Without going into to much detail about build times and dps of the units I came across an idea for a SIMPLE balance change to the jackrabbit/chopper rush.
Only allow jackrabbit/choppers to be built at a main base or require a vehicle bay on a mini base to allow construction.
Very simple, and will inject a little bit more strategy without nerfing/buffing any units.
I believe developers should consider this FIRST if they decide to do anything about the jackrabbit/chopper rush in deathmatch. My personal opinion is that it is currently balanced in 1v1s but I know a lot of players do not feel that way.
I don’t think chopper rush is a problem at the same level of the jack rabbit rush, choppers aren’t nearly as good, they have to face the target, they’re not as mobile, very expensive and do -Yoink- damage against buildings.
> 2533274809744967;1:
> Without going into to much detail about build times and dps of the units I came across an idea for a SIMPLE balance change to the jackrabbit/chopper rush.
> Only allow jackrabbit/choppers to be built at a main base or require a vehicle bay on a mini base to allow construction.
>
> Very simple, and will inject a little bit more strategy without nerfing/buffing any units.
>
> I believe developers should consider this FIRST if they decide to do anything about the jackrabbit/chopper rush in deathmatch. My personal opinion is that it is currently balanced in 1v1s but I know a lot of players do not feel that way.
If you think rabbits are balanced… you have a rude awakening comming when you get matched vs a top forge my friend
I don’t think Jackrabbits themselves are the issue as much as it is Forge’s ability.
Ok and you scout with marines?
they just need to make them cost like 50 to 80 energy a piece…this would allow them to be countered…the problem is now you cant get tier 2 fast enough to beat the rush
> 2533274794648158;4:
> I don’t think Jackrabbits themselves are the issue as much as it is Forge’s ability.
Which ability are you referring to?
> 2533274846307559;7:
> > 2533274794648158;4:
> > I don’t think Jackrabbits themselves are the issue as much as it is Forge’s ability.
>
> Which ability are you referring to?
The one that makes him out rush eveyone, his economy boost(s). Its 40 cheaper per supply pad.
TL:DR Forge’s early economy makes for better rushes
Say 2 leaders go into a match, forge and cutter for example. Both leaders can take a perk that helps them early on. Cutter has faster capture times, Forge has cheaper economy buildings. Both build 3 supply pads. Forge has an extra 120 resources just from his passive. Basically allowing him to build an extra unit earlier then his opponet.
the meta is changing ATM. people arnt even jackrabbit rushing anymore because people expect it . people have been just going double sniper pump with marines as forge lately ive seen. because people rush tech 2 and get cyclops and just get rekt by snipers so its getting even worse in my opinion. you need to play around what forge does he doesn’t just jackrabbit rush.
> 2535465531666500;9:
> the meta is changing ATM. people arnt even jackrabbit rushing anymore because people expect it . people have been just going double sniper pump with marines as forge lately ive seen. because people rush tech 2 and get cyclops and just get rekt by snipers so its getting even worse in my opinion. you need to play around what forge does he doesn’t just jackrabbit rush.
Wish the Banished could counter infantry.