Skill gap = What skill Gap?

Edited by Moderator - Please refrain from making nonconstructive posts.

*Original post, click at your own discretion.

Halo doesn’t even have a skill gap anymore.

I bet you don’t even have to aim. It’s probably another forerunner armor ability where your bullets home into the nearest enemy.

Oh well that’s a classy picture. Say, don’t let the door hit you on the way out. Bye now!

> Halo doesn’t even have a skill gap anymore.
>
> I bet you don’t even have to aim. It’s probably another forerunner armor ability where your bullets home into the nearest enemy.
>
> To 343

There’s probably an AA where you dont even have to play and just win.

“Forerunner Victory”

> Oh well that’s a classy picture. Say, don’t let the door hit you on the way out. Bye now!

Thanks! :slight_smile: Wow, your a neat guy! Have a good Sunday!

> > Oh well that’s a classy picture. Say, don’t let the door hit you on the way out. Bye now!
>
> Thanks! :slight_smile: Wow, your a neat guy! Have a good Sunday!

And to you sir!

I hope for your sake the skill gap is reduced because you have the mind of teenage girl…

Forerunner killstreaks are next.

/nihilism.

If this is all true regarding the info 343 is rly dumb.
I thought bungie killed halo but 343 is even gonna make it worse. Something I thought wasn’t possible

Maybe he didn’t sugar coat it to the liking of some of the more butthurt-prone, But he’s raising a valid point. With each Halo game the possible skill gap has decreased, and it’s an industry-wide trend.

If you look at other games, particularly Call of Duty, you see developers trying to cater to terrible players. CoD added deathstreaks and support killstreaks for players too bad to get consecutive kills, and to punish good players.

Getting back to Halo, Reach took the trend the farthest. First bloom to punish players for using a precision weapon, and then AA’s like Jetpack, Armor Lock, and Camo to help bad players stay on equal footing with better players. The problem with this is that you drive away dedicated, hardcore players while catering to those with the attention-span of a goldfish. And as we’ve seen with Reach’s population, the lowest common denominator will move on to the lowest common game.

> Maybe he didn’t sugar coat it to the liking of some of the more butthurt-prone, But he’s raising a valid point. With each Halo game the possible skill gap has decreased, and it’s an industry-wide trend.
>
> If you look at other games, particularly Call of Duty, you see developers trying to cater to terrible players. CoD added deathstreaks and support killstreaks for players too bad to get consecutive kills, and to punish good players.
>
> Getting back to Halo, Reach took the trend the farthest. First bloom to punish players for using a precision weapon, and then AA’s like Jetpack, Armor Lock, and Camo to help bad players stay on equal footing with better players. The problem with this is that you drive away dedicated, hardcore players while catering to those with the attention-span of a goldfish. And as we’ve seen with Reach’s population, the lowest common denominator will move on to the lowest common game.

You realise that everything that makes the good players worse, also makes the bad players worse, right? and everything that makes the bad players bad can make the good players better?

> > Maybe he didn’t sugar coat it to the liking of some of the more butthurt-prone, But he’s raising a valid point. With each Halo game the possible skill gap has decreased, and it’s an industry-wide trend.
> >
> > If you look at other games, particularly Call of Duty, you see developers trying to cater to terrible players. CoD added deathstreaks and support killstreaks for players too bad to get consecutive kills, and to punish good players.
> >
> > Getting back to Halo, Reach took the trend the farthest. First bloom to punish players for using a precision weapon, and then AA’s like Jetpack, Armor Lock, and Camo to help bad players stay on equal footing with better players. The problem with this is that you drive away dedicated, hardcore players while catering to those with the attention-span of a goldfish. And as we’ve seen with Reach’s population, the lowest common denominator will move on to the lowest common game.
>
> You realise that everything that makes the good players worse, also makes the bad players worse, right? and everything that makes the bad players bad can make the good players better?

You really don’t get it do you? If I’m good enough to know when weapons spawn and how to set up my team around them so that we can grab them then that is a skill that separates me from worse players. If you take that away there are less things for me to be better at. Armor Lock is another example. Armor Lock generally only benefits the worse player because if I have better aim and I’m about to kill a bad player then there is no reason for me to use armor lock, but it becomes useful to the bad player because he can say. “Oh no, I’m bad at shooting, guess I’ll use armor lock.”

Those are the things that shouldn’t be in the game because they take away from the skills that separate good and great players.

Something like X-ray vision is another example. If my team has good enough communication we don’t need to use that AA to find out where people are. A bad team can utilize this AA to overcome the advantage the better team has. It is exactly as that original poster stated in that it reduces the skill GAP. It should not be easy to be good. That is stale and boring.