Simpler game = Balanced gameplay

I think its safe to say 343 want to keep personal loadouts, I highly doubt they will return to halo 3’s style of everyone has the same weapon on spawn.

In which case I think they can easily come up with a compromise in halo 5.

The issue in Halo 4 with multi-player in my eyes was randomness, the gameplay was far to random for my liking with the introduction of ordnance in particular. Here is my suggestions as to how to make the game more balanced by simply making everything similar.

Firstly loadouts. All primary weapon options should be mid ranged weapons ONLY. No precision weapons especially the DMR. The options should be AR, Storm rifle, Suppressor, Any other mid range they make consider to include. The reasoning for this is simply to bring back the sense of everyone on the map starting on equal footing but without removing the option to start with your mid range weapon of choice. This will also help prevent people from simply picking off people from the back of the map with a DMR as much.

The BR will spawn on the map as it did in halo 3, enough for some of the team but not for the whole team. Of course you will have playlists that allow spawning with long range weapons. The DMR should be a less frequent spawn to the BR due to the fact it has less bullet spread, I don’t think it should be a power weapon as such but it should not be allowed to be picked up by every player. It simply crates long range slug fests and encourages camping.

No perks, they are irritating and simply ruin any balance. AA’s in my opinion should be pick ups but everyone still would have sprint as a default. No plasma pistols/boltshots on spawn and no plasma grenades on spawn either.

Personal ordnance should be removed entirely and power weapon placements should return, ordnance created so much randomness on maps. It was all luck based and took away any concept of map control. The fact players could camp at the back of ragnarok with a DMR, pick off half the enemy team and then receive a sniper straight to their position is laughable. Placed weapons on a map will force players to actually move and rush for power weapons, the game will become so much less random as a result.

Remove forced flag carry and also remove the magnum while carrying the flag. I personally did not like this at all while playing CTF.

Bring back a skill based system IN GAME

Make it more of a challenge to reach the top rank simply by making game winning XP worth alot more than simply finishing it and create harsh penalties towards those who quit early.

Make vehicles worth using.

Can’t think of much more off the top of my head.

tl;dr - Mid range only for primaries, No personal ordnance, XP system based mainly off of wins, DMR/BR spawn on map, Plasma/boltshot spawn on map, No forced flag carrying, AA’s map pick ups, No perks, return power weapons on map.

> Simpler game = Balanced gameplay

No.

A simpler game is easier to balance.

> Firstly loadouts. All primary weapon options should be mid ranged weapons ONLY. No precision weapons especially the DMR. The options should be AR, Storm rifle, Suppressor, Any other mid range they make consider to include. The reasoning for this is simply to bring back the sense of everyone on the map starting on equal footing but without removing the option to start with your mid range weapon of choice. This will also help prevent people from simply picking off people from the back of the map with a DMR as much.

Automatics are not mid range weapons.

And spawning everyone with automatics is going to lead to the same problems that people had with AR starts in H3. Teams can pick up precision weapons on the map and create easy spawn traps since the respawning players are spawning with a weapon that can never effectively kill them.

The DMR is a problem because it is exceptionally precise. The LR is too but it’s less of a problem given it’s other drawbacks: Low reserve ammo, slight “delay” on shots.

> No perks, they are irritating and simply ruin any balance.

Aside from maybe the Survivor perk, there’s no combination that is “irritating” or “simply ruins the balance.”

Never once have I said, “I died because of that dam X perk!”

> Personal ordnance should be removed entirely and power weapon placements should return, ordnance created so much randomness on maps. It was all luck based and took away any concept of map control. The fact players could camp at the back of ragnarok with a DMR, pick off half the enemy team and then receive a sniper straight to their position is laughable. Placed weapons on a map will force players to actually move and rush for power weapons, the game will become so much less random as a result.

This has already happened with H4.

Ordnance has been removed, replaced with static and timed weapon spawns. We’re unlikely to ever see POD removed but 343 knows that it isn’t a popular concept.

> Remove forced flag carry and also remove the magnum while carrying the flag. I personally did not like this at all while playing CTF.
>
> Bring back a skill based system IN GAME
>
> Make it more of a challenge to reach the top rank simply by making game winning XP worth alot more than simply finishing it and create harsh penalties towards those who quit early.
>
> Make vehicles worth using.
>
> Can’t think of much more off the top of my head.
>
> tl;dr - Mid range only for primaries, No personal ordnance, XP system based mainly off of wins, DMR/BR spawn on map, Plasma/boltshot spawn on map, No forced flag carrying, AA’s map pick ups, No perks, return power weapons on map.

All in all, your post doesn’t follow the direction you set with your subject.

This is just another laundry list of the same suggestions that have been made dozens of times before.

> Simpler game = Balanced gameplay

One team spawns with Plasma Pistols, the other team spawns with Rocket Launchers. It’s simple but sure as hell isn’t balanced.

The two posts above me answered for me except for these things:

The forced flag pick up is bad, however once picked up it shouldnt be dropped since its both annoying and stupid since it doesnt promote teamwork with players carrying the flag and a rocket launcher. The flagnum is barely a defence weapon but it gives the carrier a small chance at ranged combat thus lowering the game stalling pins that prevent the flag carrier from moving or the other team killing the carrier.

