"Skill balancing"

Could someone properly explain the skill balancing system to me? I’ve been playing Halo since I was around 4 or 5 and I’ve never had trouble out playing people until I came to Halo 5 where I was told that there was bilious kill balance system. I often find myself on a team with people that are less KD ratio than my own I’m not a person who tends to freak out over the KD ratio it’s just that I know how the person is going to play based on the ratio. Now if I have the same ratio as people on the other team but not my own team I feel that as a problem because I I find myself getting destroyed because my teammates can’t out play the other team I cannot play them but we end up getting destroyedin a game of warzone. I apologize if there’s bad grammar here this was used on my phone from the voice to text

Since no one has taken the time, I’ll give it a try. The matchmaking system gives you an individual rating that is base on you win/loss ratio. Let’s say from 1 (bad) to 5 (good), then it builds the team using those individual ratings to a team rating, lets say of 10. So you have 1 player that is a 4, second player that is a 3 and two player that are 1.5 each for a total of 10. Then it builds the enemy team using the same formula. It’s called skill based matchmaking, I call it “Surf and Turf meal”.

To piggyback off of NODASH’s comments. The environments (ranked vs social) also carry slightly different restrictions on how the matchmaker will construct teams regarding the individual skill differential of the players on a particular team as well as the skill differential allowance between the opposing teams/players. The longer the search process takes to construct a match the more likely the skill differential is to be wider. You made mention of Warzone and it’s worth noting that the PvP Warzone modes include some of the largest skill differential diversity – by both the team’s make-up as well as in the team-to-team comparison. Many particular playlists have also been individually adjusted/tweaked to allow individuals or fireteams who exist on the edges of the skill spectrum to find matches by lessening the restrictions even further at the normal or typical skill barriers. A lot of that has to due with the fact that Halo 5 is a 2+ year old game and its population numbers aren’t what they once were. In other words, the developers are intent on trying to get people into matches even if the outcome probability (based on skill differentials) exceed the desirable allowances.

Since the few CSRs you’ve achieved in Ranked modes indicate that you’re basically around the middle or average of the current population skill wise I’d think that if you spent the majority of your time playing a fairly populated playlist with the game’s tightest skill restrictions such as Team Slayer that you’d get a better idea of how you compete against others around your skill. Mind the fact that it’ll likely take a few matches before you begin to settle into your MMR (Match-Maker Rating) and up to ten matches to earn your CSR (Competitive Skill Rank) which will give you a visual idea of where your MMR has you generally slotted in at on a skill spectrum. It’ll probably take an additional 15-30 more matches before you can really start to determine where your MMR/CSR will likely level out at, but sometimes that takes even more matches than that depending on if you constantly mix it up between solo and group play. Nevertheless, that playlist (Ranked Team Slayer) will likely be your best judge of comparison because it has the tighter skill restrictions, courtesy of the ranked environment, and it constantly carries one of the healthiest population numbers playlist-wise.

I’d just like to add that searching on “Focused” has the potential to make your matched players closer to your skill, but there is no guarantee.

Nah. Even on focused the game still give side dishes.