Since 343i may actually be listening now...

I have been recently playing Halo Wars 2, and while the game is far from perfect, in many ways it is a step in the right direction. For the first time ever since Halo Reach, a Halo game actually looks like it is taking place in the Halo universe instead of a bad Tron knock off. The Banished seem to be a promising enemy, and although my understanding of HW2’s story is basic at the moment, it was really the first Halo campaign I enjoyed since Halo Reach. With the recent new of split screen being a permanent return to FPS games, I figured that I would return once again to this franchise and share some of my thoughts on what the future of the franchise should be (Yes I know most people won’t actually give a yoink). TL;DR at the bottom.

Story

-Unfortunately, Halo 6 has been kinda been set up for a bad story. The whole Cortana turned evil thing, isn’t really a “Halo” kind of storyline, so I am not expecting much from H6 in terms of story. However, I think H6 needs to be the game that wraps up this narrative arc completely, so that Halo 7 can have a fresh start.

-Building off the last point, Halo 6 should be the game that ends to Promethean storyline. I can’t stand Prometheans at all, I can’t stand their design, how dealing with them in combat feels, and story wise they are uninteresting. I don’t really see how H6’s story could not include Prometheans in the game, so I more so hope that Halo 6 is the game that concludes any conflict with the Prometheans so that we can move onto other adversaries (such as the Banished).

-Banished seem like a perfect example of making something new, that is familiar and recognizable, as the Banished are comprised of Covenant species we are all familiar with. I personally found Atriox’s backstory to be very cool, and I really hope that Atriox is a major villain for sometime to come. If I had my way, H6 would conclude the Promethean/Cortana/Guardian storyline, and Halo 7 would dive right into a UNSC-Banished war, Atriox possibly being a villain for the next trilogy.

-BRING THE FLOOD BACK. While there are some (strange) fans, that do not like the Flood. It seems like for a lot of people, the Flood would have a very welcomed return. The Flood is creepy and cool and menacing, and it is really a shame they have been absent from the series for so long.

Multiplayer/Gameplay

-Gameplay needs to slow the hell down. Due to the implementations of things such as Spartan Abilities (more on this in a bit), Halo’s gameplay has moved towards focusing on quick reflexes which has NEVER been an important element in Halo’s vanilla gameplay, leading to many like myself to feel that Halo 5 simply doesn’t feel or play like a Halo game at all.

  • Spartan Abilities need to be removed altogether, or at the very least drastically reduced. I personally absolutely despise thrusters, although I have issues with many others as well.
    I feel that thrusters in Halo 5 this spartan ability did more damage to the gameplay than any other spartan ability. Thrusters effectively act as an “escape death” button. Are you getting shot at by an enemy? In any other Halo game you would either have to fire back or rush into cover. In Halo 5, you don’t have to worry about it. Just thrust into cover and everything will be fine. This is how a vast majority of my encounters with other players in H5 played out. I utilized thrusters all the time to escape death, and many other have done it to me. This SA in particular has removed much skill from Halo’s vanilla formula. Furthermore, thrusters have drastically changed the way players navigate around the map, creating awkwardly designed maps that feel more like a jungle gym than an actual location.

While I have heard a great many varying issues with various SAs such as ground pound, spartan charge, etc. It seems like the general conscientious is that the current system we have is -Yoinked!-, and needs to be DRASTICALLY reworked, and stripped down. Perhaps a system such as in Halo Reach’s in which each player can choose one ability upon spawn could work, if you must have SAs. However, these abilities should really just be removed from vanilla gameplay.

“But…but…I FEEL LIKE A SUPERSOLIDER IN HALO 5”

I won’t harp on this point for too long, but the problem with this claim is that you are only superficially a super solider. Anyone loosely familiar with Halo lore knows that Spartan IIs are a hell of a lot more than MJONIR armor. What feels more like being a Super Solider? Tactical thinking, and using nothing than your knowledge of the map and game in order to win, or flying around around the map, and smashing into walls with some fancy tech.

