing is just “killing”, not “kill-farming”.
>
> As I understand the term, kill-farming is when a team grabs the objective and holds it (to essentially stop the game), and then kills until the time limit expires – essentially boosting their K/D by turning the game into a Slayer match with no kill limit.

Well when I kill people in obj games, whilst have second most obj time, I’m still called a “statwhore” or a “Killfarmer” which doesn’t make sense since I’m part of the reason we’re winning.

It’s only partially good.

It’s fine if you’re clearing the path, repelling attackers or getting rid of a sniper overlooking a flag for example, but when no one is bothered to go for the flag or capure an objective and just kill it get’s annoying.

That counts also for hovering around the objective but not actually going for it and just waiting the poor saps who go for the flag/hill/skull and get wrecked.

Killing in Objective is fine, and is in fact expected, but it becomes an issue when it detracts from the actual point of the game. Distracting the enemy team during CTF is a good thing; not so much when people are just brawling out in the open between bases, offering nobody the chance to cross and take the flag.

And by constantly killing them, you’re almost guaranteeing that someone will be at their base. That makes it kinda difficult to steal the flag undetected, since that’s kind of what a distraction is supposed to accomplish.

P.S.:

> Anyway’s I’m about to go to a party and don’t have time to finish my point completely. I might edit this post when I get home. So, please do discuss.

If you don’t care about your point, why should we?

P.P.S.: This should probably go in Reach or General Discussion, since it doesn’t actually have anything to do with Halo 4.

> Well when I kill people in obj games, whilst have second most obj time, I’m still called a “statwhore” or a “Killfarmer” which doesn’t make sense since I’m part of the reason we’re winning.

If your kills are contributing to the objective in some way (e.x. keeping the enemy trapped in a certain area while a teammate tries to run the flag), but you’re still being called a stat--Yoink!-, then it’s probably just a simple case of “haters gonna hate”. :slight_smile:

There’s a difference between pushing up and helping your team, and farming kills. I think DavidJCobb described it nicely. As long as you’re actively helping your team with the objective, and not getting kills for the sake of killing to boost your stats, then it’s okay.

Slaying to provide support = fine.

Slaying to boost your K/D, and still contributing to the game = fine, aslong as you can at least grab the objective if its right in front of you.

HTO in MM = Hilarious, assuming you have a full team. If it’s just you, then I don’t even know what you’re doing trying to hold. Still, it’s kinda dickish if the other team is all low level randoms.

Basically, if you get held on in MM, just play the game their way. No-one holds unless they are winning, and if they’re in a position to hold, it means they were going to win anyway. So, now they want to play Slayer, then just play Slayer, and outslay them. Once that’s done, turn it back into an Objective game, because they can’t hold when they’re all dead.

> With that snipe that I just picked up I kill the ball guy and his other 3 team mates and get the over-kill exterm.
>
> For me, I just got a montage clip.
>
> Me personally I could careless about that 40 kill spree I went on showing up in my k/d.
>
> montagemontagemontagemontagemontage.
>
> I have a 1.3 k/d and absolutely destroy other people that have 2.0 or higher k/ds.
>
> Anyway’s I’m about to go to a party TO GO HAAAAAAAAAAAM

OP sure hates to toot his own horn.

Gotta admire this topic. Such humility. :]

LOLJUSTJOSHIN’YA

> > I think what you’re describing is just “killing”, not “kill-farming”.
> >
> > As I understand the term, kill-farming is when a team grabs the objective and holds it (to essentially stop the game), and then kills until the time limit expires – essentially boosting their K/D by turning the game into a Slayer match with no kill limit.
>
> Well when I kill people in obj games, whilst have second most obj time, I’m still called a “statwhore” or a “Killfarmer” which doesn’t make sense since I’m part of the reason we’re winning.

Personally its who your with that matters and how other people look at it, now like all these people if the whole team is doing that then its a problem but otherwise its fine i think.

I completely agree with you. You have to have someone fighting on the front lines, and from what you have said, and your attitude towards it as a whole, I’d you want you on the front lines preoccupying the enemy team in my objective games any day.

this comes down to people creating negative names for almost every action in gaming, if you’re guarding the flag you’re “camping”, if you are bombarding the enemy with lots of explosives then you’re “spamming”, well i don’t see any of that as the case and I especially don’t see what you do as “farming”

> I let my actions in game speak for how well I play instead of some stupid number.

