Skill in Halo 4

So everyone that has played all the Halo’s knows Halo 1+2 were some of the best competitve shooters ever made, and well Halo 3+Reach removed alot of the elements that made them so fun to play competitively. Mechanics were watered down, physics were made like CoD games thus taking away advanced strategic jumps/nade jumps and tactics like nading PW’s, button combos were removed and derp-derp melee was put in its place, instead of power-ups and map control we got Armor lock and jetpack, a bunch of abilities and equipment were added so noobs had a better chance to survive, and clans and ranks were removed to further rub salt in the wounds.

Even though Halo is kind of a joke now compared to what it used to be I see one thing that could save this game from being Reach 2.0.

Universal Speed boost- This is the only chance this game has to establish a skill-gap once again and it should make aiming and movement skill-gap somewhere in between Halo 1 and UT. Please tell me 343 we can universally apply this in customs so this great franchise does not die on a competitve level.

Halo 3 had a lot of water down elements but I wouldn’t agree putting it next to reach because reach was absolutely horrible, sure in halo 3 you had to lead your shots verses hit scan in halo 2 but it still was a great game.

it seems as though 343 isnt very focused on the competitive community, too bad so sad I suppose.

btw dont ever compare halo 3 to reach, wayyyyy off buddy.

> Halo 3 had a lot of water down elements but I wouldn’t agree putting it next to reach because reach was absolutely horrible, sure in halo 3 you had to lead your shots verses hit scan in halo 2 but it still was a great game.

H3 was the beginning of the end of good Halo mechanics, at least it still had a ranking system and a mental skill gap but that was destroyed with AA’s and sprint in Reach.

So basically the aim/movement skill gap was destroyed in H3 and the mental skill gap was destroyed in Reach through increased kill times and AA’s+sprint so now we have basically nothing.

The Way I see it is we have to universally apply speed boost and take out of the godawful sprint mechanics, increase kill times, and go with a CE-esque power item system and the skill gap should be re-established.

> So everyone that has played all the Halo’s knows Halo 1+2 were some of the best competitve shooters ever made, and well Halo 3+Reach removed alot of the elements that made them so fun to play competitively. Mechanics were watered down, physics were made like CoD games thus taking away advanced strategic jumps/nade jumps and tactics like nading PW’s, button combos were removed and derp-derp melee was put in its place, instead of power-ups and map control we got Armor lock and jetpack, a bunch of abilities and equipment were added so noobs had a better chance to survive, and clans and ranks were removed to further rub salt in the wounds.
>
> Even though Halo is kind of a joke now compared to what it used to be I see one thing that could save this game from being Reach 2.0.
>
> Universal Speed boost- This is the only chance this game has to establish a skill-gap worth once again and it will make aiming and movement skill-gap somewhere in between Halo 1 and UT. Please tell me 343 we can universally apply this in customs so this great franchise does not die on a competitve level.

pretty sure 343 would rather spend that time designing more stuff for griffball or infection.

wont happen sadly

> > Halo 3 had a lot of water down elements but I wouldn’t agree putting it next to reach because reach was absolutely horrible, sure in halo 3 you had to lead your shots verses hit scan in halo 2 but it still was a great game.
>
> H3 was the beginning of the end of good Halo mechanics, at least it still had a ranking system and a mental skill gap but that was destroyed with AA’s and sprint in Reach.
>
> So basically the aim/movement skill gap was destroyed in H3 and the mental skill gap was destroyed in Reach through increased kill times and AA’s+sprint so now we have basically nothing.
>
> The Way I see it is we have to universally apply speed boost and take out of the godawful sprint mechanics, increase kill times, and go with a CE-esque power item system and the skill gap should be re-established.

I would argue though that aiming was much more difficult in H3 due to the necessity of leading shots and BR bullet spread which meant you shouldn’t aim for the head till the last shot.

I think H3 was “too halo” for the bulk of gamers compared to H2 which combos aside was a cake walk compared to CE. The difficulty of H3 in shooting and not easy to understand ranking system and difficulty in killing is what I think lead to the rise of COD4. It fixed in a BS way all the small problems of H3. Kills came fast and easy, people still programmed at the awe of 1-50 were tickled pink to see their number rise very fast despite losses, and bullets went where you wanted them.