I am okay with Sprint, although I understand why many would take issue with it, and I would be equally fine with its absence.

-Another incredibly important thing. NO MICROTRANSACTIONS. ZERO. NONE. We tried it with Halo 5. It may have made Microsoft plenty of money, but adding microtransactions to an already damaged franchise only further alienated many Halo fans. Many Halo fans sticking around on these forums may try to defend it, but ask any disenfranchised Halo fan and they will tell you that Warzone is pay to win and they are completely right. Like it or not, when you introduce IRL money into gameplay, then it becomes impossible to create a completely skill based experience.

I won’t go into too much detail here, as it seems like most already feel this way, but the REQ system is horrid for unlocks. People don’t like random drops in their Halo game, they want to purchase armor the old fashioned way such as in Halo Reach.

I know Microsoft love money and who doesn’t. While removing microtransactions from Halo may make less money in the short term, it would go a long way towards bring players back into the franchise, which means more game sales, more Xbox console sales, more merchandise sales, and an overall healthier IP. It is actually in Microsoft’s best interest to remove microtransactions.

“BUT FREE DLC”

Honestly, I wouldn’t mind paying $10-15 for a handful of map packs. Considering the great many issues REQs have introduced to Halo, the free dlc simply isn’t worth it. I would rather get a larger more complete game at launch, with support for the game provided via community content such as forge maps and gametypes. Halo 3 had an incredibly long lifespan. They did release map packs, but the forge maps and gametypes went a looong way towards keeping the multiplayer alive, aside from the obvious fact that Halo 3 is just an amazing game.

TL;DR

-PLEASE KEEP WITH THE ART DIRECTION OF HALO WARS 2. Whoever, did the work for Halo Wars 2 was on point.
-Future Halo games need to be complete games at launch. No more MCCs, and Halo 5s.
-Get rid of Promethans
-Banished are good, keep them
-NO MICROTRANSACTIONS
-Spartan Abilities are bad. Remove most if not all (Thrusters are a must remove).

343 have always been listening.

I agree with most of your points but I’ll keep my free DLC and SA thank you very much!

Prometheans will likely be in halo 6 and maybe beyond if the Forerunner Saga is anything to go by.

Micro transactions make money for Microsoft and Halo so why would we get rid of funding for future Halo games.

> 2535455681930574;2:
> 343 have always been listening.

-Halo 4 releases
-Massive fan backlash
343i: We are listening to our fans
-Halo 5 releases
-Massive fan backlash, none of their issues are addressed.
343i: We are listening to our fans
-Halo Wars 2 releases, various issues are starting to be addressed.

This whole 343i actually listening to the fans is kinda a new thing.

> 2533274818188380;4:
> > 2535455681930574;2:
> > 343 have always been listening.
>
> -Halo 4 releases
> -Massive fan backlash
> 343i: We are listening to our fans
> -Halo 5 releases
> -Massive fan backlash, none of their issues are addressed.
> 343i: We are listening to our fans
> -Halo Wars 2 releases, various issues are starting to be addressed.
>
> This whole 343i actually listening to the fans is kinda a new thing.

Many of the things 343 changed from Halo 4 to Halo 5 was because of fan feedback. Updates for both Halo 4 and 5 had changes due to feedback. They have always listened. Some people forget or ignore it when it is convenient to them.

> 2533274818188380;4:
> > 2535455681930574;2:
> > 343 have always been listening.
>
> -Halo 4 releases
> -Massive fan backlash
> 343i: We are listening to our fans
> -Halo 5 releases
> -Massive fan backlash, none of their issues are addressed.
> 343i: We are listening to our fans
> -Halo Wars 2 releases, various issues are starting to be addressed.
>
> This whole 343i actually listening to the fans is kinda a new thing.

You left out the fact they went back to equal starts, arena is competitive again, and they listened to us after Halo 5 release by adding in classic weapons and armors, forge was massively improved and keeps getting better.

