Skull Ideas For Infinite

My Skull Idea List
(i am too lazy to think of names, so I’m just going to list what they do.)

  • When activated, all enemies in a mission of choice will turn into flood. - When activated, all enemies in a mission of choice will be grunts only. - When activated, you will be invincible for the entire mission. - When activated, you will be able to play as a ODST for the entire mission. - When activated, you will be able to play as a Grunt for the entire mission. - When activated, specific factions can only be killed by specific weapons, if using the wrong weapon on a specific enemy they will not die. - When activated, enemies will speak in their own language like (Reach, CE and 4) - When activated, you will be able to launch vehicles thousands of miles away by using melee and grenades. (Mint Blitz Inspired)Do you have any ideas? This was just for fun and to past the time, this is not a wishlist.

> 2535461884091985;1:
> - When activated, you will be able to launch vehicles thousands of miles away by using melee and grenades. (Mint Blitz Inspired)

isnt this one already possible in halo 2A with sputnik, boom, and feather? i dont see why they wouldn’t re-add those but then again it is 343 so who knows.

I would instead prefer to see a collection of skulls similar to the one seen in MCC with a preference for skulls that enhances player freedom. Few of my favorites are Acrophobia, Sputnik, Bandanna, Pinãta, Boom, Envy, Cowbell, Grunt Funeral and Feather.

> 2533274847845259;2:
> > 2535461884091985;1:
> > - When activated, you will be able to launch vehicles thousands of miles away by using melee and grenades. (Mint Blitz Inspired)
>
> isnt this one already possible in halo 2A with sputnik, boom, and feather? i dont see why they wouldn’t re-add those but then again it is 343 so who knows.

You’re right, but i hope it at least gets tuned to be further.

  • When activated, enemies will speak in their own language like (Reach, CE and 4)I’ve always liked that, it made them feel more alien and a little scary.

Hopper Skull:
It gives the player a double jump.

Transcendence Skull:
Allows the player to see hidden depths of Zeta Halo that they can only access while holding the skull.
Would be a cool way to reveal some hidden lore/historical significance on the new ring.

How about a non-scoring skull that give all weapons a x2 zoom.

> 2609004962712558;7:
> Transcendence Skull:
> Allows the player to see hidden depths of Zeta Halo that they can only access while holding the skull.
> Would be a cool way to reveal some hidden lore/historical significance on the new ring.

Like some sort of x-ray skull? yeah, that would be cool.

> 2609004962712558;7:
> Transcendence Skull:
> Allows the player to see hidden depths of Zeta Halo that they can only access while holding the skull.
> Would be a cool way to reveal some hidden lore/historical significance on the new ring.

So would it be like revealing codex entry’s in the world? Because that would be cool, but not sure if you should need a skull for that.

> 2535461884091985;1:
> My Skull Idea List**(i am too lazy to think of names, so I’m just going to list what they do.)** - Quarantine - When activated, all enemies in a mission of choice will turn into flood. - Basic Training - When activated, all enemies in a mission of choice will be grunts only. - Shield - When activated, you will be invincible for the entire mission. - Helljumper - When activated, you will be able to play as a ODST for the entire mission. - Unggoy - When activated, you will be able to play as a Grunt for the entire mission. - Specialist - When activated, specific factions can only be killed by specific weapons, if using the wrong weapon on a specific enemy they will not die. - Lost in Translation - When activated, enemies will speak in their own language like (Reach, CE and 4) - Launch - When activated, you will be able to launch vehicles thousands of miles away by using melee and grenades. (Mint Blitz Inspired)Do you have any ideas? This was just for fun and to past the time, this is not a wishlist.

Figured I’d make some names for your skulls, hope that’s cool. For my skull ideas I’ve got 3 scoring and 5 non-scoring.

Scoring****Action Figure - You are unable to pick up new weapons, your starting loadout is what you’ve got. Make it count Spartan.

Exclusive - Each weapons ammo is it’s own, and what you’ve got is what you’ll get. You can no longer pick up ammo from weapons or ammo packs.

Steel - Death carries a unbearable price. Dying in co-op results in the fireteam restarting the mission, Dying in solo restarts the campaign. (Playlist exclusive)

Non-scoring****Fiesta - Spawn with randomized loadout.

Yoinked - Killing an enemy replaces your weapon with a randomized weapon.

4th of July - Smells like fireworks and freedom, every weapon now fires rockets!

Pacifist - Make love not war. All agressive action is disabled, for a casual viewing and exploration experience.

Heretic - Enemies spawn with UNSC loadouts.

