Slayer Pro Classic

I was playing around with custom game settings last night while trying to create a game where the DMR and BR are both a 3sk. I can’t remember the exact settings but here are the results:

BR 3sk
DMR 4sk
Magnum 5sk
Carbine 6sk
Melee 2sk

I changed the random ordnance to feature the ‘No Power Weapons’ set, and used personal ordance for power weapons. This choice was made as it is the easiest way to keep a variety of loadout weapons on the map.

Personal Loadouts include a choice between the BR, DMR and AR with a Magnum secondary. As for tactical packages and support upgrades, Resupply is used to allow recovery of grenades. I decided to remove the motion tracker and replace it with PV, for a slightly different experience.

I know its not exactly ‘classic’ but I think its a good mix of new and old.

This gametype is decent but doesn’t deserve the title “classic”.

Also, I imagine the automatics kill INSANELY fast now if the BR is a 3sk.

> This gametype is decent but doesn’t deserve the title “classic”.
>
> Also, I imagine the automatics kill INSANELY fast now if the BR is a 3sk.

Yeah they do…

I haven’t had a chance to test it out, aside from running around shooting at a stationary guest. It still needs some tweaking as it has some major issues, like 1sk grenades and OP automatics.

I do agree that it doesn’t deserve to be called ‘classic’. I just thought I would bring some attention to the fact that 3sk weapons are possible. Maybe I should call it ‘evolved’ or something.