Power weapons are on the map

Win based ranking system is terrible since bad players can get ranked up of having a good team, and good players prevented from levelling up due to having a bad team. Players should get most of their XP from kills but the victor(s) get a large XP bonus at the end.

The reason for people destroying with DMR, LR etc. is because of the game not having descope which limits counter methods. This allows the DMR etc. to be unchallenged.

Vehicles are worth using they dont need to be buffed, the PP and stickies are all that need to be removed from loadouts to balance vehicle gameplay.

> Win based ranking system is terrible since bad players can get ranked up of having a good team, and good players prevented from levelling up due to having a bad team. Players should get most of their XP from kills but the victor(s) get a large XP bonus at the end.
> /color]
[/quote]
I agree with the majority of XP coming from a players kill count. As long as the player is no longer rewarded XP simply for finishing a game I would be happy. The online community needs an intensive to win and a real deterrent to leave.

> > Win based ranking system is terrible since bad players can get ranked up of having a good team, and good players prevented from levelling up due to having a bad team. Players should get most of their XP from kills but the victor(s) get a large XP bonus at the end.
>
> I agree with the majority of XP coming from a players kill count. As long as the player is no longer rewarded XP simply for finishing a game I would be happy. The online community needs an intensive to win and a real deterrent to leave.

I agree with this since its fair to both parties and doesnt reward bad play.

> > Simpler game = Balanced gameplay
>
> No.
>
> A simpler game is easier to balance.
>
>
>
> > Firstly loadouts. All primary weapon options should be mid ranged weapons ONLY. No precision weapons especially the DMR. The options should be AR, Storm rifle, Suppressor, Any other mid range they make consider to include. The reasoning for this is simply to bring back the sense of everyone on the map starting on equal footing but without removing the option to start with your mid range weapon of choice. This will also help prevent people from simply picking off people from the back of the map with a DMR as much.
>
> Automatics are not mid range weapons.
>
> And spawning everyone with automatics is going to lead to the same problems that people had with AR starts in H3. Teams can pick up precision weapons on the map and create easy spawn traps since the respawning players are spawning with a weapon that can never effectively kill them.
>
> The DMR is a problem because it is exceptionally precise. The LR is too but it’s less of a problem given it’s other drawbacks: Low reserve ammo, slight “delay” on shots.
>
>
>
> > No perks, they are irritating and simply ruin any balance.
>
> Aside from maybe the Survivor perk, there’s no combination that is “irritating” or “simply ruins the balance.”
>
> Never once have I said, “I died because of that dam X perk!”
>
>
>
> > Personal ordnance should be removed entirely and power weapon placements should return, ordnance created so much randomness on maps. It was all luck based and took away any concept of map control. The fact players could camp at the back of ragnarok with a DMR, pick off half the enemy team and then receive a sniper straight to their position is laughable. Placed weapons on a map will force players to actually move and rush for power weapons, the game will become so much less random as a result.
>
> This has already happened with H4.
>
> Ordnance has been removed, replaced with static and timed weapon spawns. We’re unlikely to ever see POD removed but 343 knows that it isn’t a popular concept.
>
>
>
> > Remove forced flag carry and also remove the magnum while carrying the flag. I personally did not like this at all while playing CTF.
> >
> > Bring back a skill based system IN GAME
> >
> > Make it more of a challenge to reach the top rank simply by making game winning XP worth alot more than simply finishing it and create harsh penalties towards those who quit early.
> >
> > Make vehicles worth using.
> >
> > Can’t think of much more off the top of my head.
> >
> > tl;dr - Mid range only for primaries, No personal ordnance, XP system based mainly off of wins, DMR/BR spawn on map, Plasma/boltshot spawn on map, No forced flag carrying, AA’s map pick ups, No perks, return power weapons on map.
>
> All in all, your post doesn’t follow the direction you set with your subject.
>
> This is just another laundry list of the same suggestions that have been made dozens of times before.

No need to be condesending, I could have easily been one of those idiots on these forums who say “343 sucks make halo 5 like halo 3 was” I am simply suggesting my ideas to make the current game balanced.

Firstly, the balance in halo 3 was so better than it is in halo 4. The concept I have of everyone spawning with mid range Automatics is to promote the fact of starting on equal footing. In halo 3 the fact people had to pick up the BR meant that the whole game didn’t become a long range cross the map 3 shot kill fest. In close range battles the AR would always win.

Secondly, perks do create imbalance. Ordnance priority?, Explosives? It isnt needed in a game. removing support upgrades “perks” would make the game just an all round simpler game.

Lastly I know some of these changes have changed with the TU but I am saying how 343 can make a playable, balanced game on launch and actually keep a player base one year after it has been released.

No need to be so pretentious in your response.

> > Simpler game = Balanced gameplay
>
> One team spawns with Plasma Pistols, the other team spawns with Rocket Launchers. It’s simple but sure as hell isn’t balanced.

