Skill Gap Lowering

EDIT: FOR THOSE OF YOU SAYING NO, PLEASE REPLY WHY!

First, I’m not trying to wastefully bash Halo 4 here I actually wish to see what people think. These are all opinions so feel free to argue your side.

When 343i got control of Halo they went to work on Zero Bloom. They knew that the competitive aspect of Halo was missing and that it was much to easy for a “noob” to come play. They claimed that removing or nerfing bloom would make a more competitive game. IT DID. Now, I see a lot of videos talking about how they want people to jump in and get interested. I feel like they might be making a mistake.

Weapon Balance
As far as weapon balance goes, they most definately messed up with the BR vs DMR/Carbine. The fact that the BR has a slower rate of fire (than the other 2) and isn’t a 4sk is repulsive. Its underpowered. The BR should have a slower rate of fire but a 4sk. The 4sk ideally would be faster than a 5sk on the DMR while a 5sk with the BR would be slower than a DMRs 5sk.

I don’t like the idea we can start with Plasma Pistols. The Halo 2 noob combo could easily return.

Weapon Drops
This one is definately debatable. I feel that knowing where the weapons spawn gives a huge advantage to the people who know the maps. By adding ordinance drops, this is simply taken away.

343 is lowering the skill gap. Lol and talking about how great the music is…Haha post what you think.

The weapons still haven’t been balanced and shown to the public yet, but I do agree with you on the builds we’ve seen.

EDIT: I’m hoping that the skill lost in extra knowledge will be gained back by low minimum kill times that are hard to get, and better strafing/movement. I’m worried too, but I think it’s under control. If I turned out to be wrong then I’ll say so.

I can see the BR argument, but the BR has been redone to fit a closer quarters range than the DMR. Reportedly, the BR destroys the DMR at its alloted range.

You can’t think of the new BR as the old BR, they’re two different types of BR.

And ordinance drops don’t effect much, since they A) aren’t in all game modes, and B) only take away the skill gap from a very select type of person. Everyone who has played 2 games on Beaver Creek knows where the rockets are. There is virtually no skill in knowing where the weapons spawn.

But that’s just me.

Plasma pistols look pretty balanced from what I’ve seen, the charge depletes really fast if you run around with it charged up and the homing ability looks like its had a massive downgrade

Yes the skill gap will be lowered in Infinity Slayer but that’s the eye candy that will get many gamers in the door. Halo 4, CTF options willing, will have everything and more to create a custom gametype with a wide skill gap. I’m excited for classic, hardcore and/or MLG playlists.

> I can see the BR argument, but the BR has been redone to fit a closer quarters range than the DMR. Reportedly, the BR destroys the DMR at its alloted

No, just no.

The DMR dominates the BR at every single ranges thanks to easier aiming (only firing 1 bullet is much much easier than hitting 3) and fires significantly faster.

I know I will almost never use the BR other than to confirm how bad it is because everyone has to cry about a 4sk BR even though their complaint has absolutely no logic behind it. Everyone good will be using the DMR and maybe the Carbine/Light Rifle depending on how they end up turning out.

> Yes the skill gap will be lowered in Infinity Slayer but that’s the eye candy that will get many gamers in the door. Halo 4, CTF options willing, will have everything and more to create a custom gametype with a wide skill gap. I’m excited for classic, hardcore and/or MLG playlists.

Does anyone know if classic is confirmed?

> I can see the BR argument, but the BR has been redone to fit a closer quarters range than the DMR. Reportedly, the BR destroys the DMR at its alloted range.
>
> You can’t think of the new BR as the old BR, they’re two different types of BR.
>
> And ordinance drops don’t effect much, since they A) aren’t in all game modes, and B) only take away the skill gap from a very select type of person. Everyone who has played 2 games on Beaver Creek knows where the rockets are. There is virtually no skill in knowing where the weapons spawn.
>
> But that’s just me.

Ya I think the BR is going to be really fun to use.

Weapon spawns vs. weapon drops. Everyone knows were and when the weapons will spawn so they have to fight over them which is competitive. Weapon drops less people will know about and will be more of a random advantage that could go ether way for any team.

but then again if your an a team of people who call out they can take it away from you with no hassle.

CE > Halo 4

:stuck_out_tongue:

So when did opinion become fact?

> So when did opinion become fact?

Since when did fact become opinion just because you don’t like it?

I votes Yes the skill gap is lowering but now i’m thinking about it and I think communication and teamwork is going to be the most powerful weapon. Faster kill times mean less skill is needed to get a kill but with a good team that works together will get more kills. There is nothing that can be done to remove the skill gap but I think a single player is going to be more of a threat against a group because they spawn with stronger equipment.

