Skill gap and aiming excuses

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> > > > > Dude, stop spamming. We get it, you have bad aim and want the game to aim for you more, just please stop.
> > > >
> > > > I would dog you in every halo stop that? You’re just another one of those people taht doesn’t understand halo next….
> > >
> > > You would dog me in every Halo because you need that MCC level aim assist otherwise you’re just another average player with no thumbs.
> >
> > I would dog you in H5 and infinte too lol but it would just be more annoying and like a chore due to bad said “aim mechanics “ what don’t you get ???
>
> You’re too funny. I take it English isn’t your first language.

No once again you don’t understand halo and you’re also illogical trust me I know English very well and halo better than you beyond a doubt… also since now we’re bringing up things that aren’t related to halo I also know some Spanish considering I’m half Hispanic anything else you want to say that irrelevant to my topics at hand? Next

Honestly, the way you compose yourself and the structure of this post are off-putting. It’s hard to understand what message you are trying to convey.

Do you want more aim assistance? (reticle stickiness)
Do you want larger hitboxes? (like your basketball analogy)
Do you think aiming itself feels off or janky and unsmooth?
Are you talking about hit registration times?
Is player movement & strafing too fast, making tracking with a controller near impossible despite good levels of reticle stickiness?

Aiming is comprised of many complex components. Personally, with my M&K playtime experience during this flight, I found that aiming felt really smooth at medium to long-range, but I struggled to maintain aim on my targets at close range.

I found that hitboxes felt slightly too small for the fast strafing speed present in H:I. Targets felt difficult to hit when using the BR, Commando, and Sniper.

I also think that zoomed weapons being descoped from across the map is a pain point for the user, as weapons outside of their intended range can descope you and ruin any positional advantage that you may have fought for to strategically set up. I often found enemies closing the gap towards me with ease because of this.

To partially fix Infinites aiming problem, I would slow base movement strafing down by a few %, increase hitbox size for precision weapons, and remove the ability for short-range weapons to descope targets at long-range. There may also be tuning needed for the default aiming settings in the menu, and it would also be nice if we had some named presets for some M&K settings. Lastly I would add more sensitivity range options for controller users, as aiming feels too slow. (1-20 sensitivity should be the standard.)

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> > > > > > Dude, stop spamming. We get it, you have bad aim and want the game to aim for you more, just please stop.
> > > > >
> > > > > I would dog you in every halo stop that? You’re just another one of those people taht doesn’t understand halo next….
> > > >
> > > > You would dog me in every Halo because you need that MCC level aim assist otherwise you’re just another average player with no thumbs.
> > >
> > > I would dog you in H5 and infinte too lol but it would just be more annoying and like a chore due to bad said “aim mechanics “ what don’t you get ???
> >
> > You’re too funny. I take it English isn’t your first language.
>
> No once again you don’t understand halo and you’re also illogical trust me I know English very well and halo better than you beyond a doubt… also since now we’re bringing up things that aren’t related to halo I also know some Spanish considering I’m half Hispanic anything else you want to say that irrelevant to my topics at hand? Next

Everything makes a lot more sense now.

> 2533274884969133;20:
> Honestly, the way you compose yourself and the structure of this post are off-putting. It’s hard to understand what message you are trying to convey.
>
> Do you want more aim assistance? (reticle stickiness)
> Do you want larger hitboxes? (like your basketball analogy)
> Do you think aiming itself feels off or janky and unsmooth?
> Are you talking about hit registration times?
> Is player movement & strafing too fast, making tracking with a controller near impossible despite good levels of reticle stickiness?
>
> Aiming is comprised of many complex components. Personally, with my M&K playtime experience during this flight, I found that aiming felt really smooth at medium to long-range, but I struggled to maintain aim on my targets at close range.
>
> I found that hitboxes felt slightly too small for the fast strafing speed present in H:I. Targets felt difficult to hit when using the BR, Commando, and Sniper.
>
> I also think that zoomed weapons being descoped from across the map is a pain point for the user, as weapons outside of their intended range can descope you and ruin any positional advantage that you may have fought for to strategically set up. I often found enemies closing the gap towards me with ease because of this.
>
> To partially fix Infinites aiming problem, I would slow base movement strafing down by a few %, increase hitbox size for precision weapons, and remove the ability for short-range weapons to descope targets at long-range. There may also be tuning needed for the default aiming settings in the menu, and it would also be nice if we had some named presets for some M&K settings. Lastly I would add more sensitivity range options for controller users, as aiming feels too slow. (1-20 sensitivity should be the standard.)

To be honest the first four points that you had in your posts would be nice to be added into the game. I’m not sure how this is offputting as you say it’s an opinion which is very credible. Also I agree with you about the strafe speed this game has the strafe speed of movement of H5 which gives the aiming mechanics probably more of a problem which is not necessarily something thatCan be alleviated at this point but I’m not quite sure…

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> > > > Dude, stop spamming. We get it, you have bad aim and want the game to aim for you more, just please stop.
> > >
> > > I would dog you in every halo stop that? You’re just another one of those people taht doesn’t understand halo next….
> >
> > You would dog me in every Halo because you need that MCC level aim assist otherwise you’re just another average player with no thumbs.
>
> I would dog you in H5 and infinte too lol but it would just be more annoying and like a chore with a few exceptions of you probably killing that wouldn’t happen otherwise due to bad said “aim mechanics “ what don’t you get ???

Now now children, please stop fighting.

Claiming you are better at a game, doesn’t help your point come across well or coherently.

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> > > > > > > Dude, stop spamming. We get it, you have bad aim and want the game to aim for you more, just please stop.
> > > > > >
> > > > > > I would dog you in every halo stop that? You’re just another one of those people taht doesn’t understand halo next….
> > > > >
> > > > > You would dog me in every Halo because you need that MCC level aim assist otherwise you’re just another average player with no thumbs.
> > > >
> > > > I would dog you in H5 and infinte too lol but it would just be more annoying and like a chore due to bad said “aim mechanics “ what don’t you get ???
> > >
> > > You’re too funny. I take it English isn’t your first language.
> >
> > No once again you don’t understand halo and you’re also illogical trust me I know English very well and halo better than you beyond a doubt… also since now we’re bringing up things that aren’t related to halo I also know some Spanish considering I’m half Hispanic anything else you want to say that irrelevant to my topics at hand? Next
>
> Everything makes a lot more sense now.

Oh so you’re pejudice and judgmental towards certain ethnic groups…. All makes sense now also you’re assuming now that I’m half Hispanic I don’t know English very well English is my first language I won 5 spelling bees back in grade school and never got lower than an A on a spelling test not only that I won a speech meet once and not only that I have A very extensive vocabulary and your coming at me with a hasty general illogical, irrational standpoint go away… I’m done talking to you…

I kinda feel like the aiming problems boil down to little to no aim assist.

I just know H5’s aim is -Yoink- and I don’t enjoy playing it. MCC’s aim is super crisp and I love it.
Infinite’s sort of a meh to be frank.

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> > > > > > > > 2533274796540656;7:
> > > > > > > > Dude, stop spamming. We get it, you have bad aim and want the game to aim for you more, just please stop.
> > > > > > >
> > > > > > > I would dog you in every halo stop that? You’re just another one of those people taht doesn’t understand halo next….
> > > > > >
> > > > > > You would dog me in every Halo because you need that MCC level aim assist otherwise you’re just another average player with no thumbs.
> > > > >
> > > > > I would dog you in H5 and infinte too lol but it would just be more annoying and like a chore due to bad said “aim mechanics “ what don’t you get ???
> > > >
> > > > You’re too funny. I take it English isn’t your first language.
> > >
> > > No once again you don’t understand halo and you’re also illogical trust me I know English very well and halo better than you beyond a doubt… also since now we’re bringing up things that aren’t related to halo I also know some Spanish considering I’m half Hispanic anything else you want to say that irrelevant to my topics at hand? Next
> >
> > Everything makes a lot more sense now.
>
> Oh so you’re pejudice and judgmental towards certain ethnic groups…. All makes sense now also you’re assuming now that I’m half Hispanic I don’t know English very well English is my first language I won 5 spelling bees back in grade school and never got lower than an a on a spelling test not only that I won a speech meet once and not only that I have A very extensive vocabulary and your coming at me with a hasty general illogical, irrational standpoint go away… I’m done talking to you…

Where did I say any of that? You’re jumping to conclusions, but I will say you’re a bit of a fanatic.

I take it this is a slap fight and not an quality discussion on how infinite should feel as a game?

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> I take it this is a slap fight and not an quality discussion on how infinite should feel as a game?

Yep, just waiting for the mods to shut this one down at this point. Take it to the DMs please fellas and let this topic die.

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> I could care less if ads is in the game as long as it doesn’t make you more accurate. That was the fault i think that people had with h5 and that i had. It ruined the proper ranges of guns.

You COULD care less?