You know full well what I meant… Jesus wept this forum is full of condescending people who feel the need to address someone like they are five years old…

> > > Simpler game = Balanced gameplay
> >
> > No.
> >
> > A simpler game is easier to balance.
> >
> >
> >
> > > Firstly loadouts. All primary weapon options should be mid ranged weapons ONLY. No precision weapons especially the DMR. The options should be AR, Storm rifle, Suppressor, Any other mid range they make consider to include. The reasoning for this is simply to bring back the sense of everyone on the map starting on equal footing but without removing the option to start with your mid range weapon of choice. This will also help prevent people from simply picking off people from the back of the map with a DMR as much.
> >
> > Automatics are not mid range weapons.
> >
> > And spawning everyone with automatics is going to lead to the same problems that people had with AR starts in H3. Teams can pick up precision weapons on the map and create easy spawn traps since the respawning players are spawning with a weapon that can never effectively kill them.
> >
> > The DMR is a problem because it is exceptionally precise. The LR is too but it’s less of a problem given it’s other drawbacks: Low reserve ammo, slight “delay” on shots.
> >
> >
> >
> > > No perks, they are irritating and simply ruin any balance.
> >
> > Aside from maybe the Survivor perk, there’s no combination that is “irritating” or “simply ruins the balance.”
> >
> > Never once have I said, “I died because of that dam X perk!”
> >
> >
> >
> > > Personal ordnance should be removed entirely and power weapon placements should return, ordnance created so much randomness on maps. It was all luck based and took away any concept of map control. The fact players could camp at the back of ragnarok with a DMR, pick off half the enemy team and then receive a sniper straight to their position is laughable. Placed weapons on a map will force players to actually move and rush for power weapons, the game will become so much less random as a result.
> >
> > This has already happened with H4.
> >
> > Ordnance has been removed, replaced with static and timed weapon spawns. We’re unlikely to ever see POD removed but 343 knows that it isn’t a popular concept.
> >
> >
> >
> > > Remove forced flag carry and also remove the magnum while carrying the flag. I personally did not like this at all while playing CTF.
> > >
> > > Bring back a skill based system IN GAME
> > >
> > > Make it more of a challenge to reach the top rank simply by making game winning XP worth alot more than simply finishing it and create harsh penalties towards those who quit early.
> > >
> > > Make vehicles worth using.
> > >
> > > Can’t think of much more off the top of my head.
> > >
> > > tl;dr - Mid range only for primaries, No personal ordnance, XP system based mainly off of wins, DMR/BR spawn on map, Plasma/boltshot spawn on map, No forced flag carrying, AA’s map pick ups, No perks, return power weapons on map.
> >
> > All in all, your post doesn’t follow the direction you set with your subject.
> >
> > This is just another laundry list of the same suggestions that have been made dozens of times before.
>
> No need to be condesending, I could have easily been one of those idiots on these forums who say “343 sucks make halo 5 like halo 3 was” I am simply suggesting my ideas to make the current game balanced.
>
> Firstly, the balance in halo 3 was so better than it is in halo 4. The concept I have of everyone spawning with mid range Automatics is to promote the fact of starting on equal footing. In halo 3 the fact people had to pick up the BR meant that the whole game didn’t become a long range cross the map 3 shot kill fest. In close range battles the AR would always win.
>
> Secondly, perks do create imbalance. Ordnance priority?, Explosives? It isnt needed in a game. removing support upgrades “perks” would make the game just an all round simpler game.
>
> Lastly I know some of these changes have changed with the TU but I am saying how 343 can make a playable, balanced game on launch and actually keep a player base one year after it has been released.
>
> No need to be so pretentious in your response.

Its general constructive analysis and response to a post. If you post something people will discuss it in detail.

