My Halo Skulls
Ice Cube Skull Weapon never overheat
Super Soldier Skull All soldiers are now spartans
Capacitor Skull Any weapons that can be charged or need to be charged before you can fire them will charge automatically
Commando Skull All weapons have infinite ammo and bottomless magazine
Rapid Skull All weapons are rapid fire
Energy Skull All abilities do not drain energy
Super Strength You can do more damage when you melee an enemy and will not be slowed down when caring turrets
HCP Turret Skull All human weapons act like Human turrets All Covenant weapons act like Covenant turrets and All Forerunner weapons act like Forerunner turrets
Bandana Turret Skull All turrets when you detach them have infinite ammo
Scorpion Skull All weapons fire Scorpion Tank rounds
Wraith Skull All weapons fire Wraith shots
Halo CE Skull All weapons would have there damage level and there ammo capacity level from Halo CE
Phantom Skull All weapons fire Phantom shots
Hunter Hunter Skull There would be less enemies over all but each enemy encounter would be 2 hunters or more Hunters this is for Campaign
Flood Skull All enemies are now flood this is for Campaign
Gruntpocalypse Skull all enemies are now Grunts this is for Campaign
Gauss Cannon Skull All weapons fire like a Gauss Cannon
Boost Skull This skulls would give your weapon a random boost for example you might pick up a shotgun and just get a damage boost but you might pick up a shotgun later and get an incendiary damage boost also you the player would get a random boost at the beginning of every mission for example you might get a boost to your running speed or you might get a boost to your shields or health
And if I had made The Halo Games all these skulls would be in Halo Reach
Halo 1, 2, 3, Halo 3 ODST,Halo 4, 5, and 6 when it comes out