This post is directed towards anyone who dislikes Armor Abilities, dislikes Halo: Reach, or wants the default Halo 4 multiplayer to be as simple as Halo 1 and 2. I’m not trying to troll. I’m just trying to get a actual, honest conversation going without igniting a flame war. So please be respectful of others.
Please hear me out fellow Halo veterans, I share your passion
I agree with the philosophy about simplicity in design, but I don’t think that Halo: Reach was overly complicated at all. I think that some people just don’t want new pillars of game design in new Halo games, because they change the basics and force veteran players to change the intricacies of their play-style.
Allow me to explain the pattern. Unlike core gameplay mechanics from a previous Halo game (e.g. weapons, grenades, melee attacks and vehicles), veteran Halo players do not have more experience than new players in using a new game’s additional core gameplay mechanic (like equipment in Halo 3 and AAs in Reach.) Therefore, veteran players do not have the edge over newcomers in that regard. They find themselves being killed by new players who are making use of the additions to the basic game design while they learn to play for the first time. Whereas some veterans believe that their skills and strategies from the previous Halo game should instantly make them an expert at the new one. Obviously, the game must have deviated from what “Halo meant to them” individually.
This inevitably leads to groups of people who think the new game is broken, unbalanced, and “not Halo.” In reality, it isn’t broken or inherently unbalanced. It’s just a different game than the one that came before and should be approached as such with an open mind towards adopting new strategies. Do new features need tweaking sometimes? Yes, but just because they aren’t perfectly refined doesn’t mean Halo games should go back to square one. Obviously we all want Halo games to “feel like Halo games,” but for some that seems to mean “don’t ever evolve, add to, or iterate on the core mechanics and strategies.” With all the negativity in these forums towards the multiplayer of Halo: Reach, many people are completely over-looking numerous innovations and improvements that game brought to the Halo franchise (AAs and bloom are not the only new features of Reach.)
The PC versions of Halo 1 and 2 still support online play. Halo 3 is still going strong. If you prefer the multiplayer design of one of those games then you should go play it, because Halo 4 will have new features. These features will change the intricacies of the way we play multiplayer, weather AAs remain or not.
I understand where you are all coming from. It is frustrating when I get killed by new players, but I’d rather have a game where I need to adapt new strategies instead of pining for the simpler multiplayer design of a game that came out 10 years ago.
Obviously what we all want is a fun, balanced, and competitive game. At the very least, we should all agree that classic and modern default settings should be implemented into the multiplayer matchmaking of Halo 4 to appease both camps.
-Wiz