> This really doesn’t say anything.
I know 
> And you’re trying to compare Gold Pro to default Reach?
no… but I think there’s something to be said for goldpro settings. I think reach plays exceptionally well with them.
> Also, anyone who actually has a decent understanding of the spectrum of Halo games know that Reach’s surface skill level is deeper than any previous games . Which surface “Complexities” such as bloom, AA’s, and otherwise, there is a drastic difference between players who understand how to use them and players who don’t. The problem is that, anyone of even marginal playtime or experience will understand these and that they no longer apply after maybe 10% up the spectrum, and then they actually hinder the top of the spectrum and “crunch” it down.
it shouldn’t surprise you then that when we play with AA’s, my oldest son plays better than when we don’t. In the example games we played there were no AA’s
> Unless you’re son is like a miniature Roy i think it’s safe to say you and your offspring are lower on the skill spectrum, in which your understanding of Reach’s mechanics may provide a great benefit to you. Although if you vs’d me or someone at the skill level when there is no significant difference in our understanding of the AA’s and bloom, I guarantee it would be much different.
>
> Also, manipulation of H2, H3, and MLG/Gold Pro power ups, power weapons, and strategies is easier than that of CE. So in CE both you and your son(s) don’t understand the best way to play the game, while in H2, H3, MLG/GoldPro-Reach you understand it but they don’t, resulting in a very skewed result.
I figured that for 2 and 3 its an issue of map knowledge that gives me the advantage. But battle creek is fundamentally the same in both CE, h2 and reach, but its only in CE where I don’t dominate as easily. My guess is there’s some other knowledge I have for the sequels that I lack for CE beyond the maps.
> For further clarification, skill gap is not linear or even a bell curve. There are very specific important milestones that create very large spikes in skill gap. I guarantee that you have passed far more “milestones” in Reach than you son(s) when compared to CE, hence the skewed results. Not to mention the simple fact of the lack of transitioning, as CE’s milestones are higher up than any of it’s predecessors, hence it’s praise competitively.
I think a curve does well to explain the gap. A simple parabola… if skill is x, and performance is y then at low skill levels performance is going to be relatively close, while the difference in performance increases exponentially (pun!) as x gets bigger. I also think there are gated/interdependent skills where certain levels must be achieved before the next overall level can be reached.
> Again though, the results are skewed also in the sense that you are playing GP, settings that do their best to emulate the highest skill gap possible. Honestly the fact that you played GP makes it much harder for me to give a simple easily understandable explanation as to why you experienced what you experienced.
I thought it was really odd. It makes me want to experiment. With all the remakes that we have across the 4 games I should be able to get some interesting results.