Skilled Based Match Making in Halo Infinite

That’s entirely the point of the second paragraph you quoted

I know, I was agreeing with you

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Why you “not meaning to be rude” then :joy:?

I’ve never had a rude disclaimer in agreement before :joy:

Edit: to them?

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To my friends, yes. Not to be rude to my friends.

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:joy: I get ya, sorry.

It’s a difficult problem to solve. All I know is eradicating SBMM altogether is bad

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I won most of my ranked matches and did well but I was in G6 once place.
I have a friend in your position he went 50/50 on his ranked. He placed D1 and 3 of us are P1. We kept get onyx players in our social matches and did not understand why. I told him it was because he was probably onyx skilled but didn’t try to rank up and the game knows. This weekend he got a communications ban after someone talked crap and then reported his reply. So he goes and plays ranked by himself…well he is onyx now . Did not take long. KD won’t help match making because mine is just below 1 but I have been punching up one to two tiers in player skill. I don’t like the sweat he brings in social, but it is forcing me to play better. It sucks for him because there is always sweat.

Sorry, I haven’t been able to get back to the forum, but I realize that yes, I see your point that there shouldn’t be any one person dominating, but from what I’ve experienced the social playlists has very strict sbmm, there should be a sbmm system but not that strict, it also makes me feel like I’m playing call of duty sometimes.

I think that is more your feeling then reality. If i look into your latest Quick Play matches, i see enough matches with a clear difference between the teams and within the teams.

The SBMM in social is already extremely weak. So weak that the difference within a team are so big, that the better player often feels it has to perform at top level to carry the team and the others feel they just can’t have a say in the match.

The problem with SBMM in social is not that it’s very strict, but that it is not strict enough. The skillgaps within the teams is way to big, making it that everybody feel it can’t relax, because either the team relies on them or because they otherwise can’t even get a kill. If the SBMM was more strict and closed the skillgap within teams more, you’d have some more breathing space. If everybody was more equally skilled (it doesn’t have to be 100% equal ofcourse) then you can relax a bit more, since not everything relies on you (for the skilled players) or you still are able to get kills without sweating (for the lesser players).

In my experience from infinite and MCC as well, you’ll have one person who’s great will carry the weight of 1 teammate and then two average players (if you’re lucky) and one person who just is getting stomped six ways to Sunday. The same composition on other team more often than not. This is searching solo or with one other teammate. Just a battle between who can carry their team to victory

There shouldn’t be sbmm in Halo infinite ranked or social period. It’s so unfair and unevenly matched every game. It makes me not want to play the game anymore. Halo 3 had it right. Halo hasn’t had a even and fair matchmaking system since that game.

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Without SBMM every match will be ‘unfair and unevenly matched’. I agree that most matches are completely uneven (and unfair due to the lag, desyncs, etc.)
The problem however is not the idea of SBMM, but that the SBMM in Infinite is just not working (properly).

And Halo 3 had SBMM

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I just looked through someone’s halo tracker who had only played bot bootcamp for a month, then attempted to place in ranked. They were not only put into D1, but they drove up their MMR so high in bot bootcamp they are being placed against high level Onyx consistently, even during their unranked matches. Something seems to be very wrong here. A player’s performance in other playlists shouldn’t be affecting who you match with in ranked…

We chatted on this elsewhere in a separate post. Go look at the “Bot Bootcamp affected my MMR in PVP” post and then at the OP’s halo tracker. It’s bizarre.

https://forums.halowaypoint.com/t/bot-bootcamp-affected-my-mmr-in-pvp/

I have a challenge to win 3 attrition and ive lost 9 in a row. And I get decimated every single game. Sbmm needs to be turned on, if it isn’t. If it is, well then I am screwed.

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People want chill games where they can mess around with the Ravager or whatever else but they still are expecting to win.

People want sbmm removed so they can do that whilst still smashing silver tier players.

If you want to play casually just do it. Don’t expect to do a lot of winning in the process though. It’s social anyway so who cares about winning and losing.

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At this point it’s impossible to know how strict the SBMM is in any playlist. The rank system is so messed up right now that looking at someone’s visible rank is pretty meaningless. Apparently the hidden skill even takes into account performance in Bot Bootcamp, which is absolutely ridiculous, and then uses that to determine SBMM. Check out this thread if you haven’t seen it yet:

https://forums.halowaypoint.com/t/bot-bootcamp-affected-my-mmr-in-pvp/494512

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You should never look at someones ‘visible rank’ for that, since it has never said something about them. (you can be realy good, but with bad teammates you will have trouble ranking up. And if you are an average player with very good teammates you could rank up very easily). I look just how people play and i see often that i play with both very low skilled people and very skilled players in the same match.

I am aware of this and fully agree that is the dumbest thing ever. But even there they could have made it so the system realizes how bad bots are, so that a kill against bots is not the same as a kill against a very skilled player (and a death against bots count way more then against a very skilled player). Yet, it doesn’t seem to do it, so that’s also a reason why i say the SBMM is not working properly.

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