> > > > Simpler game = Balanced gameplay
> > >
> > > No.
> > >
> > > A simpler game is easier to balance.
> > >
> > >
> > >
> > > > Firstly loadouts. All primary weapon options should be mid ranged weapons ONLY. No precision weapons especially the DMR. The options should be AR, Storm rifle, Suppressor, Any other mid range they make consider to include. The reasoning for this is simply to bring back the sense of everyone on the map starting on equal footing but without removing the option to start with your mid range weapon of choice. This will also help prevent people from simply picking off people from the back of the map with a DMR as much.
> > >
> > > Automatics are not mid range weapons.
> > >
> > > And spawning everyone with automatics is going to lead to the same problems that people had with AR starts in H3. Teams can pick up precision weapons on the map and create easy spawn traps since the respawning players are spawning with a weapon that can never effectively kill them.
> > >
> > > The DMR is a problem because it is exceptionally precise. The LR is too but it’s less of a problem given it’s other drawbacks: Low reserve ammo, slight “delay” on shots.
> > >
> > >
> > >
> > > > No perks, they are irritating and simply ruin any balance.
> > >
> > > Aside from maybe the Survivor perk, there’s no combination that is “irritating” or “simply ruins the balance.”
> > >
> > > Never once have I said, “I died because of that dam X perk!”
> > >
> > >
> > >
> > > > Personal ordnance should be removed entirely and power weapon placements should return, ordnance created so much randomness on maps. It was all luck based and took away any concept of map control. The fact players could camp at the back of ragnarok with a DMR, pick off half the enemy team and then receive a sniper straight to their position is laughable. Placed weapons on a map will force players to actually move and rush for power weapons, the game will become so much less random as a result.
> > >
> > > This has already happened with H4.
> > >
> > > Ordnance has been removed, replaced with static and timed weapon spawns. We’re unlikely to ever see POD removed but 343 knows that it isn’t a popular concept.
> > >
> > >
> > >
> > > > Remove forced flag carry and also remove the magnum while carrying the flag. I personally did not like this at all while playing CTF.
> > > >
> > > > Bring back a skill based system IN GAME
> > > >
> > > > Make it more of a challenge to reach the top rank simply by making game winning XP worth alot more than simply finishing it and create harsh penalties towards those who quit early.
> > > >
> > > > Make vehicles worth using.
> > > >
> > > > Can’t think of much more off the top of my head.
> > > >
> > > > tl;dr - Mid range only for primaries, No personal ordnance, XP system based mainly off of wins, DMR/BR spawn on map, Plasma/boltshot spawn on map, No forced flag carrying, AA’s map pick ups, No perks, return power weapons on map.
> > >
> > > All in all, your post doesn’t follow the direction you set with your subject.
> > >
> > > This is just another laundry list of the same suggestions that have been made dozens of times before.
> >
> > No need to be condesending, I could have easily been one of those idiots on these forums who say “343 sucks make halo 5 like halo 3 was” I am simply suggesting my ideas to make the current game balanced.
> >
> > Firstly, the balance in halo 3 was so better than it is in halo 4. The concept I have of everyone spawning with mid range Automatics is to promote the fact of starting on equal footing. In halo 3 the fact people had to pick up the BR meant that the whole game didn’t become a long range cross the map 3 shot kill fest. In close range battles the AR would always win.
> >
> > Secondly, perks do create imbalance. Ordnance priority?, Explosives? It isnt needed in a game. removing support upgrades “perks” would make the game just an all round simpler game.
> >
> > Lastly I know some of these changes have changed with the TU but I am saying how 343 can make a playable, balanced game on launch and actually keep a player base one year after it has been released.
> >
> > No need to be so pretentious in your response.
>
> Its general constructive analysis and response to a post. If you post something people will discuss it in detail.

I don’t find “this is just another laundry list made dozens of times before” to be “constructive analysis” At least I am trying to create compromise.

> > > Win based ranking system is terrible since bad players can get ranked up of having a good team, and good players prevented from levelling up due to having a bad team. Players should get most of their XP from kills but the victor(s) get a large XP bonus at the end.
> >
> > I agree with the majority of XP coming from a players kill count. As long as the player is no longer rewarded XP simply for finishing a game I would be happy. The online community needs an intensive to win and a real deterrent to leave.
>
> I agree with this since its fair to both parties and doesnt reward bad play.

How does this system incite players to win, finish the game, and focus on the objective in objective games?

> > > > Win based ranking system is terrible since bad players can get ranked up of having a good team, and good players prevented from levelling up due to having a bad team. Players should get most of their XP from kills but the victor(s) get a large XP bonus at the end.
> > >
> > > I agree with the majority of XP coming from a players kill count. As long as the player is no longer rewarded XP simply for finishing a game I would be happy. The online community needs an intensive to win and a real deterrent to leave.
> >
> > I agree with this since its fair to both parties and doesnt reward bad play.
>
> How does this system incite players to win, finish the game, and focus on the objective in objective games?

They get lots more XP and it doesnt screw over people who get bad teammates.