> > So everyone that has played all the Halo’s knows Halo 1+2 were some of the best competitve shooters ever made, and well Halo 3+Reach removed alot of the elements that made them so fun to play competitively. Mechanics were watered down, physics were made like CoD games thus taking away advanced strategic jumps/nade jumps and tactics like nading PW’s, button combos were removed and derp-derp melee was put in its place, instead of power-ups and map control we got Armor lock and jetpack, a bunch of abilities and equipment were added so noobs had a better chance to survive, and clans and ranks were removed to further rub salt in the wounds.
> >
> > Even though Halo is kind of a joke now compared to what it used to be I see one thing that could save this game from being Reach 2.0.
> >
> > Universal Speed boost- This is the only chance this game has to establish a skill-gap worth once again and it will make aiming and movement skill-gap somewhere in between Halo 1 and UT. Please tell me 343 we can universally apply this in customs so this great franchise does not die on a competitve level.
>
> pretty sure 343 would rather spend that time designing more stuff for griffball or infection.
>
> wont happen sadly

All im asking for is an option to universally apply speed boost and remove sprint which was never in a Halo game before Reach for a reason. Its fairly obvious default Halo 4 is a lost cause catered to CoD kids but I am trying to make the best out of a bad situation here.

> > > Halo 3 had a lot of water down elements but I wouldn’t agree putting it next to reach because reach was absolutely horrible, sure in halo 3 you had to lead your shots verses hit scan in halo 2 but it still was a great game.
> >
> > H3 was the beginning of the end of good Halo mechanics, at least it still had a ranking system and a mental skill gap but that was destroyed with AA’s and sprint in Reach.
> >
> > So basically the aim/movement skill gap was destroyed in H3 and the mental skill gap was destroyed in Reach through increased kill times and AA’s+sprint so now we have basically nothing.
> >
> > The Way I see it is we have to universally apply speed boost and take out of the godawful sprint mechanics, increase kill times, and go with a CE-esque power item system and the skill gap should be re-established.
>
> I would argue though that aiming was much more difficult in H3 due to the necessity of leading shots and BR bullet spread which meant you shouldn’t aim for the head till the last shot.
>
> I think H3 was “too halo” for the bulk of gamers compared to H2 which combos aside was a cake walk compared to CE. The difficulty of H3 in shooting and not easy to understand ranking system and difficulty in killing is what I think lead to the rise of COD4. It fixed in a BS way all the small problems of H3. Kills came fast and easy, people still programmed at the awe of 1-50 were tickled pink to see their number rise very fast despite losses, and bullets went where you wanted them.

There have been many essays written on the MLG forums why the H3 Bullet spread was horrible for competitve play, the best reason given is it forced a linear playstyle on teams and forced players to “engulf” on one area of the map to get kills rather than being able to move around the map and coordinate cross-map like in H1+H2. It also removed alot of the skill of map movement, you never felt threatened at all times on the map like in H1 you could get away with mental mistakes that would of been punished in earlier titles.

I would in fact argue CoD is popular with shooter fans not because of the layers of gimmicks that are not the main attraction, but because its easy to learn, fast-paced, and not full of BS like AL and random spread like in new Halo titles. Despite it being full of alot of gimmicks, its really still a simple game (like 90 percent gun-fights) and not over-complicated and cluttered like later Halo titles are.

AA’s and perks in Halo on the other hand ruin the simplicity and skill aspects of Halo in order for a gimmick-based style of play to emerge that has never been Halo’s main selling point. Every ability that is added to Halo on the other hand will and can be used in most battles, a good example of that is sprint which has a much larger effect on Halo than most other shooters.

The best way to put it is adding a ability to Halo, is effecting the entire game on a meta-game level at any point in the game. That is why all these abilities throw the game out of whack, they become the focal point of the game rather than a timed dynamic like power-ups. Again, another example of replacing good Halo mechanics with bad ones.