Now they have had quite a few missteps, ADS (which honestly only has any impact on auto’s, and since Halo 3 ODST had the same thing with the SMG and reach with the needle rifle in not really against it, although it should be an option to have classic zoom or Smart Scope) and sprint which I don’t need to explain.

> 2533274954911187;5:
> > 2533274818188380;4:
> > > 2535455681930574;2:
> > > 343 have always been listening.
> >
> > -Halo 4 releases
> > -Massive fan backlash
> > 343i: We are listening to our fans
> > -Halo 5 releases
> > -Massive fan backlash, none of their issues are addressed.
> > 343i: We are listening to our fans
> > -Halo Wars 2 releases, various issues are starting to be addressed.
> >
> > This whole 343i actually listening to the fans is kinda a new thing.
>
> Many of the things 343 changed from Halo 4 to Halo 5 was because of fan feedback. Updates for both Halo 4 and 5 had changes due to feedback. They have always listened. Some people forget or ignore it when it is convenient to them.

The only criticism of Halo 4 that 343i tried to address was the noncompetitive multiplayer, and a result made a game that doesn’t play like Halo at all. Aside from that, you’ll be hard pressed to find any other substantial issues that 343i addressed. If the changes they made are what they thought most fans wanted, then they are severly out of touch with a majority of Halo fans.

Maybe instead of trying to defend their past actions you should be encouraging them to do better in the future.

> 2533274818188380;4:
> > 2535455681930574;2:
> > 343 have always been listening.
>
> -Halo 4 releases
> -Massive fan backlash
> 343i: We are listening to our fans
> -Halo 5 releases
> -Massive fan backlash, none of their issues are addressed.
> 343i: We are listening to our fans
> -Halo Wars 2 releases, various issues are starting to be addressed.
>
> This whole 343i actually listening to the fans is kinda a new thing.

Do you notice how almost everything from halo 4 was changed? Most of the issues in halo 4 were addressed, but new issues popped up that were not a part of halo 4. What various issues with halo wars 2? The only issues are the bugs.

> 2533274832880993;6:
> > 2533274818188380;4:
> > > 2535455681930574;2:
> > > 343 have always been listening.
> >
> > -Halo 4 releases
> > -Massive fan backlash
> > 343i: We are listening to our fans
> > -Halo 5 releases
> > -Massive fan backlash, none of their issues are addressed.
> > 343i: We are listening to our fans
> > -Halo Wars 2 releases, various issues are starting to be addressed.
> >
> > This whole 343i actually listening to the fans is kinda a new thing.
>
> You left out the fact they went back to equal starts, arena is competitive again, and they listened to us after Halo 5 release by adding in classic weapons and armors, forge was massively improved and keeps getting better.
>
> Now they have had quite a few missteps, ADS (which honestly only has any impact on auto’s, and since Halo 3 ODST had the same thing with the SMG and reach with the needle rifle in not really against it, although it should be an option to have classic zoom or Smart Scope) and sprint which I don’t need to explain.

I’ll give them credit for some of the more recent additions such as forge and the content browser. I think I said in the other post that they did go back to equal starts and I give them credit for that, but many major issues have been long unaddressed, and they ultimately failed to make a competitive balanced multiplayer.

Classic Weapons and Armor were primarily added to try and milk the remaining player base with REQs. Yeah, they are in forge, but that seems to be incredibly minor in comparison to the changes they needed to be making.

@ArcTrooper

I’m not an expert on RTSs, so I can’t speak extensively, but it seems like there are some definite balancing issues with certain units. However, I don’t really care much about my criticisms of HW2, I care more about the future.

Yes, Halo 4 and 5 are drastically different, but aside from equal starts 343i didn’t deliver on creating a “Halo” game, which is what the overwhelming response from fans are.

