Skyrim copied CoD (Bethesda exposed)

All right, guys. After several weeks of intense research, non-stop studying, and hours of deep thinking, I’ve come to the ultimate conspiracy th—err, I mean fact. Please keep reading, my dear gamers. What you’re about to read will change the way you press buttons on a controller (or keyboard if you’re into that).

We know one thing concerning CoD and Skyrim: they are very, very popular games. The latter sold well-over 20 million copies, and certain CoD games such as MW2, MW3, and Black Ops 2 sold, again, over 20 million copies. But Bethesda aren’t all that they seem. Believe it or not, but Skyrim is literally—quite literally, by literal definition—literally a re-skinned, carbon copy of the masterpiece known as MW3. Because CoD has a story so deep not even a black hole can suck all of it, gameplay so revolutionary it increased the I.Q. of Bill Gates, and so much content it can easily pass up as every MMO combined. Bethesda were getting desperate. How would they sell over 20 million copies when such a superior competitor was imminent? Well, if Bethesda only did their own thing, their sales would have been fast and hard like all my past relationships. But then they thought up of the shadiest, most diabolical idea ever—so evil that it might just work: to copy CoD.

Don’t believe me? Well, let me present this undeniable evidence. I have four points. Let’s get to it!

1) Do you ever notice that green bar on Skyrim’s HUD? Yeah, what was that? Spells? Of course not; that belonged to the blue bar. Health? Of course n—well, you get the point. That belonged to…

SPRINT! That’s right; Skyrim has sprint! When you press whatever button is correlated with that action (depending on your platform), your character will start sprinting. Clearly, Skyrim copied CoD. Bethesda are a bunch of shameful frauds.

Oh, not convinced? Well, let’s see the second point.

2) We all love bows. They allow us to fire arrows from afar to kill our enemies. But Bethesda thought they could get away with this one, huh? Too bad for them. There’s a certain perk you can get in the game that allows you to…

Okay, enough suspense. It allows you to AIM DOWN YOUR SIGHTS! That’s right. In Skyrim, you could aim down your sights with the bow for better accuracy. Man, it’s not looking good for Bethesda. First they copy CoD’s original invention of sprint, and now ADS? How could they?

But that’s not all!

3) There’s a certain spell in Skyrim that gives you the ability to set down magical traps. Basically, it plants a glowing symbol, and when people walk over it, the trap blows up. Can you guess this one?

That’s right. Skyrim copied CoD’s innovative use of claymores. CLAYMORES!

Sorry, but no bold/italics there.

And here’s where Bethesda’s dark secrets truly comes to a close. After this, you’ll never buy another game from them ever again.

4) In Skyrim, there’s a shout called Whirlwind Sprint: it allows you to dash forward very quickly for a short distance. Sound familiar? That’s right. Skyrim horribly copied CoD’s masterful rendition of the THRUSTER PACKS in Advanced Warfare!

What’s that? Skyrim came out in 2011, and AW only in 2014? Well too bad! CoD did it; therefore, by logical common sense, any game that has it copied CoD.

So, in scientific conclusion, Skyrim ripped off CoD by copying its sprint, aiming down, boosting forward really fast, and its landmines.

And those are the dark secrets of Bethesda revealed! Stay tuned as we discuss how Pong committed the unforgivable sin of copying CoD: Ghosts.

And before people say this has nothing to do with Halo, it does. This is a direct, satirical response to the people who like to say Halo 5 copied CoD for sprint and the superficiality of ADS.

Your point being? Halo technically was a copy of old arena style FPS games. Pretty much all FPS games have copied each other.

Let me add on to this. I think you missed another point.

5) In Skyrim, when you are not being attacked by enemies, your health begins to regenerate. Seems pretty innocent, right? WRONG!

Call of Duty practically lived off this regenerating health formula for over a decade! And now Bethesda has the audacity to blatantly rip that out and apply it to their own game!

