Simple way to fix JIP

I just thought of a way to make JIP optional BUT common. Add in an optional reward system for enabling JIP, with no penalties for avoiding it. There should be stages. This is for Halo: Xbox One.

Stage One: Initiatiation: Enable JIP for a week to earn the “Wingman” Achievement for 20G. If any JIP matches are quit the time limit is reset. At least 4 JIP matches must be joined in this week to unlock it. Starting this stage unlocks an Emblem background.

Stage Two: Embarkation: Enable JIP for a month and earn access to the beta for Halo 5. At least 10 JIP matches must be joined in this month to unlock it. Quitting a JIP match resets the timer. Starting this stage unlocks an Emblem foreground.

Stage Three: Penance: Enable JIP forever and earn 50MSP a month. At least 5 JIP matches must be joined per month for the prize. You may quit these JIP matches, but you face similar penalties as a regular quitter. Starting this stage unlocks a stance.

Once started, these Join In Progress Campaigns will be wildly popular, and they CANNOT be backed out of once started. Dashboarding or quitting counts against you on all three, especially one and two. These would be chosen in a"Specialization"-style menu.

What do you guys think?

Personally i believe Join in progress is a band aid solution to the rampant quitting that is ruining Halo.

Take a look at my topic in the Halo 4 section “Stop the Quitting Epidemic in 3 Giant Leaps” I would much rather fix the root of the problem than slap another band aid on a band aid.

Sounds good but shouldn’t it be under Halo: Xbox one?

I did read your solution, but I disliked it on two grounds.

•It places gaming above real life

This is fundamentally wrong. 15 seconds without a fourth player (with my JIP) won’t harm a 4v4 game. It won’t be MLG applicable, but it doesn’t invalidate any win or loss.

•Quitting is “punishable by death”

Your solution is partially correct. Feel free to knock a bit off my CSR and XP level. That’s clever. Your bizarre ban system with a long ban time is a poor idea. Reach’s 15 minute ban was perfect combined with CSR and XP losses.

I say we should have 3 emergency quits per month, where our stats stay unchanged, for legitimate quits rather than rages. A rage quitter won’t quit three then stop, so that won’t be a problem. It only -Yoink!- the consumer.

I don’t like the “free X amount of quits per X time frame” ideas. It adds an arbitrary and difficult-to-track element to the game. If I need to “emergency quit” for real life purposes, an appropriate reduction in rank/XP won’t hurt much–at most, I’ll need to play two or three more matches to catch up to where I was. (As a side note, it can a lot of times be my fault anyway for not dealing with real life issues before committing to a ten-minute Halo match.)

Small rank/XP penalties won’t hurt an occasional “emergency” quitter that much. However, habitual quitters will be penalized big time.

EDIT: Clarification in the first paragraph.