> > > > > Simpler game = Balanced gameplay
> > > >
> > > > No.
> > > >
> > > > A simpler game is easier to balance.
> > > >
> > > >
> > > >
> > > > > Firstly loadouts. All primary weapon options should be mid ranged weapons ONLY. No precision weapons especially the DMR. The options should be AR, Storm rifle, Suppressor, Any other mid range they make consider to include. The reasoning for this is simply to bring back the sense of everyone on the map starting on equal footing but without removing the option to start with your mid range weapon of choice. This will also help prevent people from simply picking off people from the back of the map with a DMR as much.
> > > >
> > > > Automatics are not mid range weapons.
> > > >
> > > > And spawning everyone with automatics is going to lead to the same problems that people had with AR starts in H3. Teams can pick up precision weapons on the map and create easy spawn traps since the respawning players are spawning with a weapon that can never effectively kill them.
> > > >
> > > > The DMR is a problem because it is exceptionally precise. The LR is too but it’s less of a problem given it’s other drawbacks: Low reserve ammo, slight “delay” on shots.
> > > >
> > > >
> > > >
> > > > > No perks, they are irritating and simply ruin any balance.
> > > >
> > > > Aside from maybe the Survivor perk, there’s no combination that is “irritating” or “simply ruins the balance.”
> > > >
> > > > Never once have I said, “I died because of that dam X perk!”
> > > >
> > > >
> > > >
> > > > > Personal ordnance should be removed entirely and power weapon placements should return, ordnance created so much randomness on maps. It was all luck based and took away any concept of map control. The fact players could camp at the back of ragnarok with a DMR, pick off half the enemy team and then receive a sniper straight to their position is laughable. Placed weapons on a map will force players to actually move and rush for power weapons, the game will become so much less random as a result.
> > > >
> > > > This has already happened with H4.
> > > >
> > > > Ordnance has been removed, replaced with static and timed weapon spawns. We’re unlikely to ever see POD removed but 343 knows that it isn’t a popular concept.
> > > >
> > > >
> > > >
> > > > > Remove forced flag carry and also remove the magnum while carrying the flag. I personally did not like this at all while playing CTF.
> > > > >
> > > > > Bring back a skill based system IN GAME
> > > > >
> > > > > Make it more of a challenge to reach the top rank simply by making game winning XP worth alot more than simply finishing it and create harsh penalties towards those who quit early.
> > > > >
> > > > > Make vehicles worth using.
> > > > >
> > > > > Can’t think of much more off the top of my head.
> > > > >
> > > > > tl;dr - Mid range only for primaries, No personal ordnance, XP system based mainly off of wins, DMR/BR spawn on map, Plasma/boltshot spawn on map, No forced flag carrying, AA’s map pick ups, No perks, return power weapons on map.
> > > >
> > > > All in all, your post doesn’t follow the direction you set with your subject.
> > > >
> > > > This is just another laundry list of the same suggestions that have been made dozens of times before.
> > >
> > > No need to be condesending, I could have easily been one of those idiots on these forums who say “343 sucks make halo 5 like halo 3 was” I am simply suggesting my ideas to make the current game balanced.
> > >
> > > Firstly, the balance in halo 3 was so better than it is in halo 4. The concept I have of everyone spawning with mid range Automatics is to promote the fact of starting on equal footing. In halo 3 the fact people had to pick up the BR meant that the whole game didn’t become a long range cross the map 3 shot kill fest. In close range battles the AR would always win.
> > >
> > > Secondly, perks do create imbalance. Ordnance priority?, Explosives? It isnt needed in a game. removing support upgrades “perks” would make the game just an all round simpler game.
> > >
> > > Lastly I know some of these changes have changed with the TU but I am saying how 343 can make a playable, balanced game on launch and actually keep a player base one year after it has been released.
> > >
> > > No need to be so pretentious in your response.
> >
> > Its general constructive analysis and response to a post. If you post something people will discuss it in detail.
>
> I don’t find “this is just another laundry list made dozens of times before” to be “constructive analysis” At least I am trying to create compromise.

He’s being constructive. Its answered the same as any other thread. Its not badly answered.

> > > > Win based ranking system is terrible since bad players can get ranked up of having a good team, and good players prevented from levelling up due to having a bad team. Players should get most of their XP from kills but the victor(s) get a large XP bonus at the end.
> > >
> > > I agree with the majority of XP coming from a players kill count. As long as the player is no longer rewarded XP simply for finishing a game I would be happy. The online community needs an intensive to win and a real deterrent to leave.
> >
> > I agree with this since its fair to both parties and doesnt reward bad play.
>
> How does this system incite players to win, finish the game, and focus on the objective in objective games?

Objective games would obviously award players for capture/bomb plants etc…

As I said orignally, in order to incite a player to finish the game an actual penalty would need to be introduced for leaving a game. (XP loss, banned from matchmaking after a certain amount of backing out early in a given time)

Wins would award bonus XP as opposed to simply earning XP for finishing

Halo 4’s system of everybody wins if they finish just causes teams to not care about the game. Leave frequently, disable team vehicles, etc…