You and me both brother, you and me both. I have gotten into so many argument with people that start rattling off their worldwide rank and stats and tournament -Yoink- as if any of that means anything. Your game is not measured by a statistic, you are measured by how you play in game.
(sorry i got off topic i just really liked that quote along with most of what you said, SPARTAN fist bump)

No one is against slaying in objective. But just slaying with no purpose or though other than to just get kills is not often helpful.

You shouldn’t be blindly charging towards the obj either. You have to switch between the two. Slay to gain position and than play for the objective when you are in a good position.

Can I just pose this question:

If your enemies are padding on you doesn’t this mean you still have time to turn the game around and win?

Are you saying that you believe you have no chance to win against your enemies?

> Can I just pose this question:
>
> If your enemies are padding on you doesn’t this mean you still have time to turn the game around and win?
>
> Are you saying that you believe you have no chance to win against your enemies?

If a good team initiates a good spawn trap, it’s difficult to break free from. It’s something that’s absolutely pointless in objective, and shouldn’t be rewarded with more credits. There’s always the chance you could come back and win, but most players take the option of quitting before they give it a shot.

As long as your team doesn’t indefinitely hold the objective, there’s no reason to flame the op for his style of play.

> > Can I just pose this question:
> >
> > If your enemies are padding on you doesn’t this mean you still have time to turn the game around and win?
> >
> > Are you saying that you believe you have no chance to win against your enemies?
>
> If a good team initiates a good spawn trap, it’s difficult to break free from. It’s something that’s absolutely pointless in objective, and shouldn’t be rewarded with more credits. There’s always the chance you could come back and win, but most players take the option of quitting before they give it a shot.

Isn’t this problem a derivative of loose trueskill matchmaking restrictions and not one team’s particular playstyle?

What about kills, deaths and other non-objective medals/stats not being tracked in objective games?

If the gametype was purely about the win more people would be compelled to play for the objective.

People aren’t going to killfarm in objective when there’s no shiny medals or high K/D ratio for them to gloat about.

One of the reasons objective games were better in Halo 2 was because less medals/stats were visible whereas is Halo Reach the amount of medals/stats for not doing the objective significantly outweight those gained from doing the objective.

343i are adopting a backwards method of forcing players to use teamwork in Halo 4’s CTF and it is going to fail big time with CTF being avoided and when it does get in it will just be unlimited kill slayer because no random will want to pick up the flag of death and the majority of people who play games search solo or in small groups so full team teamwork isn’t possible.

> > Can I just pose this question:
> >
> > If your enemies are padding on you doesn’t this mean you still have time to turn the game around and win?
> >
> > Are you saying that you believe you have no chance to win against your enemies?
>
> If a good team initiates a good spawn trap, it’s difficult to break free from. It’s something that’s absolutely pointless in objective, and shouldn’t be rewarded with more credits. There’s always the chance you could come back and win, but most players take the option of quitting before they give it a shot.

Alternatively, they could work out that getting out of a spawn trap normally means just slowing everything down a bit, and using your weapons effectively, and perhaps a little teamwork.

If the map has bad spawns, and you’re getting spawn camped, then obviously there’s nothing you can do, and quitting is reasonable, but a spawn trap just requires a bit of thought to get out of.

> Killing in Objective is fine, and is in fact expected, but it becomes an issue when it detracts from the actual point of the game. Distracting the enemy team during CTF is a good thing; not so much when people are just brawling out in the open between bases, offering nobody the chance to cross and take the flag.
>
> And by constantly killing them, you’re almost guaranteeing that someone will be at their base. That makes it kinda difficult to steal the flag undetected, since that’s kind of what a distraction is supposed to accomplish.
>
> P.S.:
>
>
>
> > Anyway’s I’m about to go to a party and don’t have time to finish my point completely. I might edit this post when I get home. So, please do discuss.
>
> If you don’t care about your point, why should we?
>
> P.P.S.: This should probably go in Reach or General Discussion, since it doesn’t actually have anything to do with Halo 4.

I do care, but like I said I didn’t have time to finish it.