Slayer Pro needs its own playlist again.

Can we remove this god awful Slayer Pro gametype from regular Infinity Slayer and BTB?

There’s not a lot of real Halo fun in the gametype. It offers no motion tracker, but still has sprint, strange spawning and teleports; the end result being that the player has to endlessly check their back to the point where vehicles are the only real respite from this endless tirade of people rushing for assassinations. The gameplay doesn’t reflect what players want when they go searching in InfinSlayer/BTB: fast-paced, varied Halo combat. Slayer Pro does not offer that experience really.

What’s the harm in putting it in its own playlist? It’s not voted in often, and when it is, it’s a nuisance.

If the reason for not putting it in its own playlist is because barely anyone would search that playlist, why even have Slayer Pro in matchmaking at all? Many of my fellow Halo 4 players I asked felt the same, especially when we search together: the first thing we collectively agree on is to not vote Slayer Pro…

So please, 343i, consider either seperating Slayer Pro to its own playlist, or simply not have it in matchmaking at all. As it is now, it’s a disruption in a run of fun Infinity Slayer matches, often resulting in quitting IMHO, due to boredom and/or dislike of the gametype.

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If the population more then doubles, great, more playlist please…

But seeing as every lists are dipping on the low side… I’d rather infinity slayer as a playlist disappear and replaced with “slayer” wher multiple slayer gametypes are options to vote upon.

This will mean a less spread out population. More population means you are more likely to get matched with similarly skilled players. Also more likely to match with people that connect well with you and less likely to match with foreign host situations. And probably a few other benefits like being more likely to match with teams of DLC owners.

More playlist are nice but not at the cost of losing those benefits.

I have only completed 1 game of Slayer Pro & that was only because I was gaming with a friend & we work well as a driver/gunner on the hogs (i do the driving he does the killing)
I have quit after 2 -3 mins in every other Slayer Pro game as I do not want to play it & sometimes I am busy & do not notice the voting or get JiP (which I now actively try & avoid)
According to “hardcore” players it is what they want & have always wanted so it would make sense giving it its own playlist so the “hardcore” Halo vets can play it without being dragged down by noobs/casuals.
The “hardcore” gamers tell us they want this game type but then they say they do not want a separate playlist from Infinity Slayer!
Why they don’t want it separate from the biggest casual/noob playlist makes you wonder if they are just bullies & do not want it in SWAT, ThrowDown, Action Sack where the real “hardcore” players hang out!
But what do I know as I am a noob/casual…

As if Infinity were more fun. At least Pro isn’t as random, and it doesn’t hurt vehicles either.

> I have only completed 1 game of Slayer Pro & that was only because I was gaming with a friend & we work well as a driver/gunner on the hogs (i do the driving he does the killing)
> I have quit after 2 -3 mins in every other Slayer Pro game as I do not want to play it & sometimes I am busy & do not notice the voting or get JiP (which I now actively try & avoid)
> According to “hardcore” players it is what they want & have always wanted so it would make sense giving it its own playlist so the “hardcore” Halo vets can play it without being dragged down by noobs/casuals.
> The “hardcore” gamers tell us they want this game type but then they say they do not want a separate playlist from Infinity Slayer!
> Why they don’t want it separate from the biggest casual/noob playlist makes you wonder if they are just bullies & do not want it in SWAT, ThrowDown, Action Sack where the real “hardcore” players hang out!
> But what do I know as I am a noob/casual…

Please don’t use those labels to label people. We’re trying to get rid of it at waypoint because it just causes problems.

You are right about the rest of your post though, except I didn’t know Action Sack is on par with SWAT.

> Please don’t use those labels to label people. We’re trying to get rid of it at waypoint because it just causes problems.
>
> You are right about the rest of your post though, except I didn’t know Action Sack is on par with SWAT.

I only used the “hardcore” label as I have seen members of this forum today class themselves as this…
I for 1 do not like labels, as for Action Sack I have only played this game type on a few occasions & they were games with a full party.

