Size of Infinity Ward vs the size of 343?

I picked up Modern Warfare II a few days ago and I’m honestly blown away by the amount of content in the game. It’s been out less than 4 months and it just seems like there’s and endless number of playlists, game-types, and personalization options to sift through… even if someone isn’t a C.O.D. guy, which I’m not, the overwhelming amount of substance to the game really pulls a player in.
What’s this?
What does that do?
How do I get that?
… let me try this game mode… it just goes on and on and I can’t help but want to keep diving in.

How much bigger is the headcount over at Infinity Ward compared to 343?
Would that be the reason why there’s such a massive disparity between what each game offers??

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IW’s latest number I could find is 440, while 343 boasted more recently that it had 750, though seems to have lost about 100 or so in the recent layoffs.

well those numbers make no sense… right??
343 has a larger development team?

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Sometimes tho, I just wanna say no

No

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No 343 doesnt have that much people, but they outsourced like 80% of development to contractors

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Not throwing anything on CoD.
But Activision, eeeh, they have a horrible history.

I suspect there are a number of reasons.
Could be wrong but CoD may reuse old content, spiced up a little, which maybe speed up some processes.
Management is another factor, and the game engine as well.
Don’t know how IW or whoever handles CoD development nowadays, but the rotating door for contractors at 343 certainly didn’t help Infinite’s development in any way.

This has what to do with Halo Infinite exactly?

It has everytjing to do with Halo, not so much Infinite, but the franchise overall and how Microsoft and 343 approach the development of the next game.
As a longtime Halo player, it bothers me that the executives at Microsoft’s gaming division had such little foresight and understanding of gamers and gaming culture, that they would release a massively underdeveloped title like Halo Infinite and foolishly expect to grow the franchise.

Which is why the comparison to Infinity Ward is important, what are they doing differently than 343, or what are they being allowed to do differently, that results in a polished game, releasing on time and with ten times the content.

A player only needa spend a few hours with Infinite’s multiplayer to see everything there is to see… and that’s after having been out for 13 months.
It’s the exact opposite with MWII, everything a player wants and expects to be there… Is there… plus more.

It’s what Halo Infinite should have been at launch, or the first few months after.

So why wasn’t it?
Why is it still so far behind?

They release a new game every year or something. The 27th rehash isn’t exactly breaking ground

So why is it in the Halo Infinite section of the forums? It’s not about the game so it’s in the wrong area. This thread needs moved. To which I’d ask you to request a monitor to do so.

The thread directly relates to the overall lack of content in Halo Infinite, which is why I posted it in this forum rather than general discussion.

And yet in your original post it doesn’t mention infinite at all.

Sure it does, I mention the disparity of content between 343’s game and Infinity Ward’s game. Seeing how I began my comment stating that I recently bought Modern Warfare II and this is a forum for Halo Infinite comments and discussion, what ‘other’ 343 game did you think I was referencing?

It’s a rehashed reskin. No need to hype up COD this much

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COD also just dropped ranked mode. you can actually find low ping games with people close to your skill. and you find those ranked matches in 30 seconds not 5 mins. ive always been a way bigger halo fan but bounced back and forth depending on what series was strongest at the time. Honestly Halo 3 and Halo 5 were the only time periods where Halo seemed better

Call of Duty is built by multiple studios spanning over a thousand people. 343 does not have that level of support.

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look is how much people are working at the 3 studios that develop the cod game’s there have a big team working on it.
there is a big multiplayer team that most fix the bugs and make also new contant for the game.
then you have the campaign mode team that most fix the problems there.
and the zombie’s mode team that most fix the problems there and make new contant for it.

and you have a team that is all thinking for the new cod game all what it most be and how it can be look out all.

its the same with other things in the world.
you need to have a lot of own people to make things work good.

and that is what 343 is missing that there not have much own developers any more to support a big game anymore like halo.
so the question is going to be the same with the next halo game if its a good thing to let 343 develop it again since there have a big staff problem to support a good game.

i think its better to let a other company develop halo games then let it stay with 343 since there not have the staff to support it anymore for it.

Actually multiple studios are working with 343i on Halo. They have been since at least CEA.

CA is the only studio I’m aware of that is full-time post-launch support for Halo. My point, however, was that Call of Duty has at least three studios building a game from start to finish and one full-time support studio for post-launch. Overall, around a thousand people work on CoD from start to finish over a three to four-year development cycle.

… but from what I can dig up online, Halo Infinite cost quite a bit more to produce than MWII, so if that money wasn’t being spent on the overall size and quality of the development team, what was it being spent on??
I think, and this is offered in retrospect now that my initial disappointment and vitriol with Infinite has subsided a bit, 343’s biggest impediment ‘is’ Microsoft.
I’m not going to do the math, but I’d be willing to bet that the number of people that worked on both games is comparable, the difference being the constant meddling and interference by the publisher.