> 2533274876662082;11:
> > 2535461884091985;1:
> > My Skull Idea List**(i am too lazy to think of names, so I’m just going to list what they do.)** - Quarantine - When activated, all enemies in a mission of choice will turn into flood. - Basic Training - When activated, all enemies in a mission of choice will be grunts only. - Shield - When activated, you will be invincible for the entire mission. - Helljumper - When activated, you will be able to play as a ODST for the entire mission. - Unggoy - When activated, you will be able to play as a Grunt for the entire mission. - Specialist - When activated, specific factions can only be killed by specific weapons, if using the wrong weapon on a specific enemy they will not die. - Lost in Translation - When activated, enemies will speak in their own language like (Reach, CE and 4) - Launch - When activated, you will be able to launch vehicles thousands of miles away by using melee and grenades. (Mint Blitz Inspired)Do you have any ideas? This was just for fun and to past the time, this is not a wishlist.
>
> Figured I’d make some names for your skulls, hope that’s cool. For my skull ideas I’ve got 3 scoring and 5 non-scoring.
>
> Scoring****Action Figure - You are unable to pick up new weapons, your starting loadout is what you’ve got. Make it count Spartan.
>
> Exclusive - Each weapons ammo is it’s own, and what you’ve got is what you’ll get. You can no longer pick up ammo from weapons or ammo packs.
>
> Steel - Death carries a unbearable price. Dying in co-op results in the fireteam restarting the mission, Dying in solo restarts the campaign. (Playlist exclusive)
>
> Non-scoring****Fiesta - Spawn with randomized loadout.
>
> Yoinked - Killing an enemy replaces your weapon with a randomized weapon.
>
> 4th of July - Smells like fireworks and freedom, every weapon now fires rockets!
>
> Pacifist - Make love not war. All agressive action is disabled, for a casual viewing and exploration experience.
>
> Heretic - Enemies spawn with UNSC loadouts.

Those are some really cool ideas and names, man!

> 2535461884091985;12:
> > 2533274876662082;11:
> > > 2535461884091985;1:
> > > My Skull Idea List**(i am too lazy to think of names, so I’m just going to list what they do.)** - Quarantine - When activated, all enemies in a mission of choice will turn into flood. - Basic Training - When activated, all enemies in a mission of choice will be grunts only. - Shield - When activated, you will be invincible for the entire mission. - Helljumper - When activated, you will be able to play as a ODST for the entire mission. - Unggoy - When activated, you will be able to play as a Grunt for the entire mission. - Specialist - When activated, specific factions can only be killed by specific weapons, if using the wrong weapon on a specific enemy they will not die. - Lost in Translation - When activated, enemies will speak in their own language like (Reach, CE and 4) - Launch - When activated, you will be able to launch vehicles thousands of miles away by using melee and grenades. (Mint Blitz Inspired)Do you have any ideas? This was just for fun and to past the time, this is not a wishlist.
> >
> > Figured I’d make some names for your skulls, hope that’s cool. For my skull ideas I’ve got 3 scoring and 5 non-scoring.
> >
> > Scoring****Action Figure - You are unable to pick up new weapons, your starting loadout is what you’ve got. Make it count Spartan.
> >
> > Exclusive - Each weapons ammo is it’s own, and what you’ve got is what you’ll get. You can no longer pick up ammo from weapons or ammo packs.
> >
> > Steel - Death carries a unbearable price. Dying in co-op results in the fireteam restarting the mission, Dying in solo restarts the campaign. (Playlist exclusive)
> >
> > Non-scoring****Fiesta - Spawn with randomized loadout.
> >
> > Yoinked - Killing an enemy replaces your weapon with a randomized weapon.
> >
> > 4th of July - Smells like fireworks and freedom, every weapon now fires rockets!
> >
> > Pacifist - Make love not war. All agressive action is disabled, for a casual viewing and exploration experience.
> >
> > Heretic - Enemies spawn with UNSC loadouts.
>
> Those are some really cool ideas and names, man!

Thank you, this was a good post you made. I had fun coming up with those. Makes me a touch sad though cause now I want some them to be real lol

I want to use my mp Spartan in campaign after I beat it once as chief

I just want the IWHBYD skull from (Halo 3) to be available again

> 2533274819249229;15:
> I just want the IWHBYD skull from (Halo 3) to be available again

If I remember correctly, the I Would Have Been Your Daddy skull has been in every FPS Halo game since its intrduction in Halo 2 with the exception of Halo CEA.

Due to this, I have no reason to believe that it wouldn’t return.

I really just want the return of Feather and Sputnik. with a huge world, being able to launch vehicles, boxes, even enemies and allies across the map with a single punch or rocket would be fun as hell.

> 2535469120778295;16:
> > 2533274819249229;15:
> > I just want the IWHBYD skull from (Halo 3) to be available again
>
> If I remember correctly, the I Would Have Been Your Daddy skull has been in every FPS Halo game since its intrduction in Halo 2 with the exception of Halo CEA.
>
> Due to this, I have no reason to believe that it wouldn’t return.

It’s definitely a must-see return, and the chances of them removing it for some odd reason are hopefully very slim.

> 2535461884091985;1:
> My Skull Idea List**(i am too lazy to think of names, so I’m just going to list what they do.)** - When activated, all enemies in a mission of choice will turn into flood. - When activated, all enemies in a mission of choice will be grunts only. - When activated, you will be invincible for the entire mission. - When activated, you will be able to play as a ODST for the entire mission. - When activated, you will be able to play as a Grunt for the entire mission. - When activated, specific factions can only be killed by specific weapons, if using the wrong weapon on a specific enemy they will not die. - When activated, enemies will speak in their own language like (Reach, CE and 4) - When activated, you will be able to launch vehicles thousands of miles away by using melee and grenades. (Mint Blitz Inspired)Do you have any ideas? This was just for fun and to past the time, this is not a wishlist.

Somebody in a similar thread mentioned a skull that allows us to retain our MP appearance. That would be huge.

> 2533274796308641;6:
> Hopper Skull:
> It gives the player a double jump.

That would be nuts.