> > Please don’t use those labels to label people. We’re trying to get rid of it at waypoint because it just causes problems.
> >
> > You are right about the rest of your post though, except I didn’t know Action Sack is on par with SWAT.
>
> I only used the “hardcore” label as I have seen members of this forum today class themselves as this…
> I for 1 do not like labels, as for Action Sack I have only played this game type on a few occasions & they were games with a full party.

I also don’t think you’re a noob/casual.

> If the population more then doubles, great, more playlist please…
>
> But seeing as every lists are dipping on the low side… I’d rather infinity slayer as a playlist disappear and replaced with “slayer” wher multiple slayer gametypes are options to vote upon.
>
> This will mean a less spread out population. More population means you are more likely to get matched with similarly skilled players. Also more likely to match with people that connect well with you and less likely to match with foreign host situations. And probably a few other benefits like being more likely to match with teams of DLC owners.
>
> More playlist are nice but not at the cost of losing those benefits.

I understand, but the Slayer Pro in Halo 4 differs so radically from the basic Infinity Slayer, as compared to Slayer Pro in Reach (or the equivalent in Halo 3) that it becomes a deterrent to searching in a playlist I would usually frequent.

Surely you’ll agree that if a gametype does have much support anyway, it shouldn’t be in the Matchmaking playlists? If a derivative gametype, i.e one that spins off from a core gametype (such as Slayer Pro is a spinoff of traditional Slayer) can’t garner an average population of 500 or more, it’s probably not relevant to be included.

So we have our core gametypes: Slayer, Capture the Flag, Flood, King of the Hill, Oddball, Regicide, Dominion.

Spin-offs include: Grifball, Big Team Infinity Slayer, Slayer Pro, Team Snipers, Team Doubles, Team Throwdown (a mixed bag), Team Objective, Rumble Pit, SWAT, Action Sack and the Forge Island Community/Castle DLC playlists.

Slayer Pro isn’t a popular spin off really, so whilst a few may enjoy it, I’m not sure it has a place in matchmaking if it can’t support its own playlist.

LOL. Can we get rid of these gawd awful Infinity settings too?

I’ve seen some crazy and funny posts on here, but these “Balance is Boring” threads take the cake. I say let you Infinity fans suffer like us Team Slayer fans had to from H4 launch to now. We still cant get a proper “classic” playlists.

Let me say I’m not against new features but the way they are implemented are a joke. How do people like current Infinity settings? Thats a serious question.

Balanced Infinity settings(my opinion):
PODs-Power ups only

Custom Loadouts-weapon tuning will help but Camo, Jet Pack, Regen, Autosentry should be on map equipment. I dont know if 343 can “turn off” AAs and still allow weapon choice but if they can then they should.

Maps- arena style maps, power ups on map, equipment on map.

Once again. Can someone explain what they like about Infinity vs more balanced settings like Pro/Throwdown. PLEASE.

This is a good example that no matter what 343i does, they won’t be able to satisfy everyone. Even if they split the playlist, there isn’t enough population at this time to support them.

Maybe in Halo 5.

How in the world is it godawful? Other than the lack of radar, it’s great. You can’t call it awful for spawning and sprint because those are things that 343 just won’t fix in any gametype.
This new, awesome Slayer Pro gametype puts the old one to shame. And also, from my experience it gets vetoed in favor of Infinity for over 70%+ of the time, so why people still -Yoink- and whine about it “ruining BTIS and IS” is beyond me.

> > > Please don’t use those labels to label people. We’re trying to get rid of it at waypoint because it just causes problems.
> > >
> > > You are right about the rest of your post though, except I didn’t know Action Sack is on par with SWAT.
> >
> > I only used the “hardcore” label as I have seen members of this forum today class themselves as this…
> > I for 1 do not like labels, as for Action Sack I have only played this game type on a few occasions & they were games with a full party.
>
> I also don’t think you’re a noob/casual.

