Everyone is recommending a complex experience system when we already have a scoring system.
Make it simple:
Finishing a match is 50xp
Winning a match is 50xp
Top scoring player on the team is 50xp
This way even losing teams have incentive to try because they’re competing to be the top player on their team to get that bonus experience. Maybe in competing to be that top player, they actually make a comeback and win.
This also makes 5/8 players getting more than just match completed experience, so most players have that extra bonus to look forward to.
You still need to work to get the objective done to increase your score, so I don’t really see an issue. Maybe people get grumpy about not being flag bearer or ball holder, but they’re going to be troubled players no matter what system is implemented.
For only 3 out of 8 players(in just that match), yes, but it is currently 20 matches for everyone no matter what.
This is a simple system to implement compared to all the other convoluted suggestions out there. People are making charts and bar graphs and I’m lost in all the numbers. It doesn’t need to be that complex.