> Faster kill times mean less skill is needed to get a kill

Wrong.

Longer kill times = team work being absolutely necessary to be a good team. Little individual skill required.

Medium kill times (like Halo 3 for example) = good blend of individual skill and team work and also more exciting gameplay thanks to clutch solo plays.

short kill times (i.e CoD, BF etc) = less individual skill and even less team work. This ends up being nothing but a who sees who first which promotes skill less gameplay.

> > I can see the BR argument, but the BR has been redone to fit a closer quarters range than the DMR. Reportedly, the BR destroys the DMR at its alloted
>
> No, just no.
>
> The DMR dominates the BR at every single ranges thanks to easier aiming (only firing 1 bullet is much much easier than hitting 3) and fires significantly faster.
>
> I know I will almost never use the BR other than to confirm how bad it is because everyone has to cry about a 4sk BR even though their complaint has absolutely no logic behind it. Everyone good will be using the DMR and maybe the Carbine/Light Rifle depending on how they end up turning out.

Have you played Halo 4?

The New BR – Im fine with the changes as long as its balanced

Spawning with PP-- I dislike this idea a lot / and vehicle game play will suffer

Weapon Drops – could work perfect IF IMPLEMENTED RIGHT / Hopping for the best on this

The BR has been redone and now is best used at close range. It’s weaker yes, but it is easier to use due to the burst making it easier to land a headshot and more autoaim, etc.

The DMR on the other hand has virtually no bloom and much lower aim assist on it and is now designed for long range combat, making it even harder to use in CQC than the ZB DMR in Reach. Taking it into a BR fight will normally be suicide unless you have good aim as even a decent strafe can screw you up due to the difficulty of aiming a small reticle with little aim assist.

The Carbine is between the two, but has a rapid ROF with many shots needed to kill, meaning it’s even harder to use. In addition to that, it is also harder to use at long range than the DMR and harder to use at mid range than the BR.

The Light Rifle looks to be about the same unscoped but with less assist, and is a monster when scoped. However shooting a player out of scope will cause them to shoot a weaker burst. Unfortunately, due to the Stability mod which stops that from happening, I can foresee that combination being very very OP.

Noob combo has already been addressed. The Plasma Pistol depletes even faster when charged up, takes 20 energy per overcharge (Meaning for only 3-4 overcharges on average), and much less tracking.

Weapon drops: Really seems to reward team players a lot due to the assist system, and bad kids aren’t going to get nearly as many ordinance drops if they can’t get any kills or assists. Much less be able to use any of the weapons that come with it. Maybe they can even add a feature where a little if your progress disappears when you die as well if it really becomes a problem, but I doubt it.

I don’t understand your logic on this. The BR is harder to use, and therefor more welcoming to newer players? If you’re worried it’s underpowered, any gameplay video using it can prove you wrong there. It’s just as potent as ever.

343’s made no secrets that the BR is the better group-shot gun where the DMR is better for lone wolves. The Battle Rifle has been pushed more into the role it already filled in Halo 3.

> > I can see the BR argument, but the BR has been redone to fit a closer quarters range than the DMR. Reportedly, the BR destroys the DMR at its alloted
>
> No, just no.
>
> <mark>The DMR dominates the BR at every single ranges thanks to easier aiming (only firing 1 bullet is much much easier than hitting 3) and fires significantly faster.</mark>
>
> I know I will almost never use the BR other than to confirm how bad it is because everyone has to cry about a 4sk BR even though their complaint has absolutely no logic behind it. Everyone good will be using the DMR and maybe the Carbine/Light Rifle depending on how they end up turning out.

Nope

> > Faster kill times mean less skill is needed to get a kill
>
> Wrong.
>
> Longer kill times = team work being absolutely necessary to be a good team. Little individual skill required.
>
> Medium kill times (like Halo 3 for example) = good blend of individual skill and team work and also more exciting gameplay thanks to clutch solo plays.
>
> short kill times (i.e CoD, BF etc) = less individual skill and even less team work. This ends up being nothing but a who sees who first which promotes skill less gameplay.

Umm? you just said I was wrong then agreed with what I said?

> The New BR – Im fine with the changes as long as its balanced
>
> Spawning with PP-- I dislike this idea a lot / and vehicle game play will suffer
>
>
> Weapon Drops – could work perfect IF IMPLEMENTED RIGHT / Hopping for the best on this

I agree with you on the Plasma Pistol part.

I remember playing Elite Slayer in BTS on Hemhorrage.
Being Elite Slayer, they spawned with PPs.
My Wraith was killed very fast.
And my buddy was killed quickly in a Revenant.

Plasma Pistol make vehicles much more vulnerable.
Especially tanks.

Hopefully the new PP wil have less charge, range, and effect time.