I, like many of you here, have played Halo since the beginning.
It is a unique game in that it evolves with each iteration.
However, one thing has come to my attention.
One thing that never really changed, never really evolved.
I’m talking about situational awareness, and it is really, really bad.
Now, traditionally, first person shooters have been plagued by this since their inception:
You either have a blind spot, can’t tell where shots are coming from, can’t hear enemies coming, etc. Sometimes all of the above.
These issues have been “bandaid fixed” very barely over the years, in any FPS.
This is why we have motion trackers, directional arrows pointing at incoming fire, etc.
However, this is simply never enough to truly feel the game.
My question to the devs is this:
Do you intend to at least attempt at improving player situational awareness in the game? If so then how?
I, myself have been thinking of a few ways to remedy problems like the blind spot, which is especially detrimental to melee combat in Halo (and creates sometimes frustrating yet funny-to-watch situations).
For instance, the blind spot is caused, I believe, by the player’s camera being placed slightly in front of the character model.
The blind spot could be nearly or entirely eliminated if developers physically placed the player’s camera onto the neck bone of their character (“bone” in animation lingo) or a vertex on the character mesh nearest to it.
Games like Syndicate (modern reboot) have done this already to great effect (even though it lacks competitive multiplayer). It also allows more fluid first person animations.
For good measure, I would also suggest widening the field of view and either removing melee lunge entirely (rather than only when in range of an enemy) or making lunge slightly shorter and forcing it to happen on each melee press, thus making the game more consistent.
Feel free to question or comment on situational awareness.
I would especially like to hear what the developers think of this.
Thanks
lol
It will also help you notice that someone is running behind you, you’ll know where are people fighting and much, much more. While I’m using SH PC360 (which I love), I know from experience that even headphones for half that price will do excellent job. SS Siberia are very good gaming headphones (aside from the malfunctions of Version 2). Been using them for almost 6 years. Other headphones from Steel-Series in that price-range are good just as well. Razer also has some good gaming headsets, although mostly a bit overpriced. Turtle-Beach (never tried it) seems to work for a lot of players too and already comes with Xbox 360 solution in case you don’t have an amplifier.