This is my 1st Halo game & I only have it as it came free with my console & I didnt play it for 2 months after I got it (got it in Nov played it in Jan).
I am no good at MM as indicated by my CSR so yes I do class myself as a noob/casual

> How in the world is it godawful? Other than the lack of radar, it’s great. You can’t call it awful for spawning and sprint because those are things that 343 just won’t fix in any gametype.
> This new, awesome Slayer Pro gametype puts the old one to shame. And also, from my experience it gets vetoed in favor of Infinity for over 70%+ of the time, so why people still -Yoink!- and whine about it “ruining BTIS and IS” is beyond me.

It is only vetoed now, yet in the 1st week - 10 days it was voted for constantly & the fact you can get 3/3 map options for Slayer Pro also annoys people who have used Infinity Slayer to play hectic chaotic fast paced games!

As much as i don’t agree with you since i despise anything infinity, i will agree that it shouldn’t be in infinity slayer playlist.Classic Slayer should replace Infinity Slayer with it at the bottom(my preference).Classic Slayer would more or less be like Team Slayer from CE,H2,and H3.You know, Halo.

Besides they can’t have Halo 5 with this kind of population, Infinity setting do not work.The Pro that was at launch was different than this Pro.Throwdown is not "just"slayer.I bet if you replaced Infinity Slayer with a copied version of Team Slayer from H3 on the top of the playlists.Then put Infinity Slayer at the bottom of the playlists.Team Slayer will be the 2nd most populated.Then do the same with Infinity BTB.People like just straight Team Slayer setting.That’s why Infinity Slayer and Infinity BTB are the most populated.

-----------------Team Slayer(my version)------------------
The No’s

No Loadouts
No AA’s
No armor upgrades
No flinch/sprint
No JiP
No instant respawn

What it offers

Base movement speed 125%
Static weapons on map
ViP
pick up grenades from enemies
basic Jump height increase
Camo(from original games),Overshield(doesn’t deplete overtime) on the map at key points.
Motion Sensor(radar)
Descope

What you start with

Assault Rifle
Magnum
Frags
Yep thats it.That’s Halo.


Now that is what i, a fan of the past halo’s want.DOES HALO 4 HAVE THIS???No it does not, nor did it ever in the past 7 months.Since we can’t get what we want, you can’t either.Sounds fair to me.Since people had no choice but to play Infinity Slayer for just a Slayer experience or quit.You can deal with Pro every now and again or quit.Now you know how roughly 100k+ people feel about Infinity slayer.

Competitive and social playlist separation is what should happen.

Infinity crap can stay in social

Pro and possibly the upcoming L Slayer can go in Competitive.

I’d love for BTB to have separation, as well as other playlists

100% in agreement that slayer pro needs to be taken out of the infinity slayer playlist.

there’s another adjustment that needs to be made, and it’s equally as important.

please stop putting me in games that have already started. most of the time that i get put in these games, part of my team has quit, causing the other part of my team to be overpowered by the numbers of the opposing team. when the opposing team starts getting kills because of this, they start getting their ordinances, causing winning and getting kills to become an even farther stretch for the people on the disadvantaged team that are already in that game and for the people getting put into that game. not only does the team with more numbers have an easier time getting kills and getting ordinance drops, but they are more easily able to retrieve the random ordinance drops on the map due to their numbers and due to the fact that running to a clearly marked spot on everyone’s map when you’re outnumbered is foolish.

im a good halo player, but these problems have made me walk away from the game lately.

how to fix the first problem (slayer pro in the infinity slayer playlist)?

  • simple. either make slayer pro its own playlist, or make a playlist that has slayer pro, objective pro, rumble pit pro, btb pro, etc. in it.

how to fix the second problem (getting put into games that have already started)?
-again, simple. either make the repercussions for quitting a game more severe so people wont quit as much; do not enable mid-game player joining; or add some smaller and bigger maps to the playlists and start enabling 3v3, 5v5, 6v6, etc. matches in addition to the traditional format of said playlist.

oh, and also, please put my csr rank for each playlist on my player card. i know you guys want more website traffic, but im tired of having go to a completely different entity to check my csr rank.

these are my gripes.

May we please contribute to the already open topics on this matter?

https://forums.halowaypoint.com/yaf_postst210081_But-I-don-t-want-to-play-Slayer-Pro.aspx, is a good place to start.