Skill Jumps, Thank you! :]

Please 343 address the removal of skill jumps, asap… please make this make sense.

Please help those in the community that like to use skill jumps, to understand what you are doing.

Help us to understand why you felt it necessary to remove the jumps you chose to. Going back to H3 this was a nice touch that just amplified the arena experience.

Of all the ranting and feedback given this is not one that was on anyones list that I can recall.

This is definitely not going to go over well at all. The most die hard, community driven bases LOVE super slides, tech jumps all those small little nooks that can make a game so exciting. Not just among the competitive ones players. Wild and fun movement is GOOD. The one thing this game got consistent good praise on was the movement.

You’ve got to pick some battles a bit more smarter, this was one that did not need to be picked at.

Thanks for a new season and new content. Please address this asap.

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In all fairness the Halo 3 jumps were done in error by accident due to overlapping objects causing ghost ledges.

It was not intended.

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I’m confused.

You’re calling for the removal of a feature that you simultaneously praise?

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There are still skill jumps with slide jumps, there are a few ledge jumps that you can do and also if you crouch jump you can bypass using mantle.

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I can live without them but I’m with OP on this to be honest. Considering how often 343 seem to get caught between the wants of the masses and the pros, this doesn’t really seem to benefit anyone at all. Can’t imagine it’ll go down well

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I’ve never really mastered these jumps but the videos that pros & YouTubers made about them were super interesting. Why remove them?? It doesn’t affect 95% of players and the top 5% that actually care about them love the added skill ceiling they bring.

Seems like a completely backwards decision if this was patched out of the game intentionally, just like the tank gun in campaign. Doesn’t benefit anything and just removes content / mechanics.

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343 hates skill gaps. The time it took to find and fix these jumps could’ve been used elsewhere to fix actual problems. This company never ceases to amaze me.

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Update:
Let me start by saying THANK YOU 343 for such a quick response regarding this topic.

I’ve seen the tweets on this and I’m glad very happy to see the communication.

You’ve been transparent about affairs surrounding 343 and with that comes a level of understanding, at least for me.
I can always support a team, a company that is taking this approach. I will continue to do so.

Looking forward to more Halo Infinite… probably fire up the PC tonight and run some ranked :]

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First up - I’m not at the level of Halo where skill jumps or sliding mean much. :slight_smile:

But I did see a post (here or Reddit?) that mentioned one of the skill slides they nerfed was definitely a huge advantage to one team getting a power weapon or camo off spawn.

And they may be the problem with a couple of the skill jumps.

In general play both teams have equal access.

But if they give one side a huge advantage off spawn - to get rockets, camo, or even the oddball. That’s a problem. And 343 would have a lot of telemetry data.

The options may boil down to either removing the skill jump or adding in a similar advantage to the other side. It would be so much easier just to remove the troublesome skill jumps.

This is true. However, this is just from my experiences as ranked/competitive player of Halo.

If such a slide or jump exist.
Amongst the top 5% of high level competitive players the solution is not to remove the advantageous slide or jump.

Rather, to counter such a move with strategic movements of their own or for example pre-nading a spot in anticipation of fast push.

This is a much more preferable and acceptable answer amongst that crowd. Primarily because the skill jumps and harder to hit slides are something that is respected. Meaning if you hit it you deserve it because it took skill.
This mentality is what adds to the hype the excitement of competitive Halo. This drives creativity and “outside the box” thinking on how to approach an opening strat or hold a spot.

Though a majority of Halo players will not utilize such jumps or slides. For those who do, are a part of a very dedicated base and it makes the game exciting. The discover and learning process, they thrive on it.

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And I love Shyway’s videos… the risk/reward dynamic is worth nurturing. Or watching how guys like Shotzy moved around the map in H5.

So I think the onus is on 343 to explain why any jump is being removed.

eg. Jump A was removed because telemetry showed 99% of spawns at 'X,Y,Z" walked away with the rockets at the start of the match.

ie. in this specific instance there was no counter strategy for the other team.

or, eg. Jump B is being removed because we had to optimise the map for this other glitch and the hitbox has been altered.

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and yet those unintended jumps and accidental “bugs” if you will, made the game amazing

Ya for sure. And I’d say as well we all know… and boy do we know.
The pro scene is not shy about saying something isn’t balanced… so if they don’t like it they’ll let them know :joy:

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this conversation makes me want to play by myself on maps for awhile and find better ways to traverse them.

I don’t see this as a problem honestly. Halo was fine with just grenade jumps and ghandi hopping. We don’t need the there overly try hard goofy looking Matrix slide jumps. Especially when the spawns in the game are still beyond trash. It slows the game down and makes it ever so closer to Halo 3. Which i would think would please alot of people.

Still baffled that grenade jumps aren’t a thing.

Just an update on my end.

THANK YOU for taking the feed back into consideration and prioritizing this. It does mean a lot.

:]

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