> > > > > > Simpler game = Balanced gameplay
> > > > >
> > > > > No.
> > > > >
> > > > > A simpler game is easier to balance.
> > > > >
> > > > >
> > > > >
> > > > > > Firstly loadouts. All primary weapon options should be mid ranged weapons ONLY. No precision weapons especially the DMR. The options should be AR, Storm rifle, Suppressor, Any other mid range they make consider to include. The reasoning for this is simply to bring back the sense of everyone on the map starting on equal footing but without removing the option to start with your mid range weapon of choice. This will also help prevent people from simply picking off people from the back of the map with a DMR as much.
> > > > >
> > > > > Automatics are not mid range weapons.
> > > > >
> > > > > And spawning everyone with automatics is going to lead to the same problems that people had with AR starts in H3. Teams can pick up precision weapons on the map and create easy spawn traps since the respawning players are spawning with a weapon that can never effectively kill them.
> > > > >
> > > > > The DMR is a problem because it is exceptionally precise. The LR is too but it’s less of a problem given it’s other drawbacks: Low reserve ammo, slight “delay” on shots.
> > > > >
> > > > >
> > > > >
> > > > > > No perks, they are irritating and simply ruin any balance.
> > > > >
> > > > > Aside from maybe the Survivor perk, there’s no combination that is “irritating” or “simply ruins the balance.”
> > > > >
> > > > > Never once have I said, “I died because of that dam X perk!”
> > > > >
> > > > >
> > > > >
> > > > > > Personal ordnance should be removed entirely and power weapon placements should return, ordnance created so much randomness on maps. It was all luck based and took away any concept of map control. The fact players could camp at the back of ragnarok with a DMR, pick off half the enemy team and then receive a sniper straight to their position is laughable. Placed weapons on a map will force players to actually move and rush for power weapons, the game will become so much less random as a result.
> > > > >
> > > > > This has already happened with H4.
> > > > >
> > > > > Ordnance has been removed, replaced with static and timed weapon spawns. We’re unlikely to ever see POD removed but 343 knows that it isn’t a popular concept.
> > > > >
> > > > >
> > > > >
> > > > > > Remove forced flag carry and also remove the magnum while carrying the flag. I personally did not like this at all while playing CTF.
> > > > > >
> > > > > > Bring back a skill based system IN GAME
> > > > > >
> > > > > > Make it more of a challenge to reach the top rank simply by making game winning XP worth alot more than simply finishing it and create harsh penalties towards those who quit early.
> > > > > >
> > > > > > Make vehicles worth using.
> > > > > >
> > > > > > Can’t think of much more off the top of my head.
> > > > > >
> > > > > > tl;dr - Mid range only for primaries, No personal ordnance, XP system based mainly off of wins, DMR/BR spawn on map, Plasma/boltshot spawn on map, No forced flag carrying, AA’s map pick ups, No perks, return power weapons on map.
> > > > >
> > > > > All in all, your post doesn’t follow the direction you set with your subject.
> > > > >
> > > > > This is just another laundry list of the same suggestions that have been made dozens of times before.
> > > >
> > > > No need to be condesending, I could have easily been one of those idiots on these forums who say “343 sucks make halo 5 like halo 3 was” I am simply suggesting my ideas to make the current game balanced.
> > > >
> > > > Firstly, the balance in halo 3 was so better than it is in halo 4. The concept I have of everyone spawning with mid range Automatics is to promote the fact of starting on equal footing. In halo 3 the fact people had to pick up the BR meant that the whole game didn’t become a long range cross the map 3 shot kill fest. In close range battles the AR would always win.
> > > >
> > > > Secondly, perks do create imbalance. Ordnance priority?, Explosives? It isnt needed in a game. removing support upgrades “perks” would make the game just an all round simpler game.
> > > >
> > > > Lastly I know some of these changes have changed with the TU but I am saying how 343 can make a playable, balanced game on launch and actually keep a player base one year after it has been released.
> > > >
> > > > No need to be so pretentious in your response.
> > >
> > > Its general constructive analysis and response to a post. If you post something people will discuss it in detail.
> >
> > I don’t find “this is just another laundry list made dozens of times before” to be “constructive analysis” At least I am trying to create compromise.
>
> He’s being constructive. Its answered the same as any other thread. Its not badly answered.

Constructive how? He is simply dismissing my opinion as if his is superior by calling mine a “laundry list”. Yes he pointed out what he disagrees with and that is fair enough but to simply shoot down my opinion I find to be fairly uncalled for.

> > > > > Win based ranking system is terrible since bad players can get ranked up of having a good team, and good players prevented from levelling up due to having a bad team. Players should get most of their XP from kills but the victor(s) get a large XP bonus at the end.
> > > >
> > > > I agree with the majority of XP coming from a players kill count. As long as the player is no longer rewarded XP simply for finishing a game I would be happy. The online community needs an intensive to win and a real deterrent to leave.
> > >
> > > I agree with this since its fair to both parties and doesnt reward bad play.
> >
> > How does this system incite players to win, finish the game, and focus on the objective in objective games?
>
> They get lots more XP and it doesnt screw over people who get bad teammates.

Lots more XP for caping flags would mean betraying over flag caps would become more common than it already used to be, it would practically be encouraged.

Also, what’s to stop those people from just camping in the corner of the map racking up kills? If the bonus for completing the objective is large than teammates will fight each other over it, but if it isn’t large there won’t be an incentive to stop camping for kills.

