Slayer and K/D. An idea.

I think a big problem with Reach and Halo 3 or games is when they put K/D visual to everyone, Yet that’s not a bad idea, Whats bad is that every gametype effects K/D when that’s just stupid.

If your big on K/D why play objective? And if you do, Why try to cap the flag, or arm the bomb. The game doesn’t give you enough credit for it, So instead it forces players to fear the flag/bomb.

My idea

Slayer games should only effect k/d. Face it, As long as K/D is effective in CTF or Assault it heavily drops the player count. Cause as much as capping a flag is cool and honorable, sadly when it makes your k/d below 1.0, people are going to assume you are “bad”.

And because theres no “hey this guy capped 1000 flags in a day” sticker on your buttox the only way to balance this is to only make it work for Slayer.

What if objective

Slayer gets K/D. Because it should be the focus. This is little to do with Team Work and assists or not dont effect it too much.

In Objective it should be W/L (Win/Loss) And to prevent people from still being stupid, a Tie game counts as a loss. Then players would WANT to win the game, Because the only way to win and go + is to win.
W/L in this case works like K/D but on a larger scale. Pretty much the same as K/D. If you win one and lose one it’s 1.0 and so on.

K/D is irrelevant regardless of the gametype. At the end of the game all that matters is the win.

I think K/D’s are for those types of people that just like to feel good about themselves, I mean seriously if you played in MLG or against a team of really good players your K/D would probably never get to say 2.0. in fact just by getting a 1.0 in MLG it means your good so why people care so much about the stupid thing is beyond me. I actually have a friend that will quit out of a game just because he didn’t get higher than a 3.0, seriously guys stop obsessing over meaningless statistics.

but yeah I agree you OP, even though I personally would rather remove K/D’s entirely I think removing them from objective gametypes is a must.

> I think a big problem with Reach and Halo 3 or games is when they put K/D visual to everyone, Yet that’s not a bad idea, Whats bad is that every gametype effects K/D when that’s just stupid.
>
> If your big on K/D why play objective? And if you do, Why try to cap the flag, or arm the bomb. The game doesn’t give you enough credit for it, So instead it forces players to fear the flag/bomb.
>
> My idea
>
> Slayer games should only effect k/d. Face it, As long as K/D is effective in CTF or Assault it heavily drops the player count. Cause as much as capping a flag is cool and honorable, sadly when it makes your k/d below 1.0, people are going to assume you are “bad”.
>
> And because theres no “hey this guy capped 1000 flags in a day” sticker on your buttox the only way to balance this is to only make it work for Slayer.
>
> What if objective
>
> Slayer gets K/D. Because it should be the focus. This is little to do with Team Work and assists or not dont effect it too much.
>
> In Objective it should be W/L (Win/Loss) And to prevent people from still being stupid, a Tie game counts as a loss. Then players would WANT to win the game, Because the only way to win and go + is to win.
> W/L in this case works like K/D but on a larger scale. Pretty much the same as K/D. If you win one and lose one it’s 1.0 and so on.
> It should be win/loss whatever you play.
> **
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**

Oh please, being good at objective doesn’t mean you have to have a bad k/d. Bad players use the excuse “i play the objective” for having bad k/d. Playing the objective doesn’t mean you have to grab the flag at a bad time, or make other poor decisions.

In halo3 it was all about winning to rank up. I do admit that in Reach, playing the objective is less commonplace due to the horrible cR system Bungie used. More often than not, winning would not warrent more cR than “stat-padding”.

Blame bungies “ranking system”, not k/d .

> K/D is irrelevant regardless of the gametype. At the end of the game all that matters is the win.

100% ^^^^

I would go -10 and win over going +10 and losing all day

People that are willing to lose and go + are NOT TEAM PLAYERS

It sounds good but there has to be a guy to cap the flag and one back up objective guy but the other two are the ones who are supposed to kill the other team so the guy trying to cap could actually cap. So if K/D doesn’t matter then everyone would try to cap and that would be a total mess and it would be unorganized since the guy who gets objective will probably get more points for the win.

I play Objective almost exclusively now. I am still able to go positive whilst capping flags, holding the ball, etc.

As soon as I saw the title, the exact same idea sprang to mind. I agree, ditch k/d for objective. As you say, it might boost numbers and actually get people playing the objective and not camping it for kills.

I agree with you, with many game types though, Halo kinda screws up the team balancing though, they judge on, like an average, but still, you still get games with like all generals on one team and all warrent officers on the other and that seems too unfair. What i think should be introduced is Slayer K/D and for Objectives, it has a seperate K/D and add an “Objective Capture” rating as well. And i think team balancing should be based on the K/D for slayer games and an average of objective K/D and Capture rating for objective based games instead of the random team selection.

I’m not sure whether to agree with you or not, because when I’m alone, and it’s objective, I tend to be the one that pretty much allows our team to score, because of the pressure I put on the enemy, so I’d still like it to remain.

Overall, the game needs to give you an incentive to win, and Reach lacks that, hence when I’m alone, I don’t always care about pushing forward.

KD does not win games

Playing as a team does or playing smart does

Team work is the key to a successful win!

The objective of Team Slayer is to kill more often than you die. So, k/d ratio IS team work in that instance.

Just split up all the stats according to gametypes. If you have an excellent k/d ratio in slayer type matches, great!

If your k/d isn’t as good, but you have an amazing w/l ration in objective type games, that’s something to be proud of.

Something CoD did right: Points per minute. If you’re playing the objective, you get huge points. If you’re using teamwork, getting kills, and winning games, your points per minute is going to be huge. If you’re only getting kills, your ppm is gonna be crap. If you’re camping flag, your ppm is gonna be crap. You have to be an active working member of the team to get that score.

Not saying Halo should do ppm, but maybe 343 could take a few notes.