We like Slayer. And we like Objective games.
It’s been done before, but it’s rare and not it’s own playlist or even gamemode. It’s an idea that says “Hey you can win by getting kills, but if you go out of your way to do something special you’ll get a good reward for it”.
I’m talking about Slayer Objective hybrids. Everything from Slayer CTF, Slayer Assault to Slayer Oddball and Slayer KOTH. Infact any Slayer mode (Team or FFA) mixed with any objective game.
How it works
There is Team or FFA modes. But since it’s all the same I’ll just talk as if each game is a team game (it’ll make my job easier).
First you would pick the type of Slayer (Team of FFA) then you have a list of objective modes to mix it with. For example Slayer CTF.
Points and value
Because you can dish out ten kills way before you get a cap or arm kills are always worth 1 point (unless customized). Some objective pointing is simple, others however are more advanced.
CTF- (100-150 points to win)
Capture=25 points (3-0 score is instant win)
Assault- (100-150 PTW)
Arms-20 points (3-0 score is instant win)
KOTH- (200 points)
Points per second- 1
Oddball (150 points)
Points per second- 1
Territory- This one is a bit complicated. Owning a territory doesn’t gain points per second, It makes each kill worth more points. Such as
1 territory= 2 points per kill
2 T’s= 4 points per kill
3 T’s=6 points per kill
And so on. If a team has the maximum territories (8 lets say) each kill will be worth 16 points. But note this is Halo 2 style so they can be taken and retaken, stolen and lost. And most maps will only have 5.
Well that’s the basics. I like the idea. It’s not too complicated and I think it does show good amount of skill and teamwork. I mean a team with good defense and good teamwork can easily win due to killing. However if a team with better offense and tactics can beat them with a few caps or arms.