Skydeck - A Halo 4 recreation of Foundation

I’ve been working on a remake of Foundation, that I have entitled Skydeck, with attention to detail, proportions accurate to the original map and updated geometry to fit with Halo 4’s play style.

Flythrough and screenshots are credited to Sonkaro, his assistance was most helpful since accessing the file share and screenshots from waypoint still isn’t available, he helped out via his capture equipment.

Skydeck Fly-Through - YouTube

Screenshots

NEW Screenshots! http://s24.beta.photobucket.com/user/halofighter92/library/Skydeck%20Screenshots

The map is intended for 4v4 play, zombies (naturally!) and multi team games, preferably up to 12 players. I did play it with a couple friends, and although it was an older version, the pace is feel is the same from Halo 2. Geometry was updated to accommodate the mid range focus of the game, adding cover to what would otherwise be a see first kill first type map, there is now enough cover to strategically fight and escape with good planning.

Ordinance is varied and is located in areas that require vulnerability but is well worth the sprint, the Needler is deadly on this map! (and don’t worry, there is no SAW random drop, that’s already too frequent from player drops).

The biggest addition and difference is the middle bunker has been modified from the 4 partitioned sections into a larger 4 way room, in a sunken ramped area, it is easier to jump onto it now, because you’ll need too.

A Mantis spawns on top of the middle! Surely this is crazy, how could that work? Well I figured since Foundation in a mix of longer range shooting and close quarter bouts, the Mantis would be powerful, but very vulnerable on this map, as it’s prone to grenades and being boarded. It will only spawn 3 minutes after the match begins.

Mongoose’s take the place of the possible Warthog spawns from Halo 2, and operate well, mostly to just play with or get some nice splatters from inattentive players :slight_smile:

The map currently supports Slayer, Regicide, King of the Hill, Capture the Flag, Oddball and Flood, I have nothing set for Escort, but I’ll include it in a V2 version if there is demand for it (someone’s going to have to walk me through on how to best setup Escort items). I don’t think Dominion could possibly work on this map.

If you’d like to play the current build and host matches on it to see if it actually plays well, search my gamertag: HaioFighter92 on Halo 4 in the File Browser.

I may make a “classic” version as well, built for basic AR/BR spawns and weapons on the map for the appropriate classic gametype.

I will definitely check this out later :slight_smile:

> I’ve been working on a remake of Foundation, that I have entitled Skydeck, with attention to detail, proportions accurate to the original map and updated geometry to fit with Halo 4’s play style.

Wow! Looking nice dude!

If you haven’t already, I’d recommend posting this in the Classic Map Remakes - Halo 4 Thread too as it’s definitely what they’re looking for. Also, consider the Forge Hub “Forgotten Treasures III” Forge Remake Contest as it looks like it could be quite a contender!

Hope to see more remakes from you in future, will definitely give this a download when I get back home from work! :smiley:

Update: I derped and forgot all about gametype labels and spawn labels, The objective gametypes should work (except for Dominion and Escort which I have no idea how to do). Sorry for the delay in objective goodness.

And if CTF is acting up, tell me. I’d test it myself right now but friends are scarce today. D:

Above: Thank you very much sir for the comments, I will indeed do that :slight_smile: