It’s about fairness. In my view fairness is open population. Everyone comes up against a full spectrum of people, some better and some worse. Teams are balanced based on who joins the lobby. That is fair. The concept that fairness is forced 50:50 games every time is only ‘fair’ from a team perspective. It is horribly unfair on individuals.
If you aren’t going to visibly reward people for getting better at the game then why should they bother? If your matches get increasing more sweaty and more difficult as your skill level increases then why would people bother? The benefit of social was that nobody cared about rank. It wasn’t relevant. You could enjoy yourself and switch off, win or lose. But now we are saying that sweaty social matches shouldn’t annoy good players because of their CSR level in ranked? The two shouldn’t need to be linked to make the game make sense.
Open population works both ways, not just constantly destroying worse players. Some are better some are worse, except at the absolute extremes. That’s a fair representation of where each player sits within the population. That is not frustrating to anyone, because it’s actually fair. If a new player is annoyed that they didn’t get a running riot in their first match then they need to rethink their attitude.
Yes, bad players lose, that’s how they get better. I get destroyed in every new game I play. I learn, I slowly get better, and what’s more? My improving skill is visible in my improving scores and results in matches. Not like in infinite where you just get pushed up to a new invisible band of players that you are never told about. Everyone else’s experience should not be ruined to protect brand new players. There should be a learning curve. Maybe I’m just not in tune with this new generation of gamers, but everybody is not a winner by default.
With a bunch of high diamonds too. Who are still sweaty for a low onyx player. I did an analysis on this on a limited number of my games (50ish, I think), but as a high diamond/low onyx player I think it was something like 70%+ of my opponents in team slayer in social were D3+. Quick play isn’t as bad for example, but still not ideal.
It’s definitely a complicated subject and I do agree that we could easily teeter away from the plot. I pretty much exclusively play tactical slayer these days and I might just be seeing the cracks in the SBMM system because I’m playing on a single playlist.
This is pretty much how Halo was for the first 15 years.
I’ve played thousands of games in each Halo FPS. Blowout games were never common in any title.
Depends on what side of the coin you’re on. For me, it was very fun to go on winning streaks. Sometimes I’d get 10+ wins in a row, a feat that’s impossible in Halo Infinite solo queue.
as much as i hate having to address people misusing and abusing terms, understanding what the connotations of sbmm are in the community at large might be very helpful- i do not follow streamers, and so was completely unaware that this was a phenomenon. Thank you for elucidating; more context is always helpful for these kinds of conversations.
I’m an Onyx player and this feels directed at me. My friends aren’t gold, platinum and with the progression system, Team MMR and SBMM, I’m able to search and we match similar like teams. I’m not sure why you would think that searching with variety of players is cheating, but okay…