> > > > > > > Simpler game = Balanced gameplay
> > > > > >
> > > > > > No.
> > > > > >
> > > > > > A simpler game is easier to balance.
> > > > > >
> > > > > >
> > > > > >
> > > > > > > Firstly loadouts. All primary weapon options should be mid ranged weapons ONLY. No precision weapons especially the DMR. The options should be AR, Storm rifle, Suppressor, Any other mid range they make consider to include. The reasoning for this is simply to bring back the sense of everyone on the map starting on equal footing but without removing the option to start with your mid range weapon of choice. This will also help prevent people from simply picking off people from the back of the map with a DMR as much.
> > > > > >
> > > > > > Automatics are not mid range weapons.
> > > > > >
> > > > > > And spawning everyone with automatics is going to lead to the same problems that people had with AR starts in H3. Teams can pick up precision weapons on the map and create easy spawn traps since the respawning players are spawning with a weapon that can never effectively kill them.
> > > > > >
> > > > > > The DMR is a problem because it is exceptionally precise. The LR is too but it’s less of a problem given it’s other drawbacks: Low reserve ammo, slight “delay” on shots.
> > > > > >
> > > > > >
> > > > > >
> > > > > > > No perks, they are irritating and simply ruin any balance.
> > > > > >
> > > > > > Aside from maybe the Survivor perk, there’s no combination that is “irritating” or “simply ruins the balance.”
> > > > > >
> > > > > > Never once have I said, “I died because of that dam X perk!”
> > > > > >
> > > > > >
> > > > > >
> > > > > > > Personal ordnance should be removed entirely and power weapon placements should return, ordnance created so much randomness on maps. It was all luck based and took away any concept of map control. The fact players could camp at the back of ragnarok with a DMR, pick off half the enemy team and then receive a sniper straight to their position is laughable. Placed weapons on a map will force players to actually move and rush for power weapons, the game will become so much less random as a result.
> > > > > >
> > > > > > This has already happened with H4.
> > > > > >
> > > > > > Ordnance has been removed, replaced with static and timed weapon spawns. We’re unlikely to ever see POD removed but 343 knows that it isn’t a popular concept.
> > > > > >
> > > > > >
> > > > > >
> > > > > > > Remove forced flag carry and also remove the magnum while carrying the flag. I personally did not like this at all while playing CTF.
> > > > > > >
> > > > > > > Bring back a skill based system IN GAME
> > > > > > >
> > > > > > > Make it more of a challenge to reach the top rank simply by making game winning XP worth alot more than simply finishing it and create harsh penalties towards those who quit early.
> > > > > > >
> > > > > > > Make vehicles worth using.
> > > > > > >
> > > > > > > Can’t think of much more off the top of my head.
> > > > > > >
> > > > > > > tl;dr - Mid range only for primaries, No personal ordnance, XP system based mainly off of wins, DMR/BR spawn on map, Plasma/boltshot spawn on map, No forced flag carrying, AA’s map pick ups, No perks, return power weapons on map.
> > > > > >
> > > > > > All in all, your post doesn’t follow the direction you set with your subject.
> > > > > >
> > > > > > This is just another laundry list of the same suggestions that have been made dozens of times before.
> > > > >
> > > > > No need to be condesending, I could have easily been one of those idiots on these forums who say “343 sucks make halo 5 like halo 3 was” I am simply suggesting my ideas to make the current game balanced.
> > > > >
> > > > > Firstly, the balance in halo 3 was so better than it is in halo 4. The concept I have of everyone spawning with mid range Automatics is to promote the fact of starting on equal footing. In halo 3 the fact people had to pick up the BR meant that the whole game didn’t become a long range cross the map 3 shot kill fest. In close range battles the AR would always win.
> > > > >
> > > > > Secondly, perks do create imbalance. Ordnance priority?, Explosives? It isnt needed in a game. removing support upgrades “perks” would make the game just an all round simpler game.
> > > > >
> > > > > Lastly I know some of these changes have changed with the TU but I am saying how 343 can make a playable, balanced game on launch and actually keep a player base one year after it has been released.
> > > > >
> > > > > No need to be so pretentious in your response.
> > > >
> > > > Its general constructive analysis and response to a post. If you post something people will discuss it in detail.
> > >
> > > I don’t find “this is just another laundry list made dozens of times before” to be “constructive analysis” At least I am trying to create compromise.
> >
> > He’s being constructive. Its answered the same as any other thread. Its not badly answered.
>
> Constructive how? He is simply dismissing my opinion as if his is superior by calling mine a “laundry list”. Yes he pointed out what he disagrees with and that is fair enough but to simply shoot down my opinion I find to be fairly uncalled for.

yes that is bad but other than that he answered constructively. Nitpicking is what helps to improve ideas.