Those bottomfeeders of society… makes me SO MAD

Yea, Halo didn’t copy Call of Duty at all. Every idea in Halo is completely original!

I got a few laughs out of this one, thank you.

> 2533274866906624;5:
> Yea, Halo didn’t copy Call of Duty at all. Every idea in Halo is completely original!

It never really has been. Not in the original Halos either.
And CoD isn’t original either.

People always throw around copying as this secretive, game-destroying, evil strategy. Yet “copying” is literally an industry standard. Games take what works, and they take inspiration from everything out there. That’s how it’s always been.

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Flagged reported troll thread

Why is there no button to send you cookies???

Haha, great!

Shouldn’t be in the H5 threads.

Like I said before, all of these stupid games copied Pong.
Virtual animations on a Television screen? Pong
Bullets fired from guns? Well, not only did they copy Pongs use of small dots, but they also copied over 200 years of reality.
Even the in-game characters can’t get their own voices, they have to copy off of a voice actor. How pathetic.

I’m done with video games, they’re so unoriginal.

Sarcasm (just in case some of you geniuses couldn’t figure it out.)

If you played morrowind and oblivion its not hard to see that skyrim did change a lot because of pressure from “modern” games.

You cant take two steps without having a waypoint tell you where to take your next two steps

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Just to point out the flaws in this. Skyrim and COD are not competiitors. COD and halo are (Or at least were until the introduction of Sprint and other things and Halo going down)
Thats why when 343 adds in care packages, ADS, blah blah blah it is bad for Halo. Halo cannot copy COD it must innovate on its own in order to compete. You must not be able to undertsand this

> 2533274939958452;6:
> I got a few laughs out of this one, thank you.

This thread made me laugh, but for entirely different reasons.

> If you played morrowind and oblivion its not hard to see that skyrim did change a lot because of pressure from “modern” games.You cant take two steps without having a waypoint tell you where to take your next two steps

I will never understand why everyone complains about this. It’s an entirely optional feature… Personally I’d rather not search under every rock in the entire world just for a generic fetch quest.

Same with fast travel. This is one of the few times where “don’t like it, don’t use it” is actually a valid argument.

> It never really has been. Not in the original Halos either.
>
> And CoD isn’t original either. People always throw around copying as this secretive, game-destroying, evil strategy. Yet “copying” is literally an industry standard. Games take what works, and they take inspiration from everything out there. That’s how it’s always been.

There’s a difference between copying working features or taking inspiration and just making a shameless ripoff.

Which is what it feels like when you haphazardly throw in perks, killstreaks, and ADS under different names.

I loled so hard at this… We need more people on the forums like you.

> 2533274907934539;7:
> > 2533274866906624;5:
> > Yea, Halo didn’t copy Call of Duty at all. Every idea in Halo is completely original!
>
>
> It never really has been. Not in the original Halos either.
> And CoD isn’t original either.
>
> People always throw around copying as this secretive, game-destroying, evil strategy. Yet “copying” is literally an industry standard. Games take what works, and they take inspiration from everything out there. That’s how it’s always been.

Sarcasm I don’t think you get it.

> 2535420505824206;8:
> Flagged reported troll thread

please say your name is a joke

You sir, deserve a badge. This was well thought out and gave me a good laugh! This is just as illogical as Halo and COD arguments, very good satire!

Haters are already replying to this thread, taking it seriously and threatening to report. What a shame, the community is so toxic it can’t take a joke.

  1. I know that this is satire, but you should of chosen a another shooter rather than an RPG, that’s where you’re “analogy” falls apart.

  2. After Morrowind, TES has had a legitimate problem with casualisation (you cannot fail quests, markers pointing to everything, no classes), immersion gaps (essential NPC’s, tiered magic system, removal of wear and tear), and refusal to fix previous flaws (quest system, lousy speechcraft, tiered equipment system). So yes, your satire is actually correct in a different way.