> 2533274818188380;9:
> > 2533274832880993;6:
> > > 2533274818188380;4:
> > > > 2535455681930574;2:
> > > > 343 have always been listening.
> > >
> > > -Halo 4 releases
> > > -Massive fan backlash
> > > 343i: We are listening to our fans
> > > -Halo 5 releases
> > > -Massive fan backlash, none of their issues are addressed.
> > > 343i: We are listening to our fans
> > > -Halo Wars 2 releases, various issues are starting to be addressed.
> > >
> > > This whole 343i actually listening to the fans is kinda a new thing.
> >
> > You left out the fact they went back to equal starts, arena is competitive again, and they listened to us after Halo 5 release by adding in classic weapons and armors, forge was massively improved and keeps getting better.
> >
> > Now they have had quite a few missteps, ADS (which honestly only has any impact on auto’s, and since Halo 3 ODST had the same thing with the SMG and reach with the needle rifle in not really against it, although it should be an option to have classic zoom or Smart Scope) and sprint which I don’t need to explain.
>
> I’ll give them credit for some of the more recent additions such as forge and the content browser. I think I said in the other post that they did go back to equal starts and I give them credit for that, but many major issues have been long unaddressed, and they ultimately failed to make a competitive balanced multiplayer.
>
> Classic Weapons and Armor were primarily added to try and milk the remaining player base with REQs. Yeah, they are in forge, but that seems to be incredibly minor in comparison to the changes they needed to be making.

I’ll say Warzone is unbalanced but it is kinda supposed to be, as arena I have to disagree as this game is just as balanced as any previous Halo (minus 4 and Reach prior to their respective title updates) and this is due to the equal starts mentality most Halo’s have, I have been with this franchise since it was supposed to be a sorta RTS looking Frankenstein lol and aside from the ADS this does feel like a Halo game as did 4 and Reach (which were my most disliked games) I realize it is just my opinion but I find it hard to believe that this game doesn’t feel or look like a Halo, I do hate those elite and grunt designs though, I wonder what they were going for originally with those.

> 2533274832880993;10:
> > 2533274818188380;9:
> > > 2533274832880993;6:
> > > > 2533274818188380;4:
> > > > > 2535455681930574;2:
> > > > > 343 have always been listening.
> > > >
> > > > -Halo 4 releases
> > > > -Massive fan backlash
> > > > 343i: We are listening to our fans
> > > > -Halo 5 releases
> > > > -Massive fan backlash, none of their issues are addressed.
> > > > 343i: We are listening to our fans
> > > > -Halo Wars 2 releases, various issues are starting to be addressed.
> > > >
> > > > This whole 343i actually listening to the fans is kinda a new thing.
> > >
> > > You left out the fact they went back to equal starts, arena is competitive again, and they listened to us after Halo 5 release by adding in classic weapons and armors, forge was massively improved and keeps getting better.
> > >
> > > Now they have had quite a few missteps, ADS (which honestly only has any impact on auto’s, and since Halo 3 ODST had the same thing with the SMG and reach with the needle rifle in not really against it, although it should be an option to have classic zoom or Smart Scope) and sprint which I don’t need to explain.
> >
> > I’ll give them credit for some of the more recent additions such as forge and the content browser. I think I said in the other post that they did go back to equal starts and I give them credit for that, but many major issues have been long unaddressed, and they ultimately failed to make a competitive balanced multiplayer.
> >
> > Classic Weapons and Armor were primarily added to try and milk the remaining player base with REQs. Yeah, they are in forge, but that seems to be incredibly minor in comparison to the changes they needed to be making.
>
> I’ll say Warzone is unbalanced but it is kinda supposed to be, as arena I have to disagree as this game is just as balanced as any previous Halo (minus 4 and Reach prior to their respective title updates) and this is due to the equal starts mentality most Halo’s have, I have been with this franchise since it was supposed to be a sorta RTS looking Frankenstein lol and aside from the ADS this does feel like a Halo game as did 4 and Reach (which were my most disliked games) I realize it is just my opinion but I find it hard to believe that this game doesn’t feel or look like a Halo, I do hate those elite and grunt designs though, I wonder what they were going for originally with those.