Halo in its PRIME:

OG SKILL

SKILL

SKILL

-Yoink- abilities and perks, we just need skill back in the Halo series. Speed boost is the solution to all the noobing down of mechanics that has occurred. Bring back that intense adrenaline pumping gameplay and Halo will be back.

> Halo in its PRIME:
>
> OG SKILL
>
> SKILL
>
> SKILL
>
> -Yoink!- abilities and perks, we just need skill back in the Halo series. Speed boost is the solution to all the noobing down of mechanics that has occurred. Bring back that intense adrenaline pumping gameplay and Halo will be back.

You don’t honestly believe there’s a snowball’s chance in hell that this will happen?

You guys that really, really liked CE - 3 and really, really hated Reach should really, really start doing some soul searching. Halo 4 is what it is now. They stopped taking suggestions a long, long time ago. There is no way that Halo 4 is going to fail. There’s a possibility that it will not be the chart topper that the other games were, although I wouldn’t bet on that, but there’s absolutely no doubt in my mind that people like you will definitely be disappointed with Halo 4. The rest of us will not be.

So, while you will be playing whatever game is out there that has for you what Halo 4 doesn’t have, the rest of us will be having a great time playing a great game.

Speed boost? Really? Halo is more than that.

> > Halo in its PRIME:
> >
> > OG SKILL
> >
> > SKILL
> >
> > SKILL
> >
> > -Yoink!- abilities and perks, we just need skill back in the Halo series. Speed boost is the solution to all the noobing down of mechanics that has occurred. Bring back that intense adrenaline pumping gameplay and Halo will be back.
>
> You don’t honestly believe there’s a snowball’s chance in hell that this will happen?
>
> You guys that really, really liked CE - 3 and really, really hated Reach should really, really start doing some soul searching. Halo 4 is what it is now. They stopped taking suggestions a long, long time ago. There is no way that Halo 4 is going to fail. There’s a possibility that it will not be the chart topper that the other games were, although I wouldn’t bet on that, but there’s absolutely no doubt in my mind that people like you will definitely be disappointed with Halo 4. The rest of us will not be.
>
> So, while you will be playing whatever game is out there that has for you what Halo 4 doesn’t have, the rest of us will be having a great time playing a great game.
>
> Speed boost? Really? Halo is more than that.

I am not the only one who dislikes the direction of the series, Reach population is proof of that. I cant play a Random, slow, and gimmicky game that is not Halo and that is sadly what the game has become. The least they could do is ranked playlists, but instead they refuse to do even that. They refuse to recognize why Halo is a great shooter and instead want to turn it into other ones, I suspect they will only get Blackops 2 leftovers with that attitude as the die-hard playerbase will not support them in that venture.

  1. Why not either copy the Slayer Pro gametype and modify from there?
  2. Why not make a custom game with Stealth and/or Dexterity as symmetrical starting abilities? The speed boosts are are a combination of both’s abilities.
  3. Good to see the wheels finally turning.
  4. I expect you to use a lot of Dexterity in your loadouts, if you use them… Hey guess what, you like the speed boost ability, Dexterity gives you that… 343i might be onto something.

The game is already fast enough as it is. 343 sped it up quite a lot from reach, and it runs a bit faster than 3 did. I think its just fine as it is.

One day, people will ask for it to be so fast that COD ends up feeling slow. and on that day, we will have nobody to blame but the people who wish for so much speed in a game that is supposed to take skill, not reflexes.

I sympathize with your plight about wanting an ultra fast game. I truly do. What you MUST keep in mind is that the people who agree with that sentiment are in the minority of all halo players world wide. It’s just how it is. They are certainly the most vocal, but the minority nonetheless. 343i simply can’t alienate such a large group of its players by creating an experience so competitive that people put the controller down altogether because they can’t compete. A company must think about its bottom line regardless of what a small subset of its users request. That’s where custom games come from. You can create ANY kind of match you want. Anything. Personally I feel they’ve given probably the greatest variety of play styles, weapons, characters, maps, and game types in a Halo game to date.