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> > I take it this is a slap fight and not an quality discussion on how infinite should feel as a game?
>
> Yep, just waiting for the mods to shut this one down at this point. Take it to the DMs please fellas and let this topic die.

That’s fine but the aim topic doesn’t need to die it needs to be addressed it a HUGE issue end of story…

I found I became a lot cleaner in my gameplay the more I played (obviously). Personally I am really enjoying the feel and movement of H3 a lot at the moment, it feels really good in my hands (but that game is 14 years old) Infinite is easily a lot faster and sharper. I just need to spend more time with the game. That being said, I would be interested in trying out a build with slightly a higher reticule stickiness. Get me back in though, the game is unreal.

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> I take it this is a slap fight and not an quality discussion on how infinite should feel as a game?

Oh so now you’re justifying bad aim mechanics with this is how infinite should feel as a game ,??

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> I’m tired of seeing oh the aim raises the skill gap posts. No it really doesn’t if you have a game that has good aim example H2/H3 and even H4 believe it or not probably some of the best crispy aim in the series…. This creates for a well balanced good experience across the board that’s why everyone and there mom goes back to MCC and it shows in the population between that and H5 which has very mediocre aim mechanics… through out all the games you can still have skill based aim no matter what game you’re playing on but the question comes down to do I want to have good aim on a bad aiming game or a good aiming game ? Currently right now infinite is in the bad aiming camp just like H5 and that’s an undisputable fact… and this is contradictory on how skilled you are when it comes to aiming in particular.
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> A similar analogy would be if you were to decrease the diameter of a basketball hoop now it’s harder to have the ball go through the hoop but everyone is still on the same playing field shooting through the same hoop in this instance it’s just a game with bad aiming mechanics where everyone is struggling with aim like the hoop mentioned…. I would rather be playing on an original default hoop that akin to the likes of HCE-H4 with the exclusion of H5 and infinte as it currently stands… why? Simply because the original titles got butter smooth aim and H5 and infinite do not and there is no debate on that…

aim assist

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> > I take it this is a slap fight and not an quality discussion on how infinite should feel as a game?
>
> Oh so now you’re justifying bad aim mechanics with this is how infinite should feel as a game ,??

Where was in the post was I justifying anything? I was talking about those other two in the post arguing.

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> I kinda feel like the aiming problems boil down to little to no aim assist.
>
> I just know H5’s aim is -Yoink- and I don’t enjoy playing it. MCC’s aim is super crisp and I love it.
> Infinite’s sort of a meh to be frank.

The reason why MCC’s aim “feels” super crisp is because the AA in those games are so beyond strong, if people want infinite to be like that fine but I’m telling you now the game will fail as a competitive esports and fade away into obscurity.

Regardless of mnk or controller landing shots that should never hit because the crosshair isn’t even on the person is a fundamentally flawed shooter

I don’t disagree that aiming needs work, but please stop spamming this thread with complaints about the aim assist with such an overdramatic, doom ridden attitude. The aiming needs work, at minimum the glitches effecting aim assist need to be fixed, but you’re not giving yourself credibility and you aren’t engaging in any kind of active discussion now.

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> > 2533274892422354;25:
> > I kinda feel like the aiming problems boil down to little to no aim assist.
> >
> > I just know H5’s aim is -Yoink- and I don’t enjoy playing it. MCC’s aim is super crisp and I love it.
> > Infinite’s sort of a meh to be frank.
>
> The reason why MCC’s aim “feels” super crisp is because the AA in those games are so beyond strong, if people want infinite to be like that fine but I’m telling you now the game will fail as a competitive esports and fade away into obscurity.
>
> Regardless of mnk or controller landing shots that should never hit because the crosshair isn’t even on the person is a fundamentally flawed shooter

I don’t quite see this argument, Halo 3 had the strongest bullet magnetism and was arguably the peak for competitive Halo. Halo 5 also had a competitive scene, and it too had quite a lot of aim assist and bullet magnetism. But more importantly than that, the competitive audience is far smaller than the ‘casual’ audience. It’s great to foster a competitive scene, but not at the expense of the new users entirely. The two things can co-exist, especially because ranked gameplay will matchmake based on input type. Balance between M&K and controller will only be relevant in social, where competitive balance isn’t as important and E-sports, which itself relies on the game being popular enough to garner an audience. If aiming and shooting isn’t fun for new players the game will die a death anyway, and the competitive scene will never take off.

The main reason why I prefer this aiming system over previous titles… When I am in a gun fight an another enemy walks near my targeted opponent the magnetism doesn’t just lock my reticle on the new threat… ! This is a huge improvement thanks…