I will agree that Halo 5 is a lot more “balanced” than Halo 4, although due to my issues with SA’s I don’t consider it competitive. I of course agree on the Elite and Grunt designs. Some Youtubers such as LateNightGaming have done videos better explaining a lot of grievances with art direction, and they would probably do a better job at explaining it than me. A lot of it has to do with color palettes and the redesigns of various species and armors, which HW2 does a much better job at emulating the H1-3 art style.

If Halo 5 still feels like a Halo game for you then great, but I sure as hell can’t understand it. I wish I could.

I would like them to not care too much about the fans opinions and to find an even ground among all kinds of players.

The issue with having it the way a competitive player want or an OG players ideas of what CE was about doesn’t necessarily fit the rest of the player base that doesn’t belong to any group because they cover a wider variety of opinions. Though some will just agree and join the mentality they didn’t come up with on there own.

My 1st Halo was CE back in the day and I played 3 and reach a bit online but I didn’t get my own internet till around halo 4 3rd dlc came out. I had played a huge amount of halo CE and 2 on system link. I was surprised to come across die hard eqaul start opions, anti ability and equipment players, and competitive opinions when I came on waypoint. Opinions so far from what I knew among my friends that played halo. It’s not that we shouldnt have classic halo as an option but it wasn’t the halo I most enjoyed and it doesn’t match up today standard.

> 2533274818188380;4:
> > 2535455681930574;2:
> >
>
> This whole 343i actually listening to the fans is kinda a new thing.

Not really. They’ve been listening, but not acting.

> 2533274818188380;11:
> > 2533274832880993;10:
> > > 2533274818188380;9:
> > > > 2533274832880993;6:
> > > > > 2533274818188380;4:
> > > > > > 2535455681930574;2:
> > > > > > 343 have always been listening.
> > > > >
> > > > > -Halo 4 releases
> > > > > -Massive fan backlash
> > > > > 343i: We are listening to our fans
> > > > > -Halo 5 releases
> > > > > -Massive fan backlash, none of their issues are addressed.
> > > > > 343i: We are listening to our fans
> > > > > -Halo Wars 2 releases, various issues are starting to be addressed.
> > > > >
> > > > > This whole 343i actually listening to the fans is kinda a new thing.
> > > >
> > > > You left out the fact they went back to equal starts, arena is competitive again, and they listened to us after Halo 5 release by adding in classic weapons and armors, forge was massively improved and keeps getting better.
> > > >
> > > > Now they have had quite a few missteps, ADS (which honestly only has any impact on auto’s, and since Halo 3 ODST had the same thing with the SMG and reach with the needle rifle in not really against it, although it should be an option to have classic zoom or Smart Scope) and sprint which I don’t need to explain.
> > >
> > > I’ll give them credit for some of the more recent additions such as forge and the content browser. I think I said in the other post that they did go back to equal starts and I give them credit for that, but many major issues have been long unaddressed, and they ultimately failed to make a competitive balanced multiplayer.
> > >
> > > Classic Weapons and Armor were primarily added to try and milk the remaining player base with REQs. Yeah, they are in forge, but that seems to be incredibly minor in comparison to the changes they needed to be making.
> >
> > I’ll say Warzone is unbalanced but it is kinda supposed to be, as arena I have to disagree as this game is just as balanced as any previous Halo (minus 4 and Reach prior to their respective title updates) and this is due to the equal starts mentality most Halo’s have, I have been with this franchise since it was supposed to be a sorta RTS looking Frankenstein lol and aside from the ADS this does feel like a Halo game as did 4 and Reach (which were my most disliked games) I realize it is just my opinion but I find it hard to believe that this game doesn’t feel or look like a Halo, I do hate those elite and grunt designs though, I wonder what they were going for originally with those.
>
> I will agree that Halo 5 is a lot more “balanced” than Halo 4, although due to my issues with SA’s I don’t consider it competitive. I of course agree on the Elite and Grunt designs. Some Youtubers such as LateNightGaming have done videos better explaining a lot of grievances with art direction, and they would probably do a better job at explaining it than me. A lot of it has to do with color palettes and the redesigns of various species and armors, which HW2 does a much better job at emulating the H1-3 art style.
>
> If Halo 5 still feels like a Halo game for you then great, but I sure as hell can’t understand it. I wish I could.

