Skewer vs Spartan Laser

Was thinking about how much I loved the Skewer during the flight. We haven’t gotten to try it out on vehicles yet, but it looks like a lot of fun.
As many of you may have thought about too, the Skewer’s role as an anti-vehicle weapon is quite similar to the Spartan Laser, and the Laser itself is yet nowhere to be seen.
We do not yet know exactly how much damage a Skewer does to vehicles or to the player inside it. We do know that it sends them flying.
There is still a possibility that they could both fit in the same game, but…

My question is. If the Spartan Laser is replaced by the Skewer, how would you feel about it?

Since the laser is the classic weapon of the two I understand if it would be missed by many.
But personally I wouldn’t mind. I never really fell in love with the Spartan Laser, Skewer is a more interesting anti vehicle weapon to me.

I don’t think we’ve seen anything that implies the skewer fits the role of the spartan laser. If anything it seems to function more closely to the binary rifle or railgun. From the one trailer we saw the skewer is good at enacting moderate damage and a lot of physics on vehicles, but won’t outright destroy them. Whereas the laser existed to basically delete any vehicle from the map.

As for the laser in Infinite. It’s probably best left out of the game. At least in general. It never really fit into the sandbox all the well, having one on a map would basically eliminate vehicle play for one or both teams. No one weapon should be that impactful in the sandbox.

> 2533274866536985;2:
> As for the laser in Infinite. It’s probably best left out of the game. At least in general. It never really fit into the sandbox all the well, having one on a map would basically eliminate vehicle play for one or both teams. No one weapon should be that impactful in the sandbox.

I am totally agree ! The Spartan laser is too powerful for online gaming. With a little experience, it only takes a few seconds to destroy a vehicle, it’s too fast, it ruins the gameplay. Rockets and plasma pistols, we can always dodge, fight, but facing the red ray of the laser charging, it only remains to pray.
In a game, in a fight, things must be balanced, so that we can defend ourselves, have the time to use a vehicle with dignity and to die under enemy fire, not be struck down by this weapon without even knowing where it comes from.

> 2533274947805189;1:
> My question is. If the Spartan Laser is replaced by the Skewer, how would you feel about it?

great. the spartan laser was an overcorrection created in response to halo 2’s overpowered vehicles. it’s the designated no-fun-allowed weapon and I have no idea how it became a staple spanning 4 games with very little alteration. the skewer seems to perform its role in a way that’s substantially more fair.

> 2533274953195665;4:
> > 2533274947805189;1:
> > My question is. If the Spartan Laser is replaced by the Skewer, how would you feel about it?
>
> great. the spartan laser was an overcorrection created in response to halo 2’s overpowered vehicles. it’s the designated no-fun-allowed weapon and I have no idea how it became a staple spanning 4 games with very little alteration. the skewer seems to perform its role in a way that’s substantially more fair.

Not to mention, substantially more funny lol

The Spartan Laser should not be in multiplayer, but in PVE modes, the campaign and custom games as well as the Forge mode.

I will cheer from the rooftops. The laser was one of the worst weapons they ever added given it nullified ALL vehicles. The skewer is weaker and is more momentum driven. If you hit a hog with it, the hog wont explode, it will get damaged and yeeted (shown in the gameplay demo). The laser should never be added to infinite imo

I’m pretty much echoing the general sentiment here. The spartan laser was way too strong to be in multiplayer, completely trivialized vehicle combat in every map it was in. At least with the rocket launcher and fuel rod, those shoot projectiles that can be avoided and their not guaranteed kills. If the laser is ever going to be added into Infinite, it should only ever be in campaign, firefight and custom game.

I insist, the spartan laser should not be in the multiplayer, BUT IN the campaign and in the PVE modes and custom game

The laser is however one of the few plausible counters to banshees and quite a unique halo weapon.
I didn’t like it’s power and accuracy in H3 but I think the H5 laser (basic, not the req ones) is well balanced.

I was ambivalent toward getting rid of the Spartan laser entirely for MP but now that I see the arguments here I think I agree now.

Vehicles are far less durable now and you can easily wreck one with a single rifle. I’ve a feeling that the vehicle durability is gonna be similar to previous titles.

I’d imagine that the skewer is gonna be able to do a number on any vehicle but it seems that it’ll also send them flying, its an interesting weapon that takes skill for sure. Bc you actually have to lead your shots with it.

> 2533274947805189;1:
> If the Spartan Laser is replaced by the Skewer, how would you feel about it?

Angry! Though based on the nature of the replies here, I seem to be the only weirdo who enjoyed using it against players instead of vehicles. I almost never play any BTB or modes with vehicles, so when I get one in my hands (Construct in Halo 3 is a great example), I’d frag out hard with it. I used to make habits out of cross-map sniping Forge Monitors with it in Forge World back in Reach. It’s legitimately one of my top 3 favorite weapons in the entire series, and I’d REALLY miss it.