Hopefully there will be some kind of custom option for it, or a way to replicate it by forcing the dexterity perk and then tweaking movement speed. That sort of gametype on some decent forge maps would probably play really well, now I think about it.

I very much share your disappointment in the direction Halo has taken/is taking, though. I’d like to say that maybe some game will come along and claim the title of the new go-to arena shooter, but it seems all developers now are too scared to release an FPS that doesn’t mimic (or shoe-horn in) features CoD popularized half a decade ago.

Fingers crossed for a full on, multiplayer included, H2 remake.

> 1) Why not either copy the Slayer Pro gametype and modify from there?
> 2) Why not make a custom game with Stealth and/or Dexterity as symmetrical starting abilities? The speed boosts are are a combination of both’s abilities.
> 3) Good to see the wheels finally turning.
> 4) I expect you to use a lot of Dexterity in your loadouts, if you use them… Hey guess what, you like the speed boost ability, Dexterity gives you that… 343i might be onto something.

That is what I plan to do Day 1 getting H4.

Slayer pro+Speed boost+125 percent damage= Competitve Halo is back.

Maybe some abilities+extra weapons on the map where needed and we might have a skill-gap sighting once again with all the elements of classic Halo.

Its not that I dont see why people dont like RPG Halo, its just not the Halo I want to play competitively.

> The game is already fast enough as it is. 343 sped it up quite a lot from reach, and it runs a bit faster than 3 did. I think its just fine as it is.
>
> One day, people will ask for it to be so fast that COD ends up feeling slow. and on that day, we will have nobody to blame but the people who wish for so much speed in a game that is supposed to take skill, not reflexes.

Halo 1+2 blow any CoD out of the water speed wise, most Halo fans are just babied by the most forgiving and slowest games in the series Halo 3+Reach to remember what Halo used to be like 4v4 wise. Instead we get our thrills -Yoinking!- around with abilities and timing out shots LMAO what a disaster. Who is enjoying these changes really???

The maps in H4 are already humongous compared to traditional 4v4 maps, the kill times are H3 pushing Reach(lol 8SK Carbine), and you got things like Regen field,HLS, and Promethean vision that will slow the game down further. The game will not be fast compared to classic Halo, the settings I will use will speed the game up sufficiently and be dynamic like Halo is meant to be.

Shrug. Played halo classic just the other day, and it was more like playing swat than anything else. So I have to ask, fast? Skill gap? What for? Cause it don’t take skill to be able to kill someone in half a second.

> Shrug. Played halo classic just the other day, and it was more like playing swat than anything else. So I have to ask, fast? Skill gap? What for? Cause it don’t take skill to be able to kill someone in half a second.

You would rarely achieve that 0.6 sec perfect TSK with the pistol if you’re talking about H1. Halo 1 is not SWAT IMO, you’re just not used to the faster pace of the game.

Halo 3 was fun for the first year. Then MLG took over and ruined everything by making one gun BR warfare a norm. This clearly takes away creativity to get kills and performed a bottleneck to undeserved voices from the MLG community as to what should and shouldn’t be in a game. Sorry to rain on “MLG PRO’s” parade but whining about getting your -Yoink- beat by a creative SMG or Needle wheelder isn’t cause to eliminate what makes Halo great…namely variety of weapons and styles of kill. This one gun warfare then influenced the casual lemmings in Halo making them think that BR/DMR only gameplay was what it takes to be awesome at Halo. In a sense it was more like a cancer effect on the community that slowly lowered the numbers coming to Halo online for matchmaking.

It’s like in the World Series of Poker when the Pro cries foul about losing to the amateurs pair of 5’s. If you got bluffed out of a win its on you. Don’t blame the method it took to remove you from the playing field. BR/DMR only gametypes ruined Halo…period.

The recent gameplay I’ve seen from Halo 4 has been very promising and I do think it is in large part to the new beefed up sounds and the speed of gameplay. COD and Battlefield 3 have really turned up the notch on speed of gameplay in FPS’s which was very noticeable in Halo Reach when one would run out of Sprint yards before getting the kill they would get in the other games. I do think Halo 4 will have plenty of legs until Halo 5 comes out, probably 3 years from now.