Skeptical About The New "Hidden Rank System?"

Ok, just to clear up any confusion, I am not claiming any of my stuff to be official! I called it a hidden system simply because it is what I have seen most of and I thought there was a bit of info I missed, and secondly, I wanted people to stop flaming about how there is supposedly a dual ranking system that caters to both competitive and casual players, and I came to a perfectly logical solution based on the info given in officially publicly released videos, podcasts, and bulletins released by 343i either here on waypoint, or at E3 or at RTX. And I am not from The Halo Council. I don’t even know what the point of that site is.

People are going to brag about stats or whatever if skill-based ranks are visible or not. They’ll brag or smack talk about experience based ranks (ie high ranks in Reach getting called no lifers, etc) or any other stat (k/d, w/l, etc) that could remotely be used as an indicator of skill. Even without stat tracking people will brag and talk smack about performance in a single match, just like people did in the split screen days before XBL.

The solution is to create a ranked environment where ranks are visible (using 1-50 or whatever system 343 come up with) but make sure these ranks play no role in overall rank and are not visible on your service record or whatever outside of ranked playlists.

Social and ranked matchmaking needs to be properly split up with a clear division so that ranked and stat focused players (which will always talk smack and brag) are kept to skill-ranked areas of matchmaking and social players (who don’t care about rank and such) will have their own area without all the skill-ranking stuff.

If you don’t give rank orientated players stuff to brag to one another about along with an area to do it in and they’ll just play social, where they will talk even more smack and spend all game killwhoring. A section of matchmaking catering to these players is in everyone’s interest.

> People are going to brag about stats or whatever if skill-based ranks are visible or not. They’ll brag or smack talk about experience based ranks (ie high ranks in Reach getting called no lifers, etc) or any other stat (k/d, w/l, etc) that could remotely be used as an indicator of skill. Even without stat tracking people will brag and talk smack about performance in a single match, just like people did in the split screen days before XBL.
>
> The solution is to create a ranked environment where ranks are visible (using 1-50 or whatever system 343 come up with) but make sure these ranks play no role in overall rank and are not visible on your service record or whatever outside of ranked playlists.
>
> Social and ranked matchmaking needs to be properly split up with a clear division so that ranked and stat focused players (which will always talk smack and brag) are kept to skill-ranked areas of matchmaking and social players (who don’t care about rank and such) will have their own area without all the skill-ranking stuff.
>
> If you don’t give rank orientated players stuff to brag to one another about along with an area to do it in and they’ll just play social, where they will talk even more smack and spend all game killwhoring. A section of matchmaking catering to these players is in everyone’s interest.

Sort of like how Halo 3 did it? Split the playlists, but have your experience rank/no-rank shown in Social. In Ranked playlists, have them show your actual rank. I would like this.

> Sort of like how Halo 3 did it? Split the playlists, but have your experience rank/no-rank shown in Social. In Ranked playlists, have them show your actual rank. I would like this.

Pretty much, it’s just important overall rank isn’t reliant on a highest skill achieved.

With H3, I think people had the problem of having to play ranked playlists to increase their overall rank when they were social/casual players. With experienced based ranks this shouldn’t be a problem. Personally I had to no problem with overall rank being skill dependent, but I can understand why it annoyed other players.

> Personally I had to no problem with overall rank being skill dependent, but I can understand why it annoyed other players.

I can’t say I do. I mostly like your idea, I like the idea of playlists having their own visible ranks. I don’t understand why the H3 style annoyed players. If you are too afraid / bad at halo for ranked games, you don’t deserve ranks.

It’s as if you signed up for the military, did no work, and then got mad that you never advance. Before someone says the typical “it’s just a game!” well that works both ways. If it’s “just a game!” the bad player shouldn’t care that they are a forever master sergeant or staff captain.

If you’re bad, you don’t deserve ranks IMO. You should earn them, if you can’t earn them, you shouldn’t get them.

Hell, I just, JUST now noticed this “BPR” nonsense. It’s pretty entertaining, me and my partner are 93 / 96. Why not just use that to matchmake.