Just a quick check:
you’re last 10 quick play matches:
- slayer 50-30
- CTF: 3-0
- Slayer 50-30
- Oddball: 200-57 (2-0)
- Oddball: 288-171 (2-1)
- Strongholds 200-86
- Slayer: 50-48
- Strongholds 200-25
- CTF: 3-2
- Oddball: 200-48 (2-0)
So only 3 out of the last 10 Quick Play matches were close… So why is it that every time i check the matches from someone, who is claiming that almost all there matches are close, those matches tell a completely different story?
You might be feeling that you need to sweat, but it’s clearly not because of a strict SBMM that makes every game close. Everytime the oposite seem to be true.
I think the real problem is threefold:
- A very loose SBMM, so teams are not balanced (not just between the teams, but also within the team, so that you constantly feel you need to carry your team since the others are not able to get a good fight in)
- The way people are playing. Most players nowadays want to play on there best every match and not ‘relax’ anymore.
- The challenges ‘forced’ people to get wins, or kills (with a weapon or in total), so they sweat to collect those challenges as quick as they can or to be able to get that win.
In MCC there was also another factor: the XP you got was dependent on how good you did, wich also got people to play try-hard mode to get as much XP as possible. So far that’s not the case in Infinite, although i think they will add that unfortunately… I think most people might like that XP-system, but it does create a sweaty atmosphere in social matches unfortunately.
That is a very elitist thing of you to say, since you are at the better half of the players and don’t have to experience that. It is completely normal that people quit playing games where they don’t have a fighting chance. People play games to have fun, not to be cannon fodder for the elite players. That is true for every game.
And it’s also very laughable that you call lesser players ‘crybabies’ if they complain about having to tough matches and lose big, if you are already complaing about it being to tough when the match is close…
If you’re just want to ‘kick back and play’ you clearly don’t care about the score. So then wouldn’t it make any difference if its 49-50 or 35-50… So you’re contradicting yourself here… The real reason is that for you (since you are in the better half) that 35-50 won’t happen that often then the other way around, and you just want to stump others. That those others then have a lesser experience you don’t seem to care about (in fact: you insult them by calling them crybabies because they won’t sacrifice there fun so you can stump them…)
Here you seem to contradict yourself again. You earlier said you wanted to ‘kick back and relax’, wich is completely different then ‘get better’. To get better you need to play your best (and be challenged by people close to your own skill). You won’t get better by ‘kicking back and relax’.
And by the way: with one-sided matches where you are outskilled or outskill others, you have little learning experience and won’t get better. Your brain needs to be challenged on his own level to be able to learn new stuff and be able to connect it to stuff it already knows. If it is to challenging, it won’t process it correctly and if its not challenging enough, there is no need to learn, since it already has enough to handle the situation.