I honestly love the SA’s waaaaaaaaaay better than AA’s, although we could do without sprint and subsequently Spartan charge, the thruster’s and the ground pound are great, the reason it is still competitive goes back to the “equal starts” mentality, everyone has a fair chance, that is the same concept that made 2-3 competitive.

As for it feeling like Halo well we have Spartans with recharging shields and a faster base movement speed than most shooters, weapons that don’t require ADS to be accurate, de-scope when shot, again equal starts, and obviously the lore and the general look of the game (and if you took the look and lore from 2-3 they would have been just another FPS on the market and not Halo, Halo 5 does have the basics of what makes a Halo Halo, but its art style is very very questionable and ADS is abysmal to look at, which is why I use the H2 BR and the Classic Scope new BR along with either AR or ODST Magnum.

I do believe 343 is going to start to go back to the more classic look for a lot of things, but to be honest I like the new Forerunner design but that is just an opinion, I like the color blue and sharp angels it reminds me of my motorcycle lol

If I can throw my 2 cents in, if they really are listening.

  • Bring back Elites being playable, why did you get rid of them?
  • Make Forge similar to Halo 3’s, it’s the best one.
  • Make a the campaign longer. I could beat Halo 4 and 5’s story in the time it would take me to beat 3’s and even then the campaign was short.
  • Get rid of clambering, you’re taking all the skill away from those who mastered crouch jumping.
  • Agreed get rid of thruster packs. The only reason why I can see it staying is for sprinting, I don’t need no Spartan charge or “death from above” shtick going on.
  • Disagree, Armor abilities, bring them back! I personally liked them, just make sure to keep them balanced and all should be fine.
  • Agreed with bringing back the Flood, this goes for being the Flood in the game mode Infected. It’s the one thing I praised in Halo 4.
  • Agreed to get rid of the Promethean’s. Never liked them, give me Brutes and Flood anyday over these fools.
  • Disagree and agree on no micro-tranactions. I don’t mind them in Halo 5 since I don’t feel obligated to buy it and can still enjoy the game to the fullest, however I don’t like how EVERYTHING is locked behind the REQ packs, I like earning at least SOME of my stuff. It’s what made some of the armor’s in Halo 3 or Reach worth wearing. Shout out for Hayabusa armor!
  • Which leads into me agreeing for better armor customization. IMO, Reach did this the best.

Putting this one away from the other because of how easily it could go badly.

  • Make the next game more open world-ish. Like Destiny, but not -Yoink-. If Nintendo could do it with Zelda, then 343 could do it with Halo. I mean, imagine Halo Wars…as an open world FPS. Not knocking on Halo Wars, it’s quite the fun game(s), just saying it’s “world” seems more interesting than the mainstream Halo games, more “explore-able”, if you will…just don’t make the story as short as them.

Finishing off by saying that I appreciate how you Devs tried to change the game for better or for worse. I mean, Halo DID need to change eventually, it couldn’t stay Halo 3 forever, but try and change the game slowly, as to not “poke the bear while it’s sleeping” that is your playerbase. Maybe have a poll every now and again and see how your fans, the players, would feel about something before doing it. I know Devs wanna keep as much to themselves as possible before a game’s release, but I’m sure there are SOME things you can ask that won’t give away to much information. Hell, could even give the pools already made by us player a looksie.

