I keep reading articles and seeing videos speculating about the future of gaming, mostly in regards to story telling. Many are suggesting that in this age of social media and instant connectivity to friends online, that the single player experience in games is slowly becoming obsolete in that people simply don’t want to play by themselves. That popularity and what others are doing is what is driving people to play together. That spending time in the campaign lobby while the multiplayer area is full of activity and other players with which to interact creates a feeling of missing out.
We’ve seen the decline of story modes in games recently (i.e your Call of Duty’s and Destiny, etc.) where developers are focusing on the multiplayer experience and treating the campaign like a burdensome necessity they just need to slap together because that’s how it’s always been done. And the players just plow through them to get their achievement while retaining about as much of it as 9th graders plowing through The Great Gatsby just so they can fill out the questionnaire and get a passing grade.
There have been exceptions recently. Games like Halo 4 and Bioshock Infinite are mainly story-driven and do it exceptionally, although both are about as popular as I am right now for suggesting they have any good qualities at all.
I think Halo 4’s legacy shows that the focus needs to be on multiplayer. That’s what most people want, apparently. When that works, the game works, regardless of the quality of the campaign. I’m still not sure why everyone hates Bioshock Infinite.
I recently saw speculation on the ever looming Half-Life 3, suggesting that Valve couldn’t get away with creating it in the fashion of its predecessors by offering only a solid, well designed, well written, story-driven single player experience because that’s not how people play games anymore.
Look at the upcoming Fable: as far as I know, it is entirely online with other players; that it doesn’t even offer a single player campaign experience. If you’ve played the first (or even 2) that should sound ridiculous to you. But the fact of the matter is, not enough people want to buy a game that they have to play alone.
And Evolve (which looks very similar to Fable Legends in execution) … as far as I know, it’s “here are four friends fighting a monster also played by a friend.” / “Why? What’s the premise?” / “I don’t know, because it’s fun.” And that’s fine and dandy, but it’s of no interest to me for that reason.
This is distressingly unfortunate for me, personally. Not so much with Halo. Halo is far too established in what it is, and so rooted in its universe that it couldn’t possibly go the way of say, Destiny. But what about Half-Life 3? Will there ever be that game that will become “the next Bioshock” or Portal? Or are developers going to simply make every game a big party and community play-date? Or will Halo be the only franchise left where I get to put myself into the shoes of an interesting protagonist, explore a beautiful world, interact with smartly designed AI characters and enemies, all the while having a brilliant story unfold as I progress without a dozen random people running about ruining the immersion?
And don’t get me wrong, I love multiplayer games, but that can’t be all that the game is. What do you guys think? Are these trends unsettling? Or are you excited about the social direction developers are taking their games? Even at the expense of the story?