Now… I do acknowledge the frustration factor in having your vehicle deleted by a red light. And if the Skewer is intended to fill that niche with a heavier leaning towards rewarding skilled play, I’d be all for it. Thing is, I didn’t get into the first flight, so I don’t know how accurate it is in gameplay to the descriptions I read in Shadows of Reach. So if it really is the new designated vehicle deleter and it feels good to use, I’m probably okay with this.

I just don’t want my favorite gun to disappear. Keep it in campaign and for use in Forge, but don’t get rid of my baby.

Funny laser goes pew.

But in all seriousness, it doesn’t make sense as a multiplayer weapon. In a campaign where I want rapid aerial or ground denial? Sure, okay. But not against other players, no way.

I don’t see how they couldn’t coexist. The laser has a charge effect and doesn’t kill a person in one shot if you miss. The skewer has bullet drop and nowhere near as much range as the laser. So they seem to fit their own separate niches.

I will be absolutely fine with it. I hate the no-fun-beam.

Spartan Laser. Worst weapon ever

> 2533274854268698;12:
> > 2533274947805189;1:
> > If the Spartan Laser is replaced by the Skewer, how would you feel about it?
>
> Angry! Though based on the nature of the replies here, I seem to be the only weirdo who enjoyed using it against players instead of vehicles. I almost never play any BTB or modes with vehicles, so when I get one in my hands (Construct in Halo 3 is a great example), I’d frag out hard with it. I used to make habits out of cross-map sniping Forge Monitors with it in Forge World back in Reach. It’s legitimately one of my top 3 favorite weapons in the entire series, and I’d REALLY miss it.
>
> Now… I do acknowledge the frustration factor in having your vehicle deleted by a red light. And if the Skewer is intended to fill that niche with a heavier leaning towards rewarding skilled play, I’d be all for it. Thing is, I didn’t get into the first flight, so I don’t know how accurate it is in gameplay to the descriptions I read in Shadows of Reach. So if it really is the new designated vehicle deleter and it feels good to use, I’m probably okay with this.
>
> I just don’t want my favorite gun to disappear. Keep it in campaign and for use in Forge, but don’t get rid of my baby.

343i actually did add a spartan laser specifically for that purpose, though we don’t know if it’ll be in infinite

Both can n will exist in the sandbox. People keep using old mechanics to tell weather something will work in a new sandbox:

Vehicles damage is different in Halo infinite. I keep saying this but people aren’t seeing the obvious. Look what the skewer did. The momentum flipped the hog. I have a feeling it doesn’t shot it.

Also with the new system the laser will fit too. Cause now it would work more like how if you shot something with a laser in real life would. It’s wouldn’t explode. It probably will depending on if you hit the gas tank. If you hit the engine it should disable your ability to drive. Hit the wheel just wheel damage n so forth.

That way the laser is more anti personal not anti Vehicle unless the laser player is very skilled and precised.

I hope people understand what I’m trying to get across. Basically the new vehicle damage system fixes alot of old problems with vehicles. The laser was created cause vehicles was op. Vehicles was op cause it was really area specific damage to them. So now that’s fixed which also fixes the laser by default since it wouldn’t be a 1 shot kill

> 2535436152010337;3:
> > 2533274866536985;2:
> > As for the laser in Infinite. It’s probably best left out of the game. At least in general. It never really fit into the sandbox all the well, having one on a map would basically eliminate vehicle play for one or both teams. No one weapon should be that impactful in the sandbox.
>
> I am totally agree ! The Spartan laser is too powerful for online gaming. With a little experience, it only takes a few seconds to destroy a vehicle, it’s too fast, it ruins the gameplay. Rockets and plasma pistols, we can always dodge, fight, but facing the red ray of the laser charging, it only remains to pray.
> In a game, in a fight, things must be balanced, so that we can defend ourselves, have the time to use a vehicle with dignity and to die under enemy fire, not be struck down by this weapon without even knowing where it comes from.

Both you guys aren’t taking in account the new vehicle damage. Which in turn wouldn’t make the laser op. Vehicles not having area specific damage and effects is what made the laser op. A laser should never explode a vehicle unless it hits something that’s combustible on the said vehicle.

> 2533274840624875;7:
> I will cheer from the rooftops. The laser was one of the worst weapons they ever added given it nullified ALL vehicles. The skewer is weaker and is more momentum driven. If you hit a hog with it, the hog wont explode, it will get damaged and yeeted (shown in the gameplay demo). The laser should never be added to infinite imo

So wouldn’t it just be the same fix to just make the laser not make vehicles explode unless you shot the gas tank. The answer is easy lol. The laser has a place if it’s reworked.