> 2533274818188380;4:
> > 2535455681930574;2:
> > 343 have always been listening.
>
> -Halo 4 releases
> -Massive fan backlash
> 343i: We are listening to our fans
> -Halo 5 releases
> -Massive fan backlash, none of their issues are addressed.
> 343i: We are listening to our fans
> -Halo Wars 2 releases, various issues are starting to be addressed.
>
> This whole 343i actually listening to the fans is kinda a new thing.

Same could be said for Halo devs as a whole. Remember when people complained that the pistol in CE was too powerful as a utility weapon? And then Bungie never stopped making the utility weapon (the BR) OP until Reach? I remember that. It’s why Halo 5 was such a breath of fresh air because I didn’t have to use the Magnum to be competitive.

> 2533274814618547;15:
> Make Forge similar to Halo 3’s, it’s the best one.

You trollin’ bruh?

> 2533274950478805;16:
> > 2533274818188380;4:
> > > 2535455681930574;2:
> > > 343 have always been listening.
> >
> > -Halo 4 releases
> > -Massive fan backlash
> > 343i: We are listening to our fans
> > -Halo 5 releases
> > -Massive fan backlash, none of their issues are addressed.
> > 343i: We are listening to our fans
> > -Halo Wars 2 releases, various issues are starting to be addressed.
> >
> > This whole 343i actually listening to the fans is kinda a new thing.
>
> Same could be said for Halo devs as a whole. Remember when people complained that the pistol in CE was too powerful as a utility weapon? And then Bungie never stopped making the utility weapon (the BR) OP until Reach? I remember that. It’s why Halo 5 was such a breath of fresh air because I didn’t have to use the Magnum to be competitive.

There will always be people who complain about aspects of a game. I complained about bloom and armor lock back in the day with Reach, but I still love that game. For many players the issues have gotten out of hand though and sales numbers demonstrate that. If 343i continues making improvements, I will have no hesitation acknowledging them.

I’m not really seeing the whole magnum thing. Magnum in Halo 3 was garbage, and the magnum in Reach was usable, but the Assault Rifle was just as viable. I’m fine with there being more variety in weapons aside from the BR, but Halo 5’s gameplay seems to still be pretty heavy on the BR utility use. The only thing different is that the DMR is a viable option as well, although it has been for a while and still has a pretty similar use.

> 2533274818188380;4:
> > 2535455681930574;2:
> > 343 have always been listening.
>
> -Halo 4 releases
> -Massive fan backlash
> 343i: We are listening to our fans
> -Halo 5 releases
> -Massive fan backlash, none of their issues are addressed.
> 343i: We are listening to our fans
> -Halo Wars 2 releases, various issues are starting to be addressed.
>
> This whole 343i actually listening to the fans is kinda a new thing.

I’m sorry, but did we play the same Halo 5? Because last I checked a -Yoink- ton of stuff that ruined Halo 4’s multiplayer are nowhere to be seen in Halo 5.

But no, simply state your claims all you want without any evidence backing it up. No, we’ll believe you.

> 2533274883849234;19:
> > 2533274818188380;4:
> > > 2535455681930574;2:
> > > 343 have always been listening.
> >
> > -Halo 4 releases
> > -Massive fan backlash
> > 343i: We are listening to our fans
> > -Halo 5 releases
> > -Massive fan backlash, none of their issues are addressed.
> > 343i: We are listening to our fans
> > -Halo Wars 2 releases, various issues are starting to be addressed.
> >
> > This whole 343i actually listening to the fans is kinda a new thing.
>
> I’m sorry, but did we play the same Halo 5? Because last I checked a -Yoink- ton of stuff that ruined Halo 4’s multiplayer are nowhere to be seen in Halo 5.
>
> But no, simply state your claims all you want without any evidence backing it up. No, we’ll believe you.

Someone didn’t read the original post. lol

Futhermore, I don’t really need nor care to explain a lot of this -Yoink- to you. A lot of fans have already expressed their issues pretty well, but go ahead and pretend like everything is fine with this franchise.