Skewer: Sad excuse for anti-vehicle weapon

  • The skewer takes more than 2 shots to take down a Wraith or Scorpion in BTB.

  • It seldom kills any vehicle in 1 hit

  • The spartan laser basically destroyed all light armor vehicles in ONE hit, and tanks in two.

The skewer feels more like it was designed to be a 1 hit kill gun for infantry and not so much a great anti-vehicle weapon. This game needs true anti-vehicle weapons

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I’d rather have this than a Splazer that ended vehicles too quickly.

It wasn’t really designed to

And this was a problem in the vehicle sandbox

Overall I think the skewer could use more physics “umph” behind the shots. It was initially planned to impart a lot of impact into bigger vehicles, but it seems to have been scaled back.

I think the Splazer could have a place back in the sandbox, but as a rotational piece rather than a dedicated one. With the introduction of shock weapons and grapple, it’s pretty easy to deal with vehicles in this game.

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If you look at the weapons lore, it is often used in an anti infantry role. It can be used in game as a decent Anti vehicle/AA weapon if you can hit a weak spot on the vehicle but otherwise is subpar at dealing with vehicles. I also miss the Spartan laser but it has it’s own set of issues. Also I think it’s worth noting that the game classifies the Skewer as a power sniper rifle instead of a launcher which might be part of the reason it acts like an anti infantry weapon instead of anti vehicle or anti air.

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I mean it was designed by space monkeys.

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That’s also a good point. This isn’t UNSC tech.

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I like the Hydra and put the weapon on Heat Seeker mode! Works just ok on vehicles. On my HI server Killing vehicles is easier and if and when ever 343i get their act together so I can run my Halo Infinite Custom Game server the even crappy weapons will be able to kill people! :rofl:

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I don’t know why we had to add the shock weapons personally. It’s made the plasma pistol less useful to carry around now that it can’t deliver emps to vehicles. We’ve been able to do that since H3.

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It’s still useful for the noob combo. Strips shields way more efficiently. Even the much maligned pulse rifle is pretty efficient at shield stripping and usable for utility - strip and swap to a kinetic weapon.

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True enough. I guess I just don’t understand why this feature was removed. But that seems to be the theme for halo infinite: remove classic staples from the series and introduce new less useful things. Including the skewer.

I think basically once the electrical weapon idea came in, that feature overlapped too much. Personally, I’d have kept the Brutes on spike-based weapons and forgone the electrical weapons, but I will say I do appreciate having dedicated utility weapons of multiple variants that are capable of EMPing vehicles, even if I find it silly to strip the feature from the plasma pistol. Having the shock rifle and disruptor at different power levels was an interesting addition to the sandbox.

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I would have been just fine with spike weapons, plasma, and the few covenant era weapons that the banished use. Shock weapons might make interesting anti vehicle weapons but I don’t think they were all that necessary. Also the grenade launcher from Reach and guardians had emp capabilities when alt fired as did the splinter grenade.

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I think everyone in the community can agree we need an AA shock turret on High Power to balance out the dagum Wasps lol

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That would be pretty interesting. We already have plasma and kinetic turrets so why not?

Bring back H3 missle pod I say!

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I think I two-shot KO’d a scorpion on Fragmentation with the skewer the other night. I specifically shot the front left tread with my first shot, blasting away the tread armor. Then a second shot to the exposed tread “belt” put the Scorpion into doomsday.

But there might have been other players shooting it too. It’s worth a test maybe if anyone has time. My game time is always limited enough that I just try and test this stuff if the opportunity comes up in-game

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Right. I definitely wouldn’t want a Spartan Laser 2.0, but anything more consistent against vehicles would be fantastic.

There’s a fine line between “too good” and “kinda bad”, and these two weapons make up both extremes. The hydra is kind of the only exception, but even then, it’s not strong enough to count as a Tier III power weapon.

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I think you kinda nailed the design of the Skewer. It’s meant to be an Anti Vehicle but doesn’t 1 shot.

I think the issue is how Vehicles all have “weakspots” to hit now or they don’t die. That really sucks with the ongoing desync.

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it’s litterately a SL… honestly i can go with either or. but i do prefer this over the always one shot of the laser… though i would like the laser to return along with the skewer in forge/customs

There’s a reason the Skewer was used by Brute Snipers. (I think it was also classified as a sniper, might be wrong though)

I like it more than the Spartan Laser, but most guns melt vehicles now anyway.
Besides, I like being able to knock vehicles around like 8-balls. I think that is more fun than insta-death weapons.

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