TLDR: what are some good ways to add skill gap to Halo 4? skill gap is massively important if this game is to truly do well, and be well received.
let me first say that skill gap is what made myself, and many others, fall in love with halo in the first place. without the massive skill gap halo would have been a ‘shiny new game’ for some time, but it wouldnt have made a lasting impression like it did. halos 1 and 2 had the skill gap required to keep me coming for more of that PURE adrenaline PURE halo gameplay that i will likely never experience again.
but why is that? i feel this way because of the direction bungie took halo, the direction halo still seems to be going in, to this day.
skill gap is old news, apparently. its never been that people didnt like it, games simply didnt do a good enough job of pairing like-skilled people together to make it worthwhile. having skill gap is fine and dandy, but if the game pairs pros against noobs all the time, the noobs will leave to play call of duty more than they already do (lol).
what we need is a 180 degree turn AWAY from casual-gimmick-land and TOWARDS logical / intuitive / skill-rewarding mechanics.
if halo 4 has a massive amount of skill gap, but all of the mechanics make sense logically, are intuitive, are thoughtful, are straight forward, and are non-contradictory, EVERYONE will benefit. if this skill gap is not paired with a matchmaking system that matches up like-skilled players together semi-accurately, the game will fail. i dont like getting paired up with first week halo players, and they REALLY dont like getting paired up against me.
skill gap is important because humankind naturally strives to master things. when you give someone potential to grow to be 100x better than he currently is, he will FLOURISH. when you reward a players skill-based actions, he will also FLOURISH. when you reward a players superior thinking, he will LOVE YOU for making the game that way.
when you inhibit players ability to dispatch enemies (long kill times of 1.7+ seconds, lack of button combos like double melee, etc.) they will feel neutered if they have experienced halos 1 and 2 in and out and gotten good at them.
when you add gimmicks to the game like armor lock, let people run away with poor implementation of sprint, let people who shoot worse beat people who shoot better with poor bloom algorithms, and break core-game concepts like map control with the implementation of jet pack, you ALIENATE a LOT of the people who were passionate about the game to begin with.
a lot of the people who understand the implications of bad and terrible mechanics will leave halo to seek greener pastures.
ALIENATION of the section of the community that understands 100% of the mechanics, their implications on the game, and can tell you why and how things are better or worse is absolutely NOT the best way to approach Halo 4.
moving forward, if 343 is to truly succeed, and make another GREAT halo game like halos 1 and 2 were, they’ll have to appease everyone. <mark>really what this means is appeasing the people who actually understand how things work in the first place, and why things are better / worse the ways they are. this is because everyone else is irrelevant (sorry, but its true).</mark> this is because if people dont understand the implications of the mechanics on the rest of the game, they wont complain when you change them, and often times, wont even know the difference, or care to begin with.
after all, will someone who doesnt understand how bloom is broken care if you subtly fix it? (assuming they actually know how to shoot in the first place, by not spamming)
so how do we go about this? its easy to say ‘ADD SKILL GAP’ but not give 343 direction. what im hoping to brainstorm with you guys about is how skill gap can be added to Halo 4 without making the game hard, illogical, unintuitive, OR contradictory.
anyone have any ideas on how to add skill gap? i’ll do my best to update my next post to keep a list going of how to add skill gap.