> > > > > > > > Simpler game = Balanced gameplay
> > > > > > >
> > > > > > > No.
> > > > > > >
> > > > > > > A simpler game is easier to balance.
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > > Firstly loadouts. All primary weapon options should be mid ranged weapons ONLY. No precision weapons especially the DMR. The options should be AR, Storm rifle, Suppressor, Any other mid range they make consider to include. The reasoning for this is simply to bring back the sense of everyone on the map starting on equal footing but without removing the option to start with your mid range weapon of choice. This will also help prevent people from simply picking off people from the back of the map with a DMR as much.
> > > > > > >
> > > > > > > Automatics are not mid range weapons.
> > > > > > >
> > > > > > > And spawning everyone with automatics is going to lead to the same problems that people had with AR starts in H3. Teams can pick up precision weapons on the map and create easy spawn traps since the respawning players are spawning with a weapon that can never effectively kill them.
> > > > > > >
> > > > > > > The DMR is a problem because it is exceptionally precise. The LR is too but it’s less of a problem given it’s other drawbacks: Low reserve ammo, slight “delay” on shots.
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > > No perks, they are irritating and simply ruin any balance.
> > > > > > >
> > > > > > > Aside from maybe the Survivor perk, there’s no combination that is “irritating” or “simply ruins the balance.”
> > > > > > >
> > > > > > > Never once have I said, “I died because of that dam X perk!”
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > > Personal ordnance should be removed entirely and power weapon placements should return, ordnance created so much randomness on maps. It was all luck based and took away any concept of map control. The fact players could camp at the back of ragnarok with a DMR, pick off half the enemy team and then receive a sniper straight to their position is laughable. Placed weapons on a map will force players to actually move and rush for power weapons, the game will become so much less random as a result.
> > > > > > >
> > > > > > > This has already happened with H4.
> > > > > > >
> > > > > > > Ordnance has been removed, replaced with static and timed weapon spawns. We’re unlikely to ever see POD removed but 343 knows that it isn’t a popular concept.
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > > Remove forced flag carry and also remove the magnum while carrying the flag. I personally did not like this at all while playing CTF.
> > > > > > > >
> > > > > > > > Bring back a skill based system IN GAME
> > > > > > > >
> > > > > > > > Make it more of a challenge to reach the top rank simply by making game winning XP worth alot more than simply finishing it and create harsh penalties towards those who quit early.
> > > > > > > >
> > > > > > > > Make vehicles worth using.
> > > > > > > >
> > > > > > > > Can’t think of much more off the top of my head.
> > > > > > > >
> > > > > > > > tl;dr - Mid range only for primaries, No personal ordnance, XP system based mainly off of wins, DMR/BR spawn on map, Plasma/boltshot spawn on map, No forced flag carrying, AA’s map pick ups, No perks, return power weapons on map.
> > > > > > >
> > > > > > > All in all, your post doesn’t follow the direction you set with your subject.
> > > > > > >
> > > > > > > This is just another laundry list of the same suggestions that have been made dozens of times before.
> > > > > >
> > > > > > No need to be condesending, I could have easily been one of those idiots on these forums who say “343 sucks make halo 5 like halo 3 was” I am simply suggesting my ideas to make the current game balanced.
> > > > > >
> > > > > > Firstly, the balance in halo 3 was so better than it is in halo 4. The concept I have of everyone spawning with mid range Automatics is to promote the fact of starting on equal footing. In halo 3 the fact people had to pick up the BR meant that the whole game didn’t become a long range cross the map 3 shot kill fest. In close range battles the AR would always win.
> > > > > >
> > > > > > Secondly, perks do create imbalance. Ordnance priority?, Explosives? It isnt needed in a game. removing support upgrades “perks” would make the game just an all round simpler game.
> > > > > >
> > > > > > Lastly I know some of these changes have changed with the TU but I am saying how 343 can make a playable, balanced game on launch and actually keep a player base one year after it has been released.
> > > > > >
> > > > > > No need to be so pretentious in your response.
> > > > >
> > > > > Its general constructive analysis and response to a post. If you post something people will discuss it in detail.
> > > >
> > > > I don’t find “this is just another laundry list made dozens of times before” to be “constructive analysis” At least I am trying to create compromise.
> > >
> > > He’s being constructive. Its answered the same as any other thread. Its not badly answered.
> >
> > Constructive how? He is simply dismissing my opinion as if his is superior by calling mine a “laundry list”. Yes he pointed out what he disagrees with and that is fair enough but to simply shoot down my opinion I find to be fairly uncalled for.
>
> yes that is bad but other than that he answered constructively. Nitpicking is what helps to improve ideas.

Oh no I’m not debating whether or not his opinion was right or not, I was just stating the fact he felt the need to shoot down my opinion as if he was superior in that final comment was uncalled for. I would have rather he put forward ways to improve upon my idea rather than dismiss is entirely.

> > > > > > Win based ranking system is terrible since bad players can get ranked up of having a good team, and good players prevented from levelling up due to having a bad team. Players should get most of their XP from kills but the victor(s) get a large XP bonus at the end.
> > > > >
> > > > > I agree with the majority of XP coming from a players kill count. As long as the player is no longer rewarded XP simply for finishing a game I would be happy. The online community needs an intensive to win and a real deterrent to leave.
> > > >
> > > > I agree with this since its fair to both parties and doesnt reward bad play.
> > >
> > > How does this system incite players to win, finish the game, and focus on the objective in objective games?
> >
> > They get lots more XP and it doesnt screw over people who get bad teammates.
>
> Lots more XP for caping flags would mean betraying over flag caps would become more common than it already used to be, it would practically be encouraged.
>
> Also, what’s to stop those people from just camping in the corner of the map racking up kills? If the bonus for completing the objective is large than teammates will fight each other over it, but if it isn’t large there won’t be an incentive to stop camping for kills.

Thats not what Im discussing though. This is about victory Xp before you go and change the subject, if the victory xp was the only match completion earned then people would want to win. Who ever contributes themost is unaffectd for good or bad.

> > > > > > Win based ranking system is terrible since bad players can get ranked up of having a good team, and good players prevented from levelling up due to having a bad team. Players should get most of their XP from kills but the victor(s) get a large XP bonus at the end.
> > > > >
> > > > > I agree with the majority of XP coming from a players kill count. As long as the player is no longer rewarded XP simply for finishing a game I would be happy. The online community needs an intensive to win and a real deterrent to leave.
> > > >
> > > > I agree with this since its fair to both parties and doesnt reward bad play.
> > >
> > > How does this system incite players to win, finish the game, and focus on the objective in objective games?
> >
> > They get lots more XP and it doesnt screw over people who get bad teammates.
>
> Lots more XP for caping flags would mean betraying over flag caps would become more common than it already used to be, it would practically be encouraged.
>
> Also, what’s to stop those people from just camping in the corner of the map racking up kills? If the bonus for completing the objective is large than teammates will fight each other over it, but if it isn’t large there won’t be an incentive to stop camping for kills.

Well obviously the boot system would be in place to act as a deterrent. If not just simply remove friendly fire